Architects and 3D artists new to Unreal Engine who want to create realistic architectural visualizations.
Introduction to the architectural rendering course using Unreal Engine 5 with instructor Gines Kis.
Discusses using existing architectural models from software like Rhino, 3ds Max, or SketchUp.
Ensuring units are in centimeters and adjusting edge softening for better Unreal Engine import.
Importance of organizing objects into layers named after materials for efficient Unreal Engine application.
Explains how rectangular lights created in Rhino can be used as light sources in Unreal Engine.
Introduction to the Data Smith plugin for exporting models from various 3D software to Unreal Engine.
Choosing an Unreal Engine version and creating a new project from a blank template in the project browser.