Beginners learning 3D modeling in Blender who want to understand the interface and basic object manipulation.
Learn the basic 3D workflow: modeling, lighting, material, and rendering. Start with the fundamentals to tackle complex tasks.
Understand Blender's window panel logic for productivity. The interface is changeable and splittable.
Each panel's top-left symbol allows changing its function to different types like image or script editors.
Drag corners to split or merge windows. Mouse over division lines to adjust panel sizes.
Use the plus sign to create new layouts or restore the default interface if messed up.
Understand the origin (red/white circle) for new object placement and rotation pivot.
The yellow point is the object's origin, recording its data and acting as its center.