Full Transcript
Loading transcript…
C++ developers building performance-critical systems, especially in games or engines.
Alex Rosenberg introduces Mike Acton, Engine Director at Insomniac Games.
Mike Acton's work on games like Resistance and Ratchet & Clank.
Mike's contributions to Cell performance and AltDevBlogADay.
Mike greets the audience and asks about game developers.
Mike explains his team builds runtime systems and tools.
Rendering, animation, streaming, and other core systems.
Tools for level creation, lighting, materials, and more.