# Total War: SHOW & TELL

https://www.youtube.com/watch?v=495WwWyS2TY
Translation: es

[00:02] For
  Para

[00:15] Holy
  Santo

[00:23] Back up.
  Retrocede.

[01:01] Holy God,
  Santo Dios,

[01:06] God.

[01:16] Holy Ghost.

[01:36] Heat.

[01:36] Heat.

[03:01] Forever.
  Para siempre.

[04:00] Holy.
  Santo.

[04:14] We holy.
  Nosotros santos.

[04:18] Back up.
  Retrocede.

[05:03] Holy Glory forever.
  Gloria Santa para siempre.

[05:20] As holy.
  Como santo.

[05:29] And heat.
  Y calor.

[05:43] Heat.
  Calor.

[07:03] For God.
  Por Dios.

[08:02] Holy God.
  Santo Dios.

[08:07] Holy.
  Santo.

[08:22] Hello everybody and welcome to the very first maybe last.
  Hola a todos y bienvenidos al primerísimo, quizás último.

[08:25] We'll see.
  Ya veremos.

[08:27] Uh but at least the very first.
  Eh, pero al menos el primerísimo.

[08:28] We'll see.
  Ya veremos.

[08:29] Uh but at least the very first, the confidence, the confidence, Total War show and tell.
  Eh, pero al menos el primerísimo, la confianza, la confianza, el show and tell de Total War.

[08:32] Uh some of you who've been around in the community for a while may remember the old what the teams are working on blogs.
  Eh, algunos de ustedes que han estado en la comunidad por un tiempo quizás recuerden los viejos blogs de "qué está haciendo el equipo".

[08:35] Uh we thought about doing one of those and then we thought maybe we could do something a bit more interesting.
  Eh, pensamos en hacer uno de esos y luego pensamos que quizás podríamos hacer algo un poco más interesante.

[08:39] So we're here to effectively do a live version of them.
  Así que estamos aquí para hacer efectivamente una versión en vivo de ellos.

[08:43] We've got about seven sections of this stream.
  Tenemos alrededor de siete secciones en esta transmisión.

[08:45] You'll see some stuff down below.
  Verán algunas cosas abajo.

[08:47] Uh but Warhammer 3 has separate sections for updates for Lords of the End Times.
  Eh, pero Warhammer 3 tiene secciones separadas para actualizaciones para Lords of the End Times.

[08:51] Um I'll I'll say now if anyone who's watched the building medieval 3 streams, you're going to see two very familiar faces very quickly.
  Um, diré ahora, si alguien que ha visto las transmisiones de Building Medieval 3, verán dos caras muy familiares muy rápidamente.

[08:58] But um that's kind of the vibe that we're going for here.
  Pero um, esa es como la vibra que buscamos aquí.

[08:59] So, don't if if you've come here expecting to see cinematics or highly polished.
  Así que, no si si han venido aquí esperando ver cinemáticas o muy pulido.

[09:08] to see cinematics or highly polished assets, uh 80% of this was recorded by me at my home computer.
  para ver cinemáticas o activos muy pulidos, eh el 80% de esto fue grabado por mí en mi computadora de casa.

[09:13] So, you're going to see some sneak peeks.
  Así que, vas a ver algunos adelantos.

[09:14] You're going to see a lot of in development, a lot of rough rough stuff, but uh know that we're not we're not going for, you know, high quality CGI trailers here.
  Vas a ver mucho en desarrollo, mucho material tosco, pero eh que sepas que no estamos, no estamos buscando, ya sabes, tráilers de CGI de alta calidad aquí.

[09:22] You're going to see some real behind the scenes developer footage.
  Vas a ver metraje real de los desarrolladores detrás de escena.

[09:25] And we're going to start off uh we've got a lot to go through, so we are going to speed through.
  Y vamos a empezar eh tenemos mucho que repasar, así que vamos a ir rápido.

[09:28] We're going to start off with Medieval 3.
  Vamos a empezar con Medieval 3.

[09:30] So, I'm gonna swap us over.
  Así que, voy a cambiarnos.

[09:35] Whoa.
  Guau.

[09:36] To our media three session. Welcome.
  A nuestra sesión de Media Tres. Bienvenidos.

[09:38] The only people who've really, apart from Roger, I guess, sat on these sofas.
  Las únicas personas que realmente, aparte de Roger, supongo, se han sentado en estos sofás.

[09:40] Um, you're up first.
  Eh, tú empiezas.

[09:42] Welcome to the show and tell.
  Bienvenido al programa y cuéntanos.

[09:44] Thank you very much.
  Muchas gracias.

[09:45] Thank you. Good to be here.
  Gracias. Es bueno estar aquí.

[09:47] For those So, obviously, we've done some building Medieval 3 streams before.
  Para aquellos Así que, obviamente, hemos hecho algunas transmisiones de construcción de Medieval 3 antes.

[09:48] People in the in the audience may not know about that, but the for those who haven't or those who don't have a two-month memory, uh, who are you guys?
  La gente en la audiencia puede que no sepa de eso, pero para aquellos que no lo han hecho o aquellos que no tienen memoria de dos meses, eh, ¿quiénes son ustedes?

[09:58] So, I'm I'm Pavl. I'm the game director on Medieval 3.
  Así que, soy soy Pavl. Soy el director del juego en Medieval 3.

[10:02] Hey everyone. Uh my name is Life. Uh I'm the creative director on Medieval 3.
  Hola a todos. Eh mi nombre es Life. Eh soy el director creativo en Medieval 3.

[10:06] Fantastic. So I've spoken about the
  Fantástico. Así que he hablado de la

[10:09] Fantastic.
  Fantástico.

[10:11] So I've spoken about the building medieval 3 streams, but what have we shown so far in building medieval 3.
  Así que he hablado sobre la construcción de 3 flujos medievales, pero ¿qué hemos mostrado hasta ahora en la construcción de medieval 3.

[10:13] So back in December, shortly after announce uh we showed uh the campaign map for the first time uh raw and unfiltered uh pre-production campaign uh where we looked at um some of the some of the exciting new developments like the the building uh directly on a map uh as well as some other bits.
  Así que en diciembre, poco después de anunciar, uh, mostramos, uh, el mapa de la campaña por primera vez, uh, crudo y sin filtrar, uh, campaña de preproducción, uh, donde analizamos, um, algunos de los, algunos de los emocionantes nuevos desarrollos como la construcción, uh, directamente en un mapa, uh, así como algunas otras cosas.

[10:30] Uh and then we followed up with uh with siege uh uh siege battle um just um few a month ago I guess.
  Uh y luego seguimos con, uh, asedio, uh, uh, batalla de asedio, um, hace solo, um, un mes, supongo.

[10:36] Yeah.
  Sí.

[10:36] And authoring of settlements which is a big topic for us right now.
  Y la autoría de asentamientos, que es un tema importante para nosotros en este momento.

[10:40] Um and some some of the new bits of siege gameplay.
  Um y algunas, algunas de las nuevas partes del juego de asedio.

[10:43] Yeah, that's right.
  Sí, es correcto.

[10:44] And the plan is that we we we do that you know we uh we drop the blog as well recapping all of the um all of the uh conversations that we're having u um um and the key topics from our forums.
  Y el plan es que hagamos eso, sabes, uh, publicamos el blog también resumiendo todas las, um, todas las, uh, conversaciones que estamos teniendo, u, um, um, y los temas clave de nuestros foros.

[10:55] So please join join forums.
  Así que por favor únete, únete a los foros.

[10:57] There'll be a a link up at some point uh to join us in the in the community.
  Habrá un enlace en algún momento, uh, para unirse a nosotros en la comunidad.

[10:59] Um, and yeah, we're looking to uh um to to keep doing that.
  Um, y sí, estamos buscando, uh, um, seguir haciendo eso.

[11:02] Yeah. So, fantastic.
  Sí. Entonces, fantástico.

[11:04] Well, I'll ask one last question, then we we'll fully dive in.
  Bueno, haré una última pregunta, luego nos sumergiremos por completo.

[11:07] So, what is the current development focus?
  Entonces, ¿cuál es el enfoque de desarrollo actual?

[11:09] Well, one of the exciting things we started since our last uh live stream was really to start looking into our unit rosters.
  Bueno, una de las cosas emocionantes que comenzamos desde nuestra última transmisión en vivo fue realmente comenzar a mirar nuestras listas de unidades.

[11:15] Yeah.
  Sí.

[11:18] Um, you know, we sometimes joke that we talk a lot about, you know, exciting features and new things and whatnot, but really what a lot of our fans are caring the most about is the unit roster.
  Eh, sabes, a veces bromeamos diciendo que hablamos mucho sobre, ya sabes, características emocionantes y cosas nuevas y demás, pero en realidad lo que más les importa a muchos de nuestros fanáticos es la lista de unidades.

[11:27] Um, so it was a great time to start looking into that in more detail.
  Eh, así que fue un gran momento para empezar a mirar eso con más detalle.

[11:32] Um, I'm not sure we ever mentioned it on stream, but one of the historical consultants we worked uh with last year as professor Peter Wilson, who is an expert on the Holy Roman Empire.
  Eh, no estoy seguro de si lo mencionamos alguna vez en la transmisión, pero uno de los consultores históricos con los que trabajamos el año pasado fue el profesor Peter Wilson, que es un experto en el Sacro Imperio Romano Germánico.

[11:41] And uh, we felt like, okay, this is one of the one of the reasons why starting with the Holy Roman Empire is actually, you know, a good good start.
  Y eh, sentimos que, está bien, esta es una de las razones por las que empezar con el Sacro Imperio Romano Germánico es en realidad, ya sabes, un buen buen comienzo.

[11:49] Um, it's also, of course, a very interesting, let's say, melting pot.
  Eh, también es, por supuesto, una olla a presión muy interesante, digamos.

[11:53] uh it's not the most straightforward roster to start with.
  eh no es la lista más sencilla para empezar.

[11:55] So it was a good let's say first first stab at it and uh I guess we're going to talk about some of that detail.
  Así que fue un buen, digamos, primer primer intento y supongo que hablaremos de algunos de esos detalles.

[12:02] and just jump in because actually something some some additional context for um for those that haven't maybe joined us on the building medieval uh uh live streams is that you know we are in
  y simplemente intervenir porque en realidad algo de contexto adicional para aquellos que quizás no se han unido a nuestras transmisiones en vivo de construcción medieval es que sabes que estamos en

[12:10] Live streams is that you know we are in pre-production.
  Las transmisiones en vivo es que, sabes, estamos en preproducción.

[12:12] So we are this is still pre-production.
  Así que estamos, esto todavía es preproducción.

[12:14] So we are we are a phase where we are we are pre-producing the game.
  Así que estamos, estamos en una fase donde estamos preproduciendo el juego.

[12:15] We are looking pre-producing the game.
  Estamos buscando preproducir el juego.

[12:17] We are looking at, you know, which features can fit, what can work, how can it work.
  Estamos viendo, sabes, qué características pueden encajar, qué puede funcionar, cómo puede funcionar.

[12:20] Um, and yeah, building the rosters and designing the rosters and for the factions that we want to to be to feature in the game as part of that part of that work.
  Um, y sí, construyendo las listas y diseñando las listas y para las facciones que queremos que aparezcan en el juego como parte de ese trabajo.

[12:23] So, yeah, just some context for those that maybe don't know where we are in.
  Así que, sí, solo un poco de contexto para aquellos que quizás no saben dónde estamos.

[12:29] And I believe we'll be showing a little bit of roster from one of those factions, right?
  Y creo que mostraremos un poco de la lista de una de esas facciones, ¿verdad?

[12:33] Yep. We can uh we can start to just show sort of an overview.
  Sí. Podemos uh podemos empezar a mostrar una especie de resumen.

[12:38] Uh don't worry, we'll we'll talk more in detail about things, but um uh obviously it's a long process uh to really settle on the roster and as P was saying, we're still very early.
  Uh no te preocupes, hablaremos más en detalle sobre las cosas, pero um uh obviamente es un proceso largo uh para decidir realmente la lista y como decía P, todavía estamos muy al principio.

[12:49] So there's a lot of disclaimers here that things will probably change in the upcoming future.
  Así que hay muchas advertencias aquí de que las cosas probablemente cambiarán en el futuro próximo.

[12:53] Um it typically starts with sort of really the game design view on it where we do a lot of research.
  Um, típicamente comienza con una especie de visión del diseño del juego sobre ello, donde hacemos mucha investigación.

[12:58] Um Oscar, one of our most experienced battle designers in the franchise, has taken the helm on this roster specifically, um to really catch, let's say, the vibe of okay, the Holy Roman Empire, if you
  Um Oscar, uno de nuestros diseñadores de batalla más experimentados en la franquicia, ha tomado las riendas de esta lista específicamente, um para realmente captar, digamos, la vibra de, está bien, el Sacro Imperio Romano Germánico, si tú

[13:12] of okay, the Holy Roman Empire, if you think of the military formations of the time, like what what are they really about?
  de, está bien, el Sacro Imperio Romano Germánico, si piensas en las formaciones militares de la época, ¿de qué tratan realmente?

[13:17] Yeah.
  Sí.

[13:18] And then we had a great opportunity recently to collaborate with um Dr. Tobias uh Kapwell who's a former curator of the Wallace collection and sort of a really established um corair.
  Y luego tuvimos una gran oportunidad recientemente de colaborar con el Dr. Tobias uh Kapwell, quien es un ex curador de la Wallace Collection y una especie de um corair realmente establecido.

[13:30] Is that is that a word in English?
  ¿Es esa una palabra en inglés?

[13:33] Cor a real established expert for the German a real actor of armor.
  Cor un verdadero experto establecido para el alemán un verdadero actor de armadura.

[13:39] Yeah, exactly like a real expert and and um you know an accomplished jouster.
  Sí, exactamente como un verdadero experto y y um, ya sabes, un jinete consumado.

[13:43] Accomplished jouster as well.
  Jinete consumado también.

[13:44] I will quickly interject to say Mr. Producer if you could turn down your headset because we can hear it and it is echoing onto the stream.
  Intervendré rápidamente para decir, Sr. Productor, si pudiera bajar el volumen de sus auriculares porque podemos oírlo y se está reflejando en la transmisión.

[13:51] Yes, thank you Mr.
  Sí, gracias Sr.

[13:52] Um and one thing worth mentioning here as well that you know throughout pre-production uh you know we've already mentioned two to two to two to two to two to two to two to two um historical experts that we're working with.
  Um y una cosa que vale la pena mencionar aquí también es que sabes que durante la preproducción, uh, ya hemos mencionado dos a dos a dos a dos a dos a dos a dos a dos a dos a dos expertos históricos con los que estamos trabajando.

[13:59] This is part of our process where we as we as we develop as we pre-produce as we look at different topics cultures we reach out to to various uh advisers and historical experts within various fields to help kind of cover the whatever blind spots we may have or reinforce the the kind of
  Esto es parte de nuestro proceso donde, a medida que desarrollamos, preproducimos, miramos diferentes temas y culturas, nos ponemos en contacto con varios uh asesores y expertos históricos en diversos campos para ayudar a cubrir los puntos ciegos que podamos tener o reforzar el tipo de

[14:14] we may have or reinforce the the kind of research that we're doing.
  Podríamos tener o reforzar el tipo de investigación que estamos haciendo.

[14:15] So it's part of part of that process.
  Así que es parte de ese proceso.

[14:17] So this these will not be the only only names that that that we will be talking about during these uh streams.
  Así que estos no serán los únicos nombres de los que hablaremos durante estas transmisiones.

[14:21] We're just just now starting to reach out to some experts for more the Arabian Muslim cultures and factions we'll be looking at.
  Recién estamos contactando a algunos expertos para conocer más sobre las culturas y facciones musulmanas árabes que examinaremos.

[14:29] So there's more to come there for sure.
  Así que seguro que hay más por venir.

[14:31] Fantastic.
  Fantástico.

[14:33] So do you want to talk a little bit about this one?
  ¿Quieres hablar un poco sobre este?

[14:34] The next next picture we have is a very big picture that we tried to fit on the screen.
  La siguiente imagen que tenemos es una imagen muy grande que intentamos encajar en la pantalla.

[14:37] Yeah, let let's go with the next one.
  Sí, vayamos con la siguiente.

[14:39] uh because I think one of the key things that I hope our community feels excited about is that we are moving away a little from let's say the old school view of affection roster.
  porque creo que una de las cosas clave que espero que nuestra comunidad sienta entusiasmo es que nos estamos alejando un poco de, digamos, la visión de la vieja escuela de la lista de afectos.

[14:50] One of the things we talked a lot about in the first stream was uh us making sure that the world feels lived in that there's a realness to the world uh the world responding to your actions and you feel the consequences, right?
  Una de las cosas de las que hablamos mucho en la primera transmisión fue asegurarnos de que el mundo se sienta vivido, que haya una autenticidad en el mundo, que el mundo responda a tus acciones y que sientas las consecuencias, ¿verdad?

[15:03] And one of the things that always bothered me a little bit in the older games was that you would capture new territory and foreign lands and the units you recruit are still largely the same, right?
  Y una de las cosas que siempre me molestó un poco en los juegos más antiguos fue que capturabas nuevo territorio y tierras extranjeras y las unidades que reclutabas seguían siendo en gran medida las mismas, ¿verdad?

[15:10] One of the cool things from Rome 2 was the
  Una de las cosas geniales de Rome 2 fue la

[15:14] the cool things from Rome 2 was the auxiliary system where you would capture auxiliary system where you would capture Egypt and then you would start fielding Egyptian auxiliary units in your armies
  Las cosas geniales de Roma 2 eran el sistema auxiliar donde capturabas el sistema auxiliar donde capturabas Egipto y luego comenzabas a desplegar unidades auxiliares egipcias en tus ejércitos

[15:22] Egyptian auxiliary units in your armies and it felt really like okay it's the world is responding to my actions there strategic impact depending on what I conquer and when it depend it really influences the roster
  unidades auxiliares egipcias en tus ejércitos y se sintió realmente como, está bien, el mundo está respondiendo a mis acciones allí, el impacto estratégico dependiendo de lo que conquiste y cuándo dependa, realmente influye en la lista

[15:32] influences the roster >> and and as we've we've talked about this you know this window to the world this world feeling alive the world world is full of people population is a is a concept we have cultures cultures mixed
  influye en la lista >> y y como hemos hablado de esto, sabes, esta ventana al mundo, este mundo sintiéndose vivo, el mundo, el mundo está lleno de gente, la población es un concepto, tenemos culturas, culturas mezcladas

[15:41] concept we have cultures cultures mixed they they you does we we wanted to find a way to represent that in a way that didn't feel too kind of contrived or
  concepto tenemos culturas culturas mezcladas ellos ellos tú haces nosotros queríamos encontrar una manera de representar eso de una manera que no se sintiera demasiado forzada o

[15:47] Yeah, I will say so I can see people saying this isn't they can't read it. They can't
  Sí, diré que puedo ver a la gente diciendo que esto no es, no pueden leerlo. No pueden

[15:52] they're not meant to you're not meant to read this. We we'll look at a few detailed units in a bit. This isn't uh you're meant to look at the colors. So, uh what the colors are showing us here is um everything that's red on the side, these are cultural units.
  no están destinados a ser leídos, no estás destinado a leer esto. Veremos algunas unidades detalladas en un momento. Esto no es uh, estás destinado a mirar los colores. Entonces, uh, lo que los colores nos muestran aquí es um todo lo que está en rojo en el costado, estas son unidades culturales.

[16:06] That's one of the sort of major leaps we're taking with rosters here, where all the units in red are not technically part of the Holy Roman Empire roster. Um, any
  Ese es uno de los saltos importantes que estamos dando con las listas aquí, donde todas las unidades en rojo no son técnicamente parte de la lista del Sacro Imperio Romano Germánico. Um, cualquiera

[16:15] Holy Roman Empire roster.
  Lista del Sacro Imperio Romano Germánico.

[16:18] Um, any faction that captures territory with cultures uh that are part of these uh these cultures uh would have access to these units.
  Eh, cualquier facción que capture territorio con culturas eh que formen parte de estas eh estas culturas eh tendría acceso a estas unidades.

[16:25] And because cultures can travel across the map, there's a lot of dynamism here where uh we'll talk about a Franconian unit in a bit.
  Y como las culturas pueden viajar por el mapa, hay mucho dinamismo aquí donde eh hablaremos de una unidad franca en un momento.

[16:32] Like if you have access to Fraconian culture, even playing as Poland for example, you'd be able to have access to these units.
  Como si tienes acceso a la cultura franca, incluso jugando como Polonia por ejemplo, podrías tener acceso a estas unidades.

[16:38] And equally, me playing as the HRE, I might have access to these cultural units that are part of the let's say geography of these other realms.
  E igualmente, yo jugando como el Sacro Imperio Romano Germánico, podría tener acceso a estas unidades culturales que forman parte de, digamos, la geografía de estos otros reinos.

[16:45] And it's something you could pursue.
  Y es algo que podrías perseguir.

[16:46] You could you could encourage uh Exactly.
  Podrías podrías fomentar eh Exacto.

[16:50] Yeah.
  Sí.

[16:53] Um then in yellow is possibly the most important part.
  Eh entonces en amarillo está posiblemente la parte más importante.

[16:56] Uh these are the units unique to the Holy Roman Empire alone.
  Eh estas son las unidades únicas del Sacro Imperio Romano Germánico solamente.

[16:59] Like no other faction ever has access to these units.
  Como ninguna otra facción tiene acceso a estas unidades.

[17:04] Um, and that's of course where we really lean into, let's say, the personality and the sort of really the vibe of the the Holy Roman Empire.
  Eh, y ahí es donde realmente nos inclinamos, digamos, a la personalidad y la vibra del Sacro Imperio Romano Germánico.

[17:13] If Mr. Producer could slightly turn down his headset a little bit more, we can
  Si el Sr. Productor pudiera bajar un poco más sus auriculares, podemos

[17:16] his headset a little bit more, we can still hear quite an echo.
  sus auriculares un poco más, todavía podemos oír un gran eco.

[17:18] He can double check if it is head over.
  Puede comprobar si está sobrecargado.

[17:20] check if it is head over.
  comprobar si está sobrecargado.

[17:21] Sounds like a speaker somewhere.
  Suena como un altavoz en alguna parte.

[17:23] Maybe it's live and unplugged.
  Quizás está en vivo y desenchufado.

[17:24] live and unplugged.
  en vivo y desenchufado.

[17:26] Yeah.
  Sí.

[17:28] Um, I we should also say there's a big forum post going live right now or or maybe after this.
  Um, también deberíamos decir que hay una gran publicación en el foro que saldrá en vivo ahora o quizás después de esto.

[17:31] forum post going live right now or or maybe after this.
  publicación en el foro que saldrá en vivo ahora o quizás después de esto.

[17:32] where there's a lot more detail uh about this.
  donde hay muchos más detalles sobre esto.

[17:35] this.
  esto.

[17:37] I think we have this image in high res as well so you can see the detail of that.
  Creo que también tenemos esta imagen en alta resolución para que puedas ver el detalle de eso.

[17:38] as well so you can see the detail of that.
  también para que puedas ver el detalle de eso.

[17:39] So if you can't read it now don't don't worry.
  Así que si no puedes leerlo ahora, no te preocupes.

[17:39] don't worry.
  no te preocupes.

[17:41] So please check out that forum post.
  Así que por favor, echa un vistazo a esa publicación del foro.

[17:44] Um the last color I will call out is blue uh which is what we call a faction block.
  Um, el último color que mencionaré es el azul, que es lo que llamamos un bloque de facción.

[17:46] blue uh which is what we call a faction block.
  azul, que es lo que llamamos un bloque de facción.

[17:49] So that's sort of a granularity layer a little bit below the faction where say you have um the duche of Saxony breaking off the empire in revolt.
  Así que esa es una especie de capa de granularidad un poco por debajo de la facción donde, digamos, tienes el ducado de Sajonia separándose del imperio en revuelta.

[17:50] layer a little bit below the faction where say you have um the duche of Saxony breaking off the empire in revolt.
  capa un poco por debajo de la facción donde, digamos, tienes el ducado de Sajonia separándose del imperio en revuelta.

[17:54] where say you have um the duche of Saxony breaking off the empire in revolt.
  donde, digamos, tienes el ducado de Sajonia separándose del imperio en revuelta.

[17:55] Saxony breaking off the empire in revolt.
  Sajonia separándose del imperio en revuelta.

[17:56] revolt.
  revuelta.

[17:59] Um the blue units would be what that faction has access to.
  Um, las unidades azules serían a lo que esa facción tiene acceso.

[18:01] faction has access to.
  facción tiene acceso.

[18:03] So that's sort of a in the rough um yeah geography and block of a certain faction to give a bit more regional identity right if you have a revolt in France they would have different units than a revolt in in Germany for example.
  Así que esa es una especie de geografía aproximada y bloque de una cierta facción para dar un poco más de identidad regional, ¿verdad? Si tienes una revuelta en Francia, tendrían unidades diferentes a una revuelta en Alemania, por ejemplo.

[18:06] um yeah geography and block of a certain faction to give a bit more regional identity right if you have a revolt in France they would have different units than a revolt in in Germany for example.
  um sí, geografía y bloque de una cierta facción para dar un poco más de identidad regional, ¿verdad? Si tienes una revuelta en Francia, tendrían unidades diferentes a una revuelta en Alemania, por ejemplo.

[18:08] faction to give a bit more regional identity right if you have a revolt in France they would have different units than a revolt in in Germany for example.
  facción para dar un poco más de identidad regional, ¿verdad? Si tienes una revuelta en Francia, tendrían unidades diferentes a una revuelta en Alemania, por ejemplo.

[18:11] identity right if you have a revolt in France they would have different units than a revolt in in Germany for example.
  identidad, ¿verdad? Si tienes una revuelta en Francia, tendrían unidades diferentes a una revuelta en Alemania, por ejemplo.

[18:12] France they would have different units than a revolt in in Germany for example.
  Francia, tendrían unidades diferentes a una revuelta en Alemania, por ejemplo.

[18:16] than a revolt in in Germany for example.
  que una revuelta en Alemania, por ejemplo.

[18:18] Uh the other bit you might see on this uh sheet are the little labels on the side um in the top right corner.
  Uh la otra parte que podrías ver en esta hoja son las pequeñas etiquetas en el lateral, eh, en la esquina superior derecha.

[18:24] Uh they're green, gray, and blue labels, and they are the population estates that these units are drawn from.
  Uh son etiquetas verdes, grises y azules, y son las clases de población de las que provienen estas unidades.

[18:31] Something we will talk more about in the future in a possible future live stream.
  Algo de lo que hablaremos más en el futuro en una posible transmisión en vivo futura.

[18:35] Uh there's some more info in that forum post as well.
  Uh hay más información en esa publicación del foro también.

[18:39] But that's really uh what kind of people do you need to recruit these units.
  Pero eso es realmente eh, qué tipo de personas necesitas para reclutar estas unidades.

[18:44] Green is peasants.
  El verde son campesinos.

[18:46] Uh so that's your rural population.
  Eh, así que esa es tu población rural.

[18:48] Uh gray is the towns folk living in your cities and blue is of course uh the notes as you would expect.
  Eh, el gris son los habitantes de las ciudades que viven en tus ciudades y el azul son, por supuesto, eh, las notas como esperarías.

[18:53] So yes so do please check out the forum post that that that we're dropping if it's not live it will be because it yeah it goes into a lot more detail on our approach to factions um you know the roster designs the cultures the influences all of it.
  Así que sí, por favor, echa un vistazo a la publicación del foro que estamos publicando; si no está en vivo, será porque sí, entra en mucho más detalle sobre nuestro enfoque de las facciones, eh, ya sabes, los diseños de la lista, las culturas, las influencias, todo.

[19:04] So it's really really comprehensive write up of our approach.
  Así que es realmente una redacción muy completa de nuestro enfoque.

[19:06] Have we covered all the colors of the rainbow?
  ¿Hemos cubierto todos los colores del arcoíris?

[19:07] I think so.
  Creo que sí.

[19:09] Okay.
  De acuerdo.

[19:10] So should we talk about a few specific units there?
  ¿Deberíamos hablar de algunas unidades específicas allí?

[19:12] Yeah.
  Sí.

[19:14] Yeah.
  Sí.

[19:15] For sure.
  Por supuesto.

[19:17] for all of those who were demanding we zoom in.
  para todos aquellos que pedían que hiciéramos zoom.

[19:18] Finally, finally a bit bit closer zoom.
  Finalmente, finalmente un poco más de zoom.

[19:20] So, uh
  Así que, eh

[19:18] Finally, a bit bit closer zoom.
  Finalmente, un zoom un poco más cercano.

[19:18] So, uh, starting at the top, uh, the top picture.
  Así que, eh, empezando por la parte superior, eh, la imagen superior.

[19:20] Starting at the top, uh, the top picture is, uh, a unit called, we're currently calling minister Yalis.
  Empezando por la parte superior, eh, la imagen superior es, eh, una unidad llamada, actualmente la llamamos ministro Yalis.

[19:23] Um, actually quite interesting when we started to look into units across Europe.
  Um, en realidad bastante interesante cuando empezamos a investigar unidades en toda Europa.

[19:26] There was this trend of, let's say, non-noble knights.
  Había esta tendencia de, digamos, caballeros no nobles.

[19:28] Uh, of course, the British yeoman or English yeoman.
  Eh, por supuesto, el yeoman británico o el yeoman inglés.

[19:30] Uh, in Iberia, it's the villain knights, and in the Holy Roman Empire, it was the minister Yalis, essentially a class of, let's say, non-noble, more wealthy townsfolk, urban townsfolk, um, or estate owners who would essentially work as knights in service of the empire.
  Eh, en Iberia, son los caballeros villanos, y en el Sacro Imperio Romano Germánico, eran los ministros Yalis, esencialmente una clase de, digamos, plebeyos más ricos, plebeyos urbanos, um, o terratenientes que esencialmente trabajarían como caballeros al servicio del imperio.

[19:34] Uh, of course, the British yeoman or English yeoman.
  Eh, por supuesto, el yeoman británico o el yeoman inglés.

[19:36] Uh, in Iberia, it's the villain knights, and in the Holy Roman Empire, it was the minister Yalis, essentially a class of, let's say, non-noble, more wealthy townsfolk, urban townsfolk, um, or estate owners who would essentially work as knights in service of the empire.
  Eh, en Iberia, son los caballeros villanos, y en el Sacro Imperio Romano Germánico, eran los ministros Yalis, esencialmente una clase de, digamos, plebeyos más ricos, plebeyos urbanos, um, o terratenientes que esencialmente trabajarían como caballeros al servicio del imperio.

[19:38] Uh, in Iberia, it's the villain knights, and in the Holy Roman Empire, it was the minister Yalis, essentially a class of, let's say, non-noble, more wealthy townsfolk, urban townsfolk, um, or estate owners who would essentially work as knights in service of the empire.
  Eh, en Iberia, son los caballeros villanos, y en el Sacro Imperio Romano Germánico, eran los ministros Yalis, esencialmente una clase de, digamos, plebeyos más ricos, plebeyos urbanos, um, o terratenientes que esencialmente trabajarían como caballeros al servicio del imperio.

[19:40] Uh, in Iberia, it's the villain knights, and in the Holy Roman Empire, it was the minister Yalis, essentially a class of, let's say, non-noble, more wealthy townsfolk, urban townsfolk, um, or estate owners who would essentially work as knights in service of the empire.
  Eh, en Iberia, son los caballeros villanos, y en el Sacro Imperio Romano Germánico, eran los ministros Yalis, esencialmente una clase de, digamos, plebeyos más ricos, plebeyos urbanos, um, o terratenientes que esencialmente trabajarían como caballeros al servicio del imperio.

[19:42] Uh, in Iberia, it's the villain knights, and in the Holy Roman Empire, it was the minister Yalis, essentially a class of, let's say, non-noble, more wealthy townsfolk, urban townsfolk, um, or estate owners who would essentially work as knights in service of the empire.
  Eh, en Iberia, son los caballeros villanos, y en el Sacro Imperio Romano Germánico, eran los ministros Yalis, esencialmente una clase de, digamos, plebeyos más ricos, plebeyos urbanos, um, o terratenientes que esencialmente trabajarían como caballeros al servicio del imperio.

[19:45] Uh, in Iberia, it's the villain knights, and in the Holy Roman Empire, it was the minister Yalis, essentially a class of, let's say, non-noble, more wealthy townsfolk, urban townsfolk, um, or estate owners who would essentially work as knights in service of the empire.
  Eh, en Iberia, son los caballeros villanos, y en el Sacro Imperio Romano Germánico, eran los ministros Yalis, esencialmente una clase de, digamos, plebeyos más ricos, plebeyos urbanos, um, o terratenientes que esencialmente trabajarían como caballeros al servicio del imperio.

[19:49] Uh, in Iberia, it's the villain knights, and in the Holy Roman Empire, it was the minister Yalis, essentially a class of, let's say, non-noble, more wealthy townsfolk, urban townsfolk, um, or estate owners who would essentially work as knights in service of the empire.
  Eh, en Iberia, son los caballeros villanos, y en el Sacro Imperio Romano Germánico, eran los ministros Yalis, esencialmente una clase de, digamos, plebeyos más ricos, plebeyos urbanos, um, o terratenientes que esencialmente trabajarían como caballeros al servicio del imperio.

[19:53] Uh, in Iberia, it's the villain knights, and in the Holy Roman Empire, it was the minister Yalis, essentially a class of, let's say, non-noble, more wealthy townsfolk, urban townsfolk, um, or estate owners who would essentially work as knights in service of the empire.
  Eh, en Iberia, son los caballeros villanos, y en el Sacro Imperio Romano Germánico, eran los ministros Yalis, esencialmente una clase de, digamos, plebeyos más ricos, plebeyos urbanos, um, o terratenientes que esencialmente trabajarían como caballeros al servicio del imperio.

[19:55] Uh, in Iberia, it's the villain knights, and in the Holy Roman Empire, it was the minister Yalis, essentially a class of, let's say, non-noble, more wealthy townsfolk, urban townsfolk, um, or estate owners who would essentially work as knights in service of the empire.
  Eh, en Iberia, son los caballeros villanos, y en el Sacro Imperio Romano Germánico, eran los ministros Yalis, esencialmente una clase de, digamos, plebeyos más ricos, plebeyos urbanos, um, o terratenientes que esencialmente trabajarían como caballeros al servicio del imperio.

[19:57] And they're sort of a lighter version of the more classic knights.
  Y son una especie de versión más ligera de los caballeros más clásicos.

[19:59] Uh, and you can see here the before and after is essentially our initial concepts on the left, and then on the right after working with Tuwell and his feedback.
  Eh, y puedes ver aquí el antes y el después son esencialmente nuestros conceptos iniciales a la izquierda, y luego a la derecha después de trabajar con Tuwell y sus comentarios.

[20:01] And then on the right after working with Tuwell and his feedback.
  Y luego a la derecha después de trabajar con Tuwell y sus comentarios.

[20:03] And then on the right after working with Tuwell and his feedback.
  Y luego a la derecha después de trabajar con Tuwell y sus comentarios.

[20:05] And then on the right after working with Tuwell and his feedback.
  Y luego a la derecha después de trabajar con Tuwell y sus comentarios.

[20:09] And then on the right after working with Tuwell and his feedback.
  Y luego a la derecha después de trabajar con Tuwell y sus comentarios.

[20:10] And then on the right after working with Tuwell and his feedback.
  Y luego a la derecha después de trabajar con Tuwell y sus comentarios.

[20:12] And then on the right after working with Tuwell and his feedback.
  Y luego a la derecha después de trabajar con Tuwell y sus comentarios.

[20:13] And then on the right after working with Tuwell and his feedback.
  Y luego a la derecha después de trabajar con Tuwell y sus comentarios.

[20:15] We got to play spot the difference.
  Tuvimos que jugar a "encuentra las diferencias".

[20:16] Yeah, sort of the level of detail of the feedback, um, the main, his main point of
  Sí, más o menos el nivel de detalle de la retroalimentación, um, el principal, su punto principal de

[20:19] feedback um the main his main point of feedback was the shi and the that really feedback was the shi and the that really the calves ought to be protected and that's why on the right you should see essentially the calves being protected chain
  retroalimentación um el principal su principal punto de retroalimentación fue el shi y el que realmente la retroalimentación fue el shi y el que realmente las pantorrillas deben ser protegidas y por eso a la derecha deberías ver esencialmente las pantorrillas siendo protegidas cadena

[20:29] chain >> I have to squint but yes it's that >> yeah
  cadena >> Tengo que entrecerrar los ojos pero sí es eso >> sí

[20:32] um and then below is uh the constless So that's a unit uh that we currently sort of see as unique to Franconian culture
  um y luego abajo está uh el constless Así que esa es una unidad uh que actualmente vemos como única de la cultura franca

[20:42] and it's it's of course a topic we talk a lot about okay what is what is faction unique what is cultural uh but it really felt like sort of deeply rooted in the merkantile traditions of Franconian the wealthy Franconian cities along the river Rin and whatnot um and these are essentially a professional almost like mercenary militia uh in service of the rich patricians of these cities and protecting these towns and and occasionally being drafted into the armies of the empire.
  y es por supuesto un tema del que hablamos mucho, ¿de acuerdo?, ¿qué es qué es la facción única, qué es cultural uh, pero realmente se sintió como profundamente arraigada en las tradiciones mercantiles de la franca, las ricas ciudades francas a lo largo del río Rin y demás um y estas son esencialmente una milicia profesional casi mercenaria uh al servicio de los ricos patricios de estas ciudades y protegiendo estas ciudades y ocasionalmente siendo reclutados en los ejércitos del imperio.

[21:11] You can see quite a bit of change here that we did after the feedback from Toby uh calling out that you know these helmets that uh
  Puedes ver bastantes cambios aquí que hicimos después de la retroalimentación de Toby uh señalando que sabes que estos cascos que uh

[21:19] that you know these helmets that uh really part of like really part of like let's say the wealth that would be let's say the wealth that would be attributed to these units really is attributed to these units really is calling for better facial protection and calling for better facial protection and these iconic helmets that are quite these iconic helmets that are quite let's say unique to the German fashion.
  que sabes estos cascos que uh realmente parte de como realmente parte de digamos la riqueza que se atribuiría a estas unidades realmente es atribuida a estas unidades realmente pide una mejor protección facial y pide una mejor protección facial y estos cascos icónicos que son bastante estos cascos icónicos que son bastante digamos únicos de la moda alemana.

[21:34] let's say unique to the German fashion. um with the facial visor and and whatnot.
  digamos únicos de la moda alemana. um con el visor facial y y lo que sea.

[21:37] whatnot.
  lo que sea.

[21:38] I've seen people trying to work out, especially in that top right one, what the differences are.
  He visto gente tratando de averiguar, especialmente en el de arriba a la derecha, cuáles son las diferencias.

[21:42] Uh and I know you called out the calves, but for me it's the split between the legs.
  Uh y sé que mencionaste las pantorrillas, pero para mí es la división entre las piernas.

[21:46] That's a little an animation consideration rather than but yes.
  Eso es una pequeña consideración de animación más que pero sí.

[21:50] And um yeah, and also there's obviously the QR code on screen.
  Y um sí, y también obviamente está el código QR en pantalla.

[21:52] So do please >> I believe that post is now live.
  Así que por favor >> Creo que esa publicación ya está activa.

[21:54] Fantastic.
  Fantástico.

[21:55] So yeah, so do follow that QR code, not just to to see the post that details, you know, approach to to rosters, but also just to join a community and uh and see everything else that we're talking about.
  Así que sí, así que sigan ese código QR, no solo para ver la publicación que detalla, ya saben, el enfoque de las listas, sino también para unirse a una comunidad y uh y ver todo lo demás de lo que estamos hablando.

[22:04] And I think these constas are a good example as well for like when you as another faction capture territory.
  Y creo que estas constas son un buen ejemplo también de cuando tú como otra facción capturas territorio.

[22:09] Let's say you're playing as Poland, you capture parts of the HRE, you know, that's really where you get some of the vibe of that the local fashion across where one of the things
  Digamos que estás jugando como Polonia, capturas partes del SIR, ya sabes, ahí es donde realmente obtienes parte de la vibra de la moda local en la que una de las cosas

[22:20] fashion across where one of the things we're really keen on is pronouncing

[22:22] we're really keen on is pronouncing regional fashion differences in armor.

[22:25] regional fashion differences in armor. There's a a great video by a YouTube

[22:27] There's a a great video by a YouTube channel um Laura Design, I think it's

[22:30] channel um Laura Design, I think it's called, really highlighting like the

[22:32] called, really highlighting like the fashion differences between Italian and

[22:33] fashion differences between Italian and German styles. And uh this is a great

[22:36] German styles. And uh this is a great >> and that's what I love about this

[22:37] >> and that's what I love about this approach because it you know it's it's

[22:38] approach because it you know it's it's the the replayability value as well.

[22:40] the the replayability value as well. When you're playing maybe the same

[22:41] When you're playing maybe the same faction and you take it in a different

[22:43] faction and you take it in a different way, interact with different cultures,

[22:44] way, interact with different cultures, different different regions, decide to

[22:46] different different regions, decide to expand in a different different way. Um

[22:48] expand in a different different way. Um you will have a different experience in

[22:49] you will have a different experience in terms of the roster and the units that

[22:50] terms of the roster and the units that are exposed to you. I think it makes it

[22:52] are exposed to you. I think it makes it feel far more uh you know integrated

[22:54] feel far more uh you know integrated part of the world that you know living

[22:56] part of the world that you know living kind of. I saw Medieval Kingdoms 1212 in

[22:58] kind of. I saw Medieval Kingdoms 1212 in the chat as well saying that they

[23:00] the chat as well saying that they they'll have a think about the have a

[23:02] they'll have a think about the have a consult with their team about the

[23:03] consult with their team about the accuracy, but they they thought it

[23:04] accuracy, but they they thought it looked great there.

[23:05] looked great there. >> Um, are we ready to show our third unit?

[23:07] >> Um, are we ready to show our third unit? So, this is the last unit we have for

[23:08] So, this is the last unit we have for for the stream and then we've got a

[23:10] for the stream and then we've got a couple of other little bits.

[23:11] couple of other little bits. >> Um, it's an iconic unit.

[23:14] >> Um, it's an iconic unit. >> Yeah, I mean it's of course, you know,

[23:15] >> Yeah, I mean it's of course, you know, the Imperial Knights of the Empire. Um,

[23:18] the Imperial Knights of the Empire. Um, sort of the I guess the really the thing

[23:20] sort of the I guess the really the thing you look forward to the most, finally

[23:22] you look forward to the most, finally recruiting. Um, it's a little bit more

[23:25] recruiting. Um, it's a little bit more elaborate in that forum post that these

[23:28] elaborate in that forum post that these units are really having different

[23:29] units are really having different equipment upgrades through the centuries

[23:31] equipment upgrades through the centuries that evolve the unit. You're looking

[23:33] that evolve the unit. You're looking here at a more later era version of the

[23:36] here at a more later era version of the Imperial Knights.

[23:38] Imperial Knights. >> Uh, showcasing, yeah, some of the the

[23:40] >> Uh, showcasing, yeah, some of the the things that are talked about like the

[23:42] things that are talked about like the iconic armor fashion within the German

[23:45] iconic armor fashion within the German region with the custom boost uh, which

[23:47] region with the custom boost uh, which is which was more pronounced on the

[23:49] is which was more pronounced on the left. And then after Toby's feedback, we

[23:52] left. And then after Toby's feedback, we built in a little more variation. Um

[23:55] built in a little more variation. Um some of the more slimmer designs with

[23:57] some of the more slimmer designs with these um uh sort of

[24:01] these um uh sort of these um

[24:04] these um uh rifts, not rifts. Rifts. Yeah. Yeah.

[24:06] uh rifts, not rifts. Rifts. Yeah. Yeah. Sort of um

[24:07] Sort of um >> ridges. Ridges. Ridges. Yeah. Thank you.

[24:08] >> ridges. Ridges. Ridges. Yeah. Thank you. >> Contours.

[24:09] >> Contours. >> Uh contours. Yeah. Um downwards one. So

[24:12] >> Uh contours. Yeah. Um downwards one. So um and I would expect that the heavy

[24:15] um and I would expect that the heavy knights from the different geographies

[24:17] knights from the different geographies would really carry a lot of that

[24:20] would really carry a lot of that regional fashion. Um and and our goal is

[24:23] regional fashion. Um and and our goal is that they would look very different from

[24:24] that they would look very different from heavy Italian nights for example or

[24:27] heavy Italian nights for example or knights.

[24:28] knights. >> Um something you mentioned accuracy

[24:29] >> Um something you mentioned accuracy something that's worth worth calling out

[24:31] something that's worth worth calling out as well in in the forum post we we cover

[24:33] as well in in the forum post we we cover a little bit our approach. So how do we

[24:35] a little bit our approach. So how do we actually conduct the research? What are

[24:38] actually conduct the research? What are our source? We list some sources with

[24:40] our source? We list some sources with regards to to our research. So yeah, we

[24:42] regards to to our research. So yeah, we kind of kind of lift the veil a little

[24:43] kind of kind of lift the veil a little bit on our

[24:43] bit on our >> so much like the building medieval three

[24:45] >> so much like the building medieval three streams. If you if you want to get

[24:46] streams. If you if you want to get involved and talk more about what you've

[24:47] involved and talk more about what you've seen here,

[24:48] seen here, >> go to the forums. There's there's plenty

[24:50] >> go to the forums. There's there's plenty opportunity to do. I think life you've

[24:51] opportunity to do. I think life you've written up a very very long post

[24:53] written up a very very long post detailing.

[24:54] detailing. >> And if you're curious, how did we arrive

[24:55] >> And if you're curious, how did we arrive at these designs? Well, the process is

[24:57] at these designs? Well, the process is there, the re the references and sort.

[24:59] there, the re the references and sort. >> So consider this the the the 20 minute

[25:01] >> So consider this the the the 20 minute section, the short version of our

[25:03] section, the short version of our approach to rosters.

[25:04] approach to rosters. >> Yeah. And I think that it's also

[25:06] >> Yeah. And I think that it's also something where we really look forward

[25:07] something where we really look forward to some feedback and thoughts from the

[25:08] to some feedback and thoughts from the community about this approach, you know,

[25:11] community about this approach, you know, moving away from the faction roster more

[25:13] moving away from the faction roster more to almost like a a regional roster,

[25:16] to almost like a a regional roster, cultural rosters, if you will.

[25:17] cultural rosters, if you will. >> Yeah.

[25:18] >> Yeah. >> Um

[25:18] >> Um >> dynamic rosters.

[25:19] >> dynamic rosters. >> And of course, if there any, let's say,

[25:21] >> And of course, if there any, let's say, cultural iconic formations that people

[25:24] cultural iconic formations that people definitely want to see, it's it's great

[25:25] definitely want to see, it's it's great to feed back on in the forums.

[25:26] to feed back on in the forums. >> For sure.

[25:27] >> For sure. >> So, I think we're going to be moving on

[25:29] >> So, I think we're going to be moving on to questions now. Uh there's one

[25:30] to questions now. Uh there's one question I can see from the community um

[25:32] question I can see from the community um which was

[25:34] which was uh how many of the team working on

[25:36] uh how many of the team working on medieval 3 are very familiar with

[25:38] medieval 3 are very familiar with medieval 2 and understand you know why

[25:40] medieval 2 and understand you know why it's still considered so great.

[25:43] it's still considered so great. I think we talked about this in the

[25:44] I think we talked about this in the first stream, right? A lot of our team

[25:46] first stream, right? A lot of our team are, you know, let's say big fans of uh

[25:49] are, you know, let's say big fans of uh the old games. Not many has worked on

[25:51] the old games. Not many has worked on it. Two of us have, Nick, Nick and I

[25:53] it. Two of us have, Nick, Nick and I have.

[25:54] have. >> Um but definitely a lot of fans of MET 2

[25:58] >> Um but definitely a lot of fans of MET 2 and some other historical games of

[26:00] and some other historical games of course

[26:00] course >> and a lot of um let's say hobby

[26:03] >> and a lot of um let's say hobby historians. I think we mentioned this

[26:04] historians. I think we mentioned this before as well like I I named up Oscar.

[26:07] before as well like I I named up Oscar. Uh he's definitely like really invested

[26:10] Uh he's definitely like really invested into the era. uh Luke of course and a

[26:12] into the era. uh Luke of course and a lot of others. Um

[26:15] lot of others. Um >> we have fans of METU that played METU,

[26:18] >> we have fans of METU that played METU, >> you know, like

[26:20] >> you know, like before joining us. Yeah. Yeah. As well.

[26:22] before joining us. Yeah. Yeah. As well. >> You join me on my famous Let's Play

[26:23] >> You join me on my famous Let's Play where we failed the Crusade on the last

[26:25] where we failed the Crusade on the last turn.

[26:25] turn. >> Okay. So, we're going to move on to some

[26:27] >> Okay. So, we're going to move on to some community questions just so we can keep

[26:28] community questions just so we can keep We're already We've only got two minutes

[26:29] We're already We've only got two minutes left and we're definitely going to take

[26:30] left and we're definitely going to take two minutes.

[26:31] two minutes. >> We're going over time.

[26:32] >> We're going over time. >> So, you guys you guys flagged us

[26:33] >> So, you guys you guys flagged us yesterday in that we wanted to start off

[26:35] yesterday in that we wanted to start off answering one of the biggest questions

[26:37] answering one of the biggest questions from the last stream um which was what's

[26:39] from the last stream um which was what's the progress on ladders? Yeah. Uh you

[26:41] the progress on ladders? Yeah. Uh you guys, we said that we're going to give

[26:42] guys, we said that we're going to give you in development rough uh rough

[26:44] you in development rough uh rough footage. Doesn't get rougher than this.

[26:46] footage. Doesn't get rougher than this. And we we live up to our promises. So

[26:48] And we we live up to our promises. So this is already even since the last

[26:49] this is already even since the last stream, right? The progress.

[26:50] stream, right? The progress. >> This is hot off the press from

[26:51] >> This is hot off the press from yesterday. So this you're seeing the the

[26:53] yesterday. So this you're seeing the the zero iteration zero of carried ladders.

[26:56] zero iteration zero of carried ladders. Uh and it and it shows how early this

[26:58] Uh and it and it shows how early this is. But yeah, there we go. This is

[27:00] is. But yeah, there we go. This is progress since last stream in terms of

[27:01] progress since last stream in terms of ladders.

[27:01] ladders. >> I like it when they start the dance.

[27:03] >> I like it when they start the dance. >> Yeah.

[27:03] >> Yeah. >> Yeah. Oh, big shout out to Ali and

[27:05] >> Yeah. Oh, big shout out to Ali and Matteo who are currently working on

[27:07] Matteo who are currently working on this. Uh and you know I think the sort

[27:09] this. Uh and you know I think the sort of uh hey the stream is about what we're

[27:12] of uh hey the stream is about what we're currently working on. This is something

[27:14] currently working on. This is something everyone cares a lot about. We are just

[27:15] everyone cares a lot about. We are just working on this are starting to work on

[27:17] working on this are starting to work on this. Let's let's show where we're at.

[27:19] this. Let's let's show where we're at. >> Yeah.

[27:19] >> Yeah. >> Um

[27:20] >> Um >> you know if people are wondering like

[27:22] >> you know if people are wondering like why is this such a big big topic there's

[27:24] why is this such a big big topic there's of course lots of

[27:25] of course lots of >> micro and macro challenges around

[27:27] >> micro and macro challenges around letters.

[27:28] letters. >> Yeah. You know, starting from the

[27:29] >> Yeah. You know, starting from the animation connection, like how they're

[27:31] animation connection, like how they're holding it, how they're carrying it, how

[27:33] holding it, how they're carrying it, how are entities starting to pick up the

[27:35] are entities starting to pick up the ladder,

[27:35] ladder, >> how are they path finding whilst holding

[27:36] >> how are they path finding whilst holding the ladder around various obstacles

[27:38] the ladder around various obstacles through the unit gets attacked while

[27:40] through the unit gets attacked while holding the ladder. So, a lot of it's

[27:42] holding the ladder. So, a lot of it's not necessarily unknowns, but a lot of

[27:43] not necessarily unknowns, but a lot of nitty-gritty stuff we have to work

[27:45] nitty-gritty stuff we have to work >> and this speaks to, you know, a common

[27:47] >> and this speaks to, you know, a common theme that you'll hear from us and we've

[27:49] theme that you'll hear from us and we've mentioned time and time again that this

[27:50] mentioned time and time again that this is, yes, we've had carried ladders in

[27:52] is, yes, we've had carried ladders in Medieval 2. That's a long time ago. we

[27:54] Medieval 2. That's a long time ago. we are rebuilding a lot of the the the core

[27:56] are rebuilding a lot of the the the core features from from the ground up in the

[27:58] features from from the ground up in the Walker engine. So things that may have

[28:00] Walker engine. So things that may have existed in past Total Wars no longer do

[28:02] existed in past Total Wars no longer do and we have to re-engineer and re rework

[28:04] and we have to re-engineer and re rework them um with within the context of the

[28:07] them um with within the context of the of the of the new engine. Um and these

[28:10] of the of the new engine. Um and these are challenging things.

[28:11] are challenging things. >> They are.

[28:12] >> They are. >> Well, so I'm going to fire at you then.

[28:14] >> Well, so I'm going to fire at you then. We've got five questions and then we'll

[28:16] We've got five questions and then we'll we'll wrap things up. Uh the some of

[28:18] we'll wrap things up. Uh the some of these very quick uh will you be keeping

[28:20] these very quick uh will you be keeping the debug cam that allows you to see

[28:22] the debug cam that allows you to see inside towers and keeps? Before you

[28:24] inside towers and keeps? Before you answer, I'll just caveat where these

[28:25] answer, I'll just caveat where these came from. Um we trolled through the

[28:28] came from. Um we trolled through the last stream and the previous building

[28:30] last stream and the previous building medieval 3 stream. We found some of the

[28:32] medieval 3 stream. We found some of the most common questions from those. That's

[28:34] most common questions from those. That's what I'm pitching at you guys. So will

[28:36] what I'm pitching at you guys. So will you keep the debug camera that allows

[28:37] you keep the debug camera that allows you to see inside towers and keeps which

[28:39] you to see inside towers and keeps which is I think the camera on screen right

[28:40] is I think the camera on screen right now.

[28:40] now. >> Yes. So this isn't Yeah. The intention

[28:42] >> Yes. So this isn't Yeah. The intention is that this isn't a debug camera. This

[28:44] is that this isn't a debug camera. This is the intention. we want to show you

[28:45] is the intention. we want to show you inside the towers. Um uh and what we

[28:48] inside the towers. Um uh and what we what we ship with will be a more refined

[28:50] what we ship with will be a more refined version of what you're seeing here. So

[28:51] version of what you're seeing here. So it's definitely our intent.

[28:53] it's definitely our intent. >> We showed this internally at a larger

[28:55] >> We showed this internally at a larger meeting so a while ago and um one of our

[28:59] meeting so a while ago and um one of our uh directors and franchise came up and

[29:02] uh directors and franchise came up and said, "Oh, this is so cool. Uh this

[29:04] said, "Oh, this is so cool. Uh this reminds me of the old medieval books as

[29:06] reminds me of the old medieval books as a child, you know, opening it up and and

[29:07] a child, you know, opening it up and and seeing through, right? This is exactly

[29:09] seeing through, right? This is exactly the vibe you're going for here." And

[29:10] the vibe you're going for here." And ideally visually uh we could get some of

[29:13] ideally visually uh we could get some of that treatment where it feels like okay

[29:14] that treatment where it feels like okay you're you're weaving away essentially a

[29:17] you're you're weaving away essentially a layer and you look look within but yeah

[29:19] layer and you look look within but yeah the goal is to keep keep that view.

[29:21] the goal is to keep keep that view. >> Yes for sure.

[29:21] >> Yes for sure. >> Uh next up I think we have a question we

[29:22] >> Uh next up I think we have a question we saw maybe once or twice. Uh are there

[29:24] saw maybe once or twice. Uh are there any plans for naval battles?

[29:26] any plans for naval battles? >> Yes, this is definitely a topic that

[29:27] >> Yes, this is definitely a topic that keeps keeps coming up keeps coming up.

[29:28] keeps keeps coming up keeps coming up. It's something that we know that that

[29:30] It's something that we know that that that our fans um are really keen to to

[29:32] that our fans um are really keen to to to have in the game. It's something that

[29:34] to have in the game. It's something that we absolutely would like to see in

[29:35] we absolutely would like to see in Medieval uh Medieval 3. Uh so it's not

[29:37] Medieval uh Medieval 3. Uh so it's not really a question of of if more of a

[29:38] really a question of of if more of a question of when. Yeah. Um, as I

[29:40] question of when. Yeah. Um, as I mentioned previously, you know, we are

[29:41] mentioned previously, you know, we are rebuilding um, a lot of the the kind of

[29:43] rebuilding um, a lot of the the kind of features from the ground up. So, naval

[29:45] features from the ground up. So, naval battles, as we remember from from

[29:47] battles, as we remember from from Thrones, no longer exist in the engine.

[29:49] Thrones, no longer exist in the engine. So, it's something that we have to we

[29:50] So, it's something that we have to we have to we have to re rebuild. And our

[29:51] have to we have to re rebuild. And our focus currently is on the on the core of

[29:53] focus currently is on the on the core of the experience is the is the land battle

[29:55] the experience is the is the land battle gameplay. It's the campaign gameplay.

[29:57] gameplay. It's the campaign gameplay. So, at the point when sieges, of course.

[29:59] So, at the point when sieges, of course. Yes. So, at the point where naval uh can

[30:01] Yes. So, at the point where naval uh can can kind of stand up to to those in

[30:03] can kind of stand up to to those in terms of quality, then then then yes,

[30:04] terms of quality, then then then yes, they'll find a place even if that means

[30:06] they'll find a place even if that means after after release. but is definitely

[30:08] after after release. but is definitely something we'd like to see in Medieval

[30:09] something we'd like to see in Medieval 3.

[30:09] 3. >> I guess it's as we've seen on the on the

[30:11] >> I guess it's as we've seen on the on the the streams as they've been so far. It's

[30:14] the streams as they've been so far. It's there's a focus on if we're adding in a

[30:16] there's a focus on if we're adding in a feature, it's it's to be intentional and

[30:17] feature, it's it's to be intentional and to have depth to it, we wouldn't want to

[30:19] to have depth to it, we wouldn't want to add in loads of features at a shallow

[30:20] add in loads of features at a shallow level is making sure the ones that we

[30:22] level is making sure the ones that we have really feel like a good

[30:23] have really feel like a good >> and this is what pre-production is all

[30:24] >> and this is what pre-production is all about is it's looking at all of these

[30:25] about is it's looking at all of these elements, prioritizing them, seeing what

[30:27] elements, prioritizing them, seeing what what kind of combination of of elements

[30:29] what kind of combination of of elements can we get done in the time to the

[30:31] can we get done in the time to the quality that we intend. So, this is this

[30:33] quality that we intend. So, this is this is what all of this is about. So, uh, a

[30:36] is what all of this is about. So, uh, a quicker answer maybe for the for the

[30:38] quicker answer maybe for the for the last three. Uh, uh, not that those were

[30:40] last three. Uh, uh, not that those were long, more that we've spoken a very long

[30:41] long, more that we've spoken a very long time overall. Uh, can you explain why

[30:43] time overall. Uh, can you explain why it's mechanically so hard to path your

[30:44] it's mechanically so hard to path your units through narrow streets and what

[30:46] units through narrow streets and what steps have you taken?

[30:48] steps have you taken? >> Well, it's sort of rel similar to

[30:50] >> Well, it's sort of rel similar to ladders a little bit where you think

[30:52] ladders a little bit where you think about um, all of our entities, they

[30:54] about um, all of our entities, they essentially pathfind themselves, right?

[30:56] essentially pathfind themselves, right? So, they have to synchronize among

[30:58] So, they have to synchronize among themselves.

[30:59] themselves. >> They collision, they have mass, they

[31:00] >> They collision, they have mass, they have animations, they all have to

[31:01] have animations, they all have to interact with with each other and

[31:03] interact with with each other and everything else. Yeah. And then you

[31:04] everything else. Yeah. And then you might have situations where okay it's

[31:07] might have situations where okay it's getting attacked on one side. How are

[31:09] getting attacked on one side. How are the other entities within that unit now

[31:11] the other entities within that unit now pathing along that corner? So it's again

[31:13] pathing along that corner? So it's again more of a like an engineering and

[31:15] more of a like an engineering and animation challenge that is just um

[31:18] animation challenge that is just um takes time to work.

[31:19] takes time to work. >> Yeah, it's resolving it's resolving the

[31:20] >> Yeah, it's resolving it's resolving the interaction of the entity collisions and

[31:22] interaction of the entity collisions and the hot collisions of the environment

[31:24] the hot collisions of the environment and doing that with at scale with lots

[31:26] and doing that with at scale with lots of entities. the tighter the gap, the

[31:28] of entities. the tighter the gap, the the trickier that is for the for the for

[31:30] the trickier that is for the for the for the for the kind of uh systems to

[31:32] the for the kind of uh systems to actually navigate in a way that doesn't

[31:33] actually navigate in a way that doesn't cause blobbing or doesn't cause any of

[31:35] cause blobbing or doesn't cause any of this kind of these congestions uh that

[31:37] this kind of these congestions uh that we've seen before. So, it's it's

[31:38] we've seen before. So, it's it's definitely a technical challenge um that

[31:40] definitely a technical challenge um that we're Yeah, we're making good progress.

[31:42] we're Yeah, we're making good progress. >> I will throw I think just one last

[31:44] >> I will throw I think just one last question at you then, which is the uh

[31:45] question at you then, which is the uh are you aiming for castle sieges

[31:47] are you aiming for castle sieges alongside cities?

[31:50] alongside cities? >> It's something that we're currently

[31:51] >> It's something that we're currently looking at. Yes. So, it's um as with

[31:52] looking at. Yes. So, it's um as with everything else, it's we don't know if

[31:55] everything else, it's we don't know if it's going to work. M um it's something

[31:56] it's going to work. M um it's something we'd like to investigate because

[31:58] we'd like to investigate because obviously castles are a thing. So we're

[31:59] obviously castles are a thing. So we're looking again it's it's all of those

[32:02] looking again it's it's all of those challenges of tight spaces and and more

[32:04] challenges of tight spaces and and more allinone. So it's you know it's

[32:06] allinone. So it's you know it's something that we're exploring. We're

[32:07] something that we're exploring. We're not we're not sure if we can make it

[32:08] not we're not sure if we can make it work yet but it's it's definitely

[32:09] work yet but it's it's definitely something we're looking at.

[32:10] something we're looking at. >> That being said just this morning we had

[32:12] >> That being said just this morning we had a good design discussion actually around

[32:14] a good design discussion actually around castle sieges

[32:15] castle sieges >> looking into let's say different

[32:17] >> looking into let's say different versions of it. Mhm.

[32:19] versions of it. Mhm. >> Um the goal here for us is really to

[32:21] >> Um the goal here for us is really to make sure it's not just a small siege

[32:24] make sure it's not just a small siege battle, but there's a a different sense

[32:26] battle, but there's a a different sense of what the battle is about.

[32:29] of what the battle is about. >> All about the lines and the tree and

[32:31] >> All about the lines and the tree and sieges are of course about, you know,

[32:32] sieges are of course about, you know, the walls and the streets. How can we

[32:35] the walls and the streets. How can we get sort of really a unique twist on the

[32:37] get sort of really a unique twist on the formula

[32:38] formula >> that works in the context of the

[32:39] >> that works in the context of the campaign and the others that you feel.

[32:40] campaign and the others that you feel. So all of those things that, you know,

[32:42] So all of those things that, you know, um we have to take into account. But

[32:43] um we have to take into account. But again, that's the beauty of

[32:44] again, that's the beauty of pre-production. We we get to experiment

[32:46] pre-production. We we get to experiment with these things, you know, and see

[32:47] with these things, you know, and see what sticks. Fantastic. Well, thank you

[32:49] what sticks. Fantastic. Well, thank you both so much for coming on and talking

[32:51] both so much for coming on and talking through that. I have one last question

[32:52] through that. I have one last question for you, which is a question I will be

[32:53] for you, which is a question I will be asking every single developer guest we

[32:55] asking every single developer guest we have on. Um, when will we be hearing

[32:57] have on. Um, when will we be hearing from you next?

[32:59] from you next? >> June. So, look out for a blog. We're

[33:02] >> June. So, look out for a blog. We're we're prepping a blog that hopefully

[33:03] we're prepping a blog that hopefully have some some some exciting stuff in

[33:05] have some some some exciting stuff in there uh for everyone and then we're

[33:07] there uh for everyone and then we're looking to to stream again um stream

[33:09] looking to to stream again um stream campaign

[33:10] campaign >> uh likely campaign in June.

[33:12] >> uh likely campaign in June. >> Brilliant. Well, I'm going to throw up a

[33:15] >> Brilliant. Well, I'm going to throw up a summary screen of everything we've just

[33:17] summary screen of everything we've just said. Um, you'll see there's no camera

[33:20] said. Um, you'll see there's no camera here, so you two are free to scadaddle

[33:22] here, so you two are free to scadaddle now. Thank you very much for coming.

[33:23] now. Thank you very much for coming. >> Thanks, everyone.

[33:23] >> Thanks, everyone. >> Thank you. Cheers.

[33:24] >> Thank you. Cheers. >> When we come back, we're going to have a

[33:26] >> When we come back, we're going to have a new guest uh and a new topic of

[33:27] new guest uh and a new topic of conversation. But as a summary, there

[33:29] conversation. But as a summary, there you can see everything we've just

[33:30] you can see everything we've just discussed. Uh, this page is going to

[33:32] discussed. Uh, this page is going to grow as we go through our topics. But in

[33:35] grow as we go through our topics. But in the meantime, as our new guest gets

[33:37] the meantime, as our new guest gets seated

[33:38] seated and avoids uh avoids just the numerous

[33:41] and avoids uh avoids just the numerous hanging things we have from the ceiling,

[33:43] hanging things we have from the ceiling, um, I'm going to ask if they're good.

[33:47] um, I'm going to ask if they're good. They're good to go. Okay, let's move on

[33:49] They're good to go. Okay, let's move on to Rome 2.

[33:57] Welcome, Jack.

[33:58] Welcome, Jack. >> Hello. Uh this is uh maybe the Oh, is

[34:00] >> Hello. Uh this is uh maybe the Oh, is the Wow, we've we've solved the echo.

[34:03] the Wow, we've we've solved the echo. The TV that we've been using had audio

[34:05] The TV that we've been using had audio on.

[34:05] on. >> I heard Alexandra like

[34:08] >> I heard Alexandra like >> TV speaking.

[34:08] >> TV speaking. >> I can't believe we figured that out. I

[34:10] >> I can't believe we figured that out. I can't believe the audio is on. Um

[34:12] can't believe the audio is on. Um welcome, Jack. So, this is the kind of

[34:14] welcome, Jack. So, this is the kind of the surprise of the announcement of this

[34:16] the surprise of the announcement of this stream. We we've spoken before about we

[34:18] stream. We we've spoken before about we want to go back and update some of our

[34:20] want to go back and update some of our historical titles. Um what is the aim?

[34:23] historical titles. Um what is the aim? So I'm surprised I guess it's it's you

[34:25] So I'm surprised I guess it's it's you who who's at least for Rome two if not

[34:27] who who's at least for Rome two if not more heading heading up that initiative.

[34:29] more heading heading up that initiative. Um what's the aim of of going back and

[34:31] Um what's the aim of of going back and and over these updates?

[34:33] and over these updates? >> So yeah really fun. Uh I have a new role

[34:37] >> So yeah really fun. Uh I have a new role within Creative Assembly of being the

[34:39] within Creative Assembly of being the back catalog product owner for Total War

[34:41] back catalog product owner for Total War which is very much managing all of our

[34:43] which is very much managing all of our older historical titles looking at

[34:44] older historical titles looking at opportunities with them including where

[34:46] opportunities with them including where possible making updates. Yeah, the first

[34:48] possible making updates. Yeah, the first of these is Rome 2. And here it's the

[34:51] of these is Rome 2. And here it's the goal of having a series of free updates

[34:53] goal of having a series of free updates to the game that improve battle

[34:55] to the game that improve battle gameplay, campaign gameplay, doing some

[34:57] gameplay, campaign gameplay, doing some visual improvements as well as some bug

[34:59] visual improvements as well as some bug fixing that I'm calling the Pantheon

[35:01] fixing that I'm calling the Pantheon updates.

[35:02] updates. >> Yep.

[35:02] >> Yep. >> Uh that all come together as a nice big

[35:04] >> Uh that all come together as a nice big thing.

[35:05] thing. >> So, this isn't going back and making a

[35:06] >> So, this isn't going back and making a DLC, right? It's going back and it's

[35:08] DLC, right? It's going back and it's it's providing uh gameplay updates, bug

[35:11] it's providing uh gameplay updates, bug fixes.

[35:12] fixes. >> Yeah, definitely some bug fixes in

[35:13] >> Yeah, definitely some bug fixes in there. Um yeah, it's not new content.

[35:15] there. Um yeah, it's not new content. Some of the changes particularly

[35:17] Some of the changes particularly campaign will change some of the content

[35:18] campaign will change some of the content there but it's very much using the

[35:20] there but it's very much using the existing building blocks. You know

[35:21] existing building blocks. You know there's no new units, no new actions, no

[35:23] there's no new units, no new actions, no new campaigns, no new DLC.

[35:24] new campaigns, no new DLC. >> So we're refining the game there free

[35:26] >> So we're refining the game there free >> improvements. Uh and I think maybe the

[35:28] >> improvements. Uh and I think maybe the second surprise for people then is uh

[35:29] second surprise for people then is uh this isn't an update.

[35:33] this isn't an update. >> Yeah, it is multiple. So the way this is

[35:35] >> Yeah, it is multiple. So the way this is planned is that it will be a a public

[35:38] planned is that it will be a a public beta that grows over time before fully

[35:40] beta that grows over time before fully releasing to everyone.

[35:41] releasing to everyone. >> So we'll start with Mars with

[35:42] >> So we'll start with Mars with improvements to battle gameplay. This is

[35:44] improvements to battle gameplay. This is covering things like making uh morale

[35:47] covering things like making uh morale and flanking and terrain more important,

[35:49] and flanking and terrain more important, improving the armor and damage formula,

[35:52] improving the armor and damage formula, bug fixes. Yeah. Then Venus, which is on

[35:55] bug fixes. Yeah. Then Venus, which is on visuals, which will include updates to

[35:57] visuals, which will include updates to campaign textures, improving the

[35:59] campaign textures, improving the lighting, more textures in campaign, a

[36:02] lighting, more textures in campaign, a UI resin inspired by the painted walls

[36:04] UI resin inspired by the painted walls of Roman villas, and then finally

[36:06] of Roman villas, and then finally Jupiter, which is chief of Roman god. So

[36:10] Jupiter, which is chief of Roman god. So it's the campaign gameplay. Big

[36:11] it's the campaign gameplay. Big improvements there. big focus is on

[36:13] improvements there. big focus is on making the gameplay systems remain

[36:15] making the gameplay systems remain relevant throughout the game. So you

[36:17] relevant throughout the game. So you know so we know Rome 2 players see is

[36:20] know so we know Rome 2 players see is quite easy after the initial 304 turn.

[36:22] quite easy after the initial 304 turn. So here it's about making sure that like

[36:23] So here it's about making sure that like you know public order remains relevant

[36:24] you know public order remains relevant throughout replenishment remains

[36:26] throughout replenishment remains relevant throughout and that there's a

[36:28] relevant throughout and that there's a greater sense of progression and

[36:28] greater sense of progression and challenge going forward. So improving

[36:31] challenge going forward. So improving building trees making techies more

[36:32] building trees making techies more impactful lots of gameplay improvements

[36:35] impactful lots of gameplay improvements there. And the aim is that we'll start

[36:36] there. And the aim is that we'll start with Mars as a public beta and then

[36:38] with Mars as a public beta and then after a period of time Venus will get

[36:40] after a period of time Venus will get added to it, then Jupiter, and then

[36:42] added to it, then Jupiter, and then finally it will all go live for everyone

[36:44] finally it will all go live for everyone as the Pantheon update.

[36:45] as the Pantheon update. >> Jack, you're a very lovely soft spoken

[36:47] >> Jack, you're a very lovely soft spoken man. Uh I'm not. So you may have to

[36:50] man. Uh I'm not. So you may have to speak a little louder just for just to

[36:52] speak a little louder just for just to to match my my level of uh of

[36:55] to match my my level of uh of >> constant noise. Um so I I've got two

[36:58] >> constant noise. Um so I I've got two questions before we move. We're going to

[37:00] questions before we move. We're going to show some stuff, right? But uh how are

[37:02] show some stuff, right? But uh how are you approaching mods? That's maybe the

[37:03] you approaching mods? That's maybe the number one question I've seen from the

[37:05] number one question I've seen from the community when when we announced this.

[37:06] community when when we announced this. >> Absolutely. You know, we know many

[37:07] >> Absolutely. You know, we know many people are playing mods on Rome 2. A lot

[37:09] people are playing mods on Rome 2. A lot of very popular mods out there. A lot of

[37:11] of very popular mods out there. A lot of people get a lot of value out of them.

[37:12] people get a lot of value out of them. Well aware that coming back to game

[37:14] Well aware that coming back to game doing these big updates is going to

[37:15] doing these big updates is going to cause problems with mod compatibility.

[37:17] cause problems with mod compatibility. Yeah. So, first off, that long public

[37:19] Yeah. So, first off, that long public beta and a single update, it means there

[37:21] beta and a single update, it means there is one occasion where the mods are being

[37:23] is one occasion where the mods are being broken for everyone because it will be

[37:25] broken for everyone because it will be big data changes.

[37:26] big data changes. >> Yeah. Uh, but also that longer beta

[37:28] >> Yeah. Uh, but also that longer beta means more time as well for modders who

[37:30] means more time as well for modders who are still active to get hold of the

[37:32] are still active to get hold of the changes ahead of time, start preparing

[37:34] changes ahead of time, start preparing the mods to be updated.

[37:35] the mods to be updated. >> And then for mods, of course, that won't

[37:37] >> And then for mods, of course, that won't be updated because many mods have moved

[37:38] be updated because many mods have moved on, they're not active anymore, we're

[37:40] on, they're not active anymore, we're going to have a preanththeon version of

[37:41] going to have a preanththeon version of the game available as a beta once that

[37:43] the game available as a beta once that update goes out. So, if you've got an

[37:44] update goes out. So, if you've got an older mod you still want to play, go

[37:46] older mod you still want to play, go back to the older version of the game,

[37:47] back to the older version of the game, play it for the launch.

[37:48] play it for the launch. >> So, the game that exists today, you'll

[37:50] >> So, the game that exists today, you'll always be able to play.

[37:51] always be able to play. >> Yeah. Um but you can if you choose you

[37:54] >> Yeah. Um but you can if you choose you know opt into the or or play the newer

[37:56] know opt into the or or play the newer versions and then modders who who want

[37:57] versions and then modders who who want to come and update they have the

[37:58] to come and update they have the opportunity to do so.

[38:00] opportunity to do so. >> Um my last question then is what depth

[38:02] >> Um my last question then is what depth are we going to be able to discuss

[38:03] are we going to be able to discuss today?

[38:04] today? >> So today we're going to look at a brief

[38:06] >> So today we're going to look at a brief snippet of each of the updates uh

[38:08] snippet of each of the updates uh focusing mostly on Mars then a bit of

[38:10] focusing mostly on Mars then a bit of Venus then a bit of Jupiter but there is

[38:12] Venus then a bit of Jupiter but there is a lot of lovely information now on the

[38:13] a lot of lovely information now on the forums that is ready for people to dive

[38:16] forums that is ready for people to dive into.

[38:16] into. >> Fantastic.

[38:17] >> Fantastic. >> So let's move let's start off with Mars.

[38:19] >> So let's move let's start off with Mars. Right. So, we're just going to cover a

[38:22] Right. So, we're just going to cover a few bits from the update today, but as

[38:24] few bits from the update today, but as you've just said on that link, you've

[38:25] you've just said on that link, you've put up a is it a whole forum or a forum

[38:27] put up a is it a whole forum or a forum post?

[38:29] post? >> Both. So there is now a Pantheon update

[38:32] >> Both. So there is now a Pantheon update section of the Rome eras forum where in

[38:34] section of the Rome eras forum where in that main one there's a long post

[38:36] that main one there's a long post detailing the purpose of the updates

[38:39] detailing the purpose of the updates like you know

[38:40] like you know >> what the goal of them is why we're

[38:41] >> what the goal of them is why we're returning to Rome 2

[38:43] returning to Rome 2 >> uh and details of each of the

[38:45] >> uh and details of each of the >> different updates like Mars Venus

[38:47] >> different updates like Mars Venus Jupiter and then the sub forums for each

[38:49] Jupiter and then the sub forums for each of the different updates of yes Mars

[38:51] of the different updates of yes Mars Venus Jupiter where there's a little

[38:52] Venus Jupiter where there's a little summary again of what's in them and then

[38:54] summary again of what's in them and then a more detailed post in each area. Yeah,

[38:56] a more detailed post in each area. Yeah, >> which I'll come back to you because sort

[38:58] >> which I'll come back to you because sort of what we're talking about today.

[38:59] of what we're talking about today. >> Yes. So, battle is quite a difficult one

[39:01] >> Yes. So, battle is quite a difficult one to to for us to show visually. So,

[39:04] to to for us to show visually. So, you've spoken about, you know, flanking,

[39:05] you've spoken about, you know, flanking, morale, fatigue, damage, armor. Um, this

[39:08] morale, fatigue, damage, armor. Um, this one, so what we've got here is unit

[39:09] one, so what we've got here is unit spacing, right?

[39:10] spacing, right? >> Yeah. So, as part of improving battles,

[39:13] >> Yeah. So, as part of improving battles, >> I want to look wanted to look at how to

[39:14] >> I want to look wanted to look at how to improve readability as well and help

[39:16] improve readability as well and help with that uh recognition of units from a

[39:18] with that uh recognition of units from a distance.

[39:19] distance. >> So, at the top is three Celtic units in

[39:21] >> So, at the top is three Celtic units in the game right now. You've got Levy

[39:22] the game right now. You've got Levy Freeman on the left, then spear warriors

[39:25] Freeman on the left, then spear warriors in the middle, spear nobles on the

[39:26] in the middle, spear nobles on the right. And the only unit you can really

[39:28] right. And the only unit you can really tell that's different is the Levy

[39:30] tell that's different is the Levy Freeman because they're bare chested.

[39:31] Freeman because they're bare chested. They stand out from distance. The spear

[39:33] They stand out from distance. The spear warriors, spear nobles, it can't really

[39:35] warriors, spear nobles, it can't really tell them apart. So what's being done

[39:38] tell them apart. So what's being done with the Pantheon updates is across all

[39:40] with the Pantheon updates is across all different unit types, there's now sort

[39:41] different unit types, there's now sort of a a basic, a standard, and elite

[39:44] of a a basic, a standard, and elite variation in the spacing of the units.

[39:46] variation in the spacing of the units. So you can see at the bottom of the Levy

[39:47] So you can see at the bottom of the Levy Freeman are very quite spaced out.

[39:49] Freeman are very quite spaced out. They're much more varied in their

[39:50] They're much more varied in their spacing. The spear warriors are a bit

[39:52] spacing. The spear warriors are a bit mixed and the spear nobles are much more

[39:54] mixed and the spear nobles are much more uniform in their position. So just at a

[39:55] uniform in their position. So just at a distance you can more easily see, oh

[39:57] distance you can more easily see, oh those guys are a bit disorganized.

[39:58] those guys are a bit disorganized. They're probably some cheap chaff units.

[40:00] They're probably some cheap chaff units. Oh those guys, they're really organized.

[40:02] Oh those guys, they're really organized. I should probably be worried about them.

[40:03] I should probably be worried about them. Just that extra bit of recognition at a

[40:05] Just that extra bit of recognition at a distance,

[40:05] distance, >> which is something we see in in more

[40:06] >> which is something we see in in more modern to war titles, right? The the

[40:09] modern to war titles, right? The the >> and also older ones as well, right? That

[40:11] >> and also older ones as well, right? That was something that was in true in the

[40:12] was something that was in true in the original Rome. Uh whereas here it wasn't

[40:15] original Rome. Uh whereas here it wasn't in Rome 2 at first and now it can be

[40:17] in Rome 2 at first and now it can be done. It's something mods have done as

[40:18] done. It's something mods have done as well at times, but now bringing it into

[40:20] well at times, but now bringing it into the main game.

[40:21] the main game. >> So, we can talk about damage formula if

[40:23] >> So, we can talk about damage formula if you're

[40:23] you're >> Yes, this is going to get for those of

[40:25] >> Yes, this is going to get for those of you technical.

[40:27] you technical. >> So, armor and damage, how it works right

[40:31] >> So, armor and damage, how it works right now is a little odd. So, you look at

[40:34] now is a little odd. So, you look at something like melee attack versus melee

[40:35] something like melee attack versus melee defense, and it is a linear change.

[40:37] defense, and it is a linear change. >> Yeah.

[40:37] >> Yeah. >> As your melee defense goes up, chance of

[40:41] >> As your melee defense goes up, chance of anyone hitting you goes down linearly.

[40:43] anyone hitting you goes down linearly. Armor, not really. As you can see from

[40:45] Armor, not really. As you can see from the chart, it sort of curves and tails

[40:47] the chart, it sort of curves and tails off a bit.

[40:48] off a bit. >> Yeah.

[40:48] >> Yeah. >> Because there's two aspects to damage

[40:52] >> Because there's two aspects to damage and armor. You've got base damage and

[40:53] and armor. You've got base damage and you've got armor piercing damage. Base

[40:56] you've got armor piercing damage. Base damage can be negated by armor,

[40:58] damage can be negated by armor, >> but armor piercing damage can't.

[40:59] >> but armor piercing damage can't. >> Yeah.

[41:00] >> Yeah. >> But the way armor negates damage is that

[41:03] >> But the way armor negates damage is that you take the unit's damage, armor value.

[41:05] you take the unit's damage, armor value. So say it's got 60 and you do a dice

[41:07] So say it's got 60 and you do a dice roll between zero and 60. And then

[41:09] roll between zero and 60. And then whatever that value is, because it could

[41:10] whatever that value is, because it could be zero, it could be 60, it could be 12,

[41:12] be zero, it could be 60, it could be 12, it could be 38,

[41:13] it could be 38, >> you take that away from base damage. So

[41:16] >> you take that away from base damage. So sometimes you take off part of the

[41:17] sometimes you take off part of the unit's base damage, sometimes you get

[41:19] unit's base damage, sometimes you get rid of all of it, sometimes you get rid

[41:20] rid of all of it, sometimes you get rid of none. So it's quite varied,

[41:23] of none. So it's quite varied, but then armor piercing damage doesn't

[41:24] but then armor piercing damage doesn't get affected by armor at all. So there's

[41:26] get affected by armor at all. So there's always some base amount always going

[41:28] always some base amount always going through and that means you end up that

[41:30] through and that means you end up that chance that like towards the end as you

[41:32] chance that like towards the end as you get more armor, it's just getting a much

[41:34] get more armor, it's just getting a much greater range of what the armor is

[41:35] greater range of what the armor is doing. It's just not as nice and

[41:37] doing. It's just not as nice and consistent that better armor gives you

[41:39] consistent that better armor gives you better protection.

[41:40] better protection. >> I mean, the the top chart looks more

[41:41] >> I mean, the the top chart looks more like a a corrupt tax bracket rather than

[41:44] like a a corrupt tax bracket rather than than something understandable. So, I

[41:45] than something understandable. So, I guess

[41:46] guess >> it's we spoke about how hard it is to

[41:48] >> it's we spoke about how hard it is to visualize battle changes, right? But the

[41:50] visualize battle changes, right? But the I guess the vibe you're going for is

[41:51] I guess the vibe you're going for is that battles feel more authentically

[41:53] that battles feel more authentically understandable of you've got more armor,

[41:55] understandable of you've got more armor, you're going to take less damage, you

[41:57] you're going to take less damage, you know, unless there's armor piercing

[41:58] know, unless there's armor piercing involved and blah blah blah. Whereas

[42:00] involved and blah blah blah. Whereas before it's the the systems underlying

[42:02] before it's the the systems underlying it actually weren't as predictable or as

[42:04] it actually weren't as predictable or as understandable as they felt.

[42:05] understandable as they felt. >> Yeah. Cuz we always like to have some

[42:06] >> Yeah. Cuz we always like to have some randomness in our battles just you know

[42:09] randomness in our battles just you know one thing we've always tried to do is

[42:10] one thing we've always tried to do is you know like even the basic peasant has

[42:12] you know like even the basic peasant has a chance maybe to kill a king. So we

[42:15] a chance maybe to kill a king. So we allow a bit of randomness for that but

[42:17] allow a bit of randomness for that but we want it to be predictable randomness

[42:19] we want it to be predictable randomness as it were.

[42:19] as it were. >> Yeah.

[42:20] >> Yeah. >> So with the changes

[42:23] >> So with the changes it's twofold. So armor is no longer a

[42:26] it's twofold. So armor is no longer a straight numerical reduction to damage.

[42:28] straight numerical reduction to damage. Sorry, just what are the axes here?

[42:30] Sorry, just what are the axes here? >> Oh, sorry. So, down the uh left axis, I

[42:34] >> Oh, sorry. So, down the uh left axis, I can't remember which is the X and the Y.

[42:36] can't remember which is the X and the Y. I should know that, but I don't. Uh the

[42:38] I should know that, but I don't. Uh the left axis is average damage done and on

[42:41] left axis is average damage done and on the right is armor value. So, you can

[42:42] the right is armor value. So, you can see that as the armor goes up,

[42:43] see that as the armor goes up, >> it's a linear decrease in the after. Oh,

[42:45] >> it's a linear decrease in the after. Oh, yeah.

[42:45] yeah. >> It's not exactly linear because this is

[42:47] >> It's not exactly linear because this is based on 10 simulated

[42:50] based on 10 simulated >> damage rolls. So, there's a bit of

[42:52] >> damage rolls. So, there's a bit of randomness and damage, but if it was

[42:53] randomness and damage, but if it was like if you did enough rand uh rolls,

[42:56] like if you did enough rand uh rolls, >> it would be perfectly So what we've done

[42:59] >> it would be perfectly So what we've done is

[43:00] is um armor is now a modifier to damage. So

[43:04] um armor is now a modifier to damage. So let's take that 60 armor unit, right?

[43:08] let's take that 60 armor unit, right? Instead of it being a roll between zero

[43:09] Instead of it being a roll between zero and 60, it rolls between half the armor

[43:12] and 60, it rolls between half the armor and the full armor. So between 30 and

[43:13] and the full armor. So between 30 and 60, it then converts it into a

[43:16] 60, it then converts it into a multiplier to damage. So you roll the

[43:19] multiplier to damage. So you roll the full 60, you're doing a 60% reduction to

[43:21] full 60, you're doing a 60% reduction to the dam base damage you're taking. If

[43:23] the dam base damage you're taking. If you roll 30, it's a 30% reduction. Nice

[43:25] you roll 30, it's a 30% reduction. Nice and simple. That means you get a nice

[43:27] and simple. That means you get a nice linear increase. Makes damage more

[43:29] linear increase. Makes damage more relevant.

[43:29] relevant. >> Yeah,

[43:30] >> Yeah, >> armor piercing damage now also is also

[43:33] >> armor piercing damage now also is also now affected by armor. So same thing,

[43:37] now affected by armor. So same thing, armor gets becomes a modifier, but here

[43:39] armor gets becomes a modifier, but here it's half the impact it has on regular

[43:41] it's half the impact it has on regular base damage. So you get that 60%

[43:43] base damage. So you get that 60% reduction to your base damage. It's only

[43:45] reduction to your base damage. It's only a 30% reduction to your armor piercing

[43:47] a 30% reduction to your armor piercing damage, which again armor piercing still

[43:49] damage, which again armor piercing still got a lot of use. Um, and a lot of these

[43:51] got a lot of use. Um, and a lot of these values will also be possible for the uh

[43:54] values will also be possible for the uh moders to play about in the database

[43:55] moders to play about in the database like what is the max reduction armor can

[43:57] like what is the max reduction armor can have on damage. There's still a base

[43:59] have on damage. There's still a base damage value in there just to allow for

[44:01] damage value in there just to allow for those situations.

[44:02] those situations. >> Um, there's also some changes talking

[44:04] >> Um, there's also some changes talking about the forost in addition to this of

[44:06] about the forost in addition to this of the addition of the critical hit system

[44:08] the addition of the critical hit system from thrones

[44:09] from thrones >> which a really beloved system.

[44:11] >> which a really beloved system. >> Yeah. So it just allows the l you know

[44:12] >> Yeah. So it just allows the l you know that chance of like the arrow in the

[44:14] that chance of like the arrow in the eye. Yeah. that kind of stuff is that

[44:16] eye. Yeah. that kind of stuff is that even from the first volley, you're

[44:17] even from the first volley, you're seeing regular soldiers dying and and

[44:19] seeing regular soldiers dying and and there's more predictable patterns of

[44:21] there's more predictable patterns of rate of casualty.

[44:22] rate of casualty. >> And I think that's where we're seeing

[44:23] >> And I think that's where we're seeing some of the it's not content, but some

[44:26] some of the it's not content, but some of the stuff coming in that's uh like

[44:28] of the stuff coming in that's uh like beloved or or or favorite features from

[44:30] beloved or or or favorite features from more modern titles being able to come

[44:32] more modern titles being able to come back into Rome 2 through stuff like

[44:33] back into Rome 2 through stuff like that.

[44:33] that. >> Yeah, because I think important point to

[44:35] >> Yeah, because I think important point to make as well is that the the who's

[44:37] make as well is that the the who's working on the updates is me.

[44:40] working on the updates is me. >> It is a team of one. So Rome 2 has one

[44:43] >> It is a team of one. So Rome 2 has one of its advantages is that there are many

[44:44] of its advantages is that there are many products afterwards that I can look at

[44:46] products afterwards that I can look at and bring back certain select changes.

[44:48] and bring back certain select changes. So critical hits from thrones. Some of

[44:49] So critical hits from thrones. Some of the bug fixes we're doing in battles are

[44:51] the bug fixes we're doing in battles are taken from a uh with the visuals you see

[44:53] taken from a uh with the visuals you see stuff taken from other games

[44:55] stuff taken from other games >> as we as we'll see momentarily.

[44:57] >> as we as we'll see momentarily. >> Yeah. So it really maximizes what the

[44:59] >> Yeah. So it really maximizes what the impact the impact I can have as a single

[45:00] impact the impact I can have as a single developer.

[45:01] developer. >> So are there any other changes you'd

[45:03] >> So are there any other changes you'd want to talk about before we we wrap up

[45:05] want to talk about before we we wrap up Mars and we give a sneak peek of what

[45:07] Mars and we give a sneak peek of what the other two updates could look like?

[45:09] the other two updates could look like? just to say that like the real focus on

[45:11] just to say that like the real focus on Mars is about increasing the importance

[45:13] Mars is about increasing the importance of tactics, terrain and flank and making

[45:15] of tactics, terrain and flank and making it so that it's just that greater

[45:17] it so that it's just that greater impact. You might see titles like Shoken

[45:18] impact. You might see titles like Shoken two or three king

[45:20] two or three king >> and those of you who uh I think for me

[45:22] >> and those of you who uh I think for me the the most I'm looking forward to and

[45:23] the the most I'm looking forward to and and we'll do another deep dive at some

[45:25] and we'll do another deep dive at some point in the future where we go through

[45:26] point in the future where we go through these uh through these more but for me

[45:28] these uh through these more but for me flanking I think is the big one. When we

[45:29] flanking I think is the big one. When we did the Rome 2 stream and I flanked and

[45:31] did the Rome 2 stream and I flanked and Pav went you know that does nothing.

[45:33] Pav went you know that does nothing. >> I was like oh why have I all this work?

[45:35] >> I was like oh why have I all this work? So, it's going to be all that I I for me

[45:38] So, it's going to be all that I I for me I when I've read through the updates cuz

[45:39] I when I've read through the updates cuz um obviously we shared this already with

[45:41] um obviously we shared this already with some experienced players and we got

[45:42] some experienced players and we got their feedback on it. They seemed very

[45:43] their feedback on it. They seemed very receptive. Um so, thank you to everyone

[45:46] receptive. Um so, thank you to everyone who participated in that. Um for me, I

[45:48] who participated in that. Um for me, I think it is stuff that things that I

[45:50] think it is stuff that things that I thought worked or were happening now

[45:53] thought worked or were happening now will happen and and now will work which

[45:54] will happen and and now will work which is fantastic. I mean to be fully honest

[45:56] is fantastic. I mean to be fully honest a lot of these are changes that I made

[45:58] a lot of these are changes that I made in Empting

[46:00] in Empting or changing a different way. So like

[46:02] or changing a different way. So like >> it's time and learning.

[46:03] >> it's time and learning. >> It's time and learning. It's refining it

[46:04] >> It's time and learning. It's refining it and making it a better game.

[46:06] and making it a better game. >> So when are we next going to hear about

[46:07] >> So when are we next going to hear about Mars?

[46:08] Mars? >> So Mars, there will be posts on the

[46:11] >> So Mars, there will be posts on the forums over the coming months going into

[46:13] forums over the coming months going into details in various areas. So one already

[46:15] details in various areas. So one already on the armor and damage changes.

[46:17] on the armor and damage changes. >> Next possibly talking about changes to

[46:19] >> Next possibly talking about changes to charge reflection.

[46:20] charge reflection. >> Yeah. Expert charge defense. Um but on

[46:23] >> Yeah. Expert charge defense. Um but on stream probably June we're looking at um

[46:26] stream probably June we're looking at um things are going to be in flexible

[46:27] things are going to be in flexible timing.

[46:27] timing. >> Brilliant. Uh we're gonna have a very

[46:29] >> Brilliant. Uh we're gonna have a very sneak peek at Venus then. But I will say

[46:31] sneak peek at Venus then. But I will say next time we bring on a chart I will

[46:32] next time we bring on a chart I will make sure I don't crop out the axes.

[46:34] make sure I don't crop out the axes. >> Okay. So this is Venus and this is a

[46:36] >> Okay. So this is Venus and this is a taste of some of the visual

[46:37] taste of some of the visual improvements.

[46:38] improvements. >> Yeah. So Venus its main visual

[46:40] >> Yeah. So Venus its main visual improvements are the UI resin which is

[46:41] improvements are the UI resin which is not ready to be shown yet and the

[46:43] not ready to be shown yet and the campaign textures lighting and sees as

[46:47] campaign textures lighting and sees as well. So when we go back to the before,

[46:50] well. So when we go back to the before, you will see um how Rome 2 is now. Well,

[46:53] you will see um how Rome 2 is now. Well, certainly some aspects hold up quite

[46:55] certainly some aspects hold up quite well despite its age, but there's other

[46:56] well despite its age, but there's other bits like the water doesn't look great

[46:58] bits like the water doesn't look great nowadays. Some of the textures don't

[47:00] nowadays. Some of the textures don't look great with the lighting, the

[47:02] look great with the lighting, the settlements, the characters can blend in

[47:03] settlements, the characters can blend in a bit more. And now brand new sea

[47:06] a bit more. And now brand new sea texture, redone sea color, brought back

[47:08] texture, redone sea color, brought back better textures from Troy and Pharaoh to

[47:11] better textures from Troy and Pharaoh to the game cuz we got those lovely games

[47:12] the game cuz we got those lovely games to take advantage of. And I will not

[47:13] to take advantage of. And I will not know uh they're the same resolution of

[47:15] know uh they're the same resolution of textures so they won't have any

[47:16] textures so they won't have any performance impact. Uh the lighting's

[47:19] performance impact. Uh the lighting's been changed just to give a more

[47:20] been changed just to give a more consistent feel, better contrast.

[47:22] consistent feel, better contrast. >> Helps the city stand out as well.

[47:24] >> Helps the city stand out as well. >> Yeah, exactly. That's one of the big

[47:25] >> Yeah, exactly. That's one of the big ones. Like one of the things that I like

[47:26] ones. Like one of the things that I like to do is look at the game in grayscale.

[47:28] to do is look at the game in grayscale. Like what happens when you remove the

[47:29] Like what happens when you remove the color? What stands out?

[47:30] color? What stands out? >> Yeah.

[47:31] >> Yeah. >> Because you want to make sure that Sure.

[47:32] >> Because you want to make sure that Sure. the UI, this is without UI, so you can

[47:34] the UI, this is without UI, so you can have UI labels highlighting things, but

[47:35] have UI labels highlighting things, but you still want the characters and the

[47:38] you still want the characters and the armies and the settlements to stand out

[47:39] armies and the settlements to stand out even without that going on. Especially

[47:41] even without that going on. Especially when I I think we go from the after to

[47:43] when I I think we go from the after to the before. You can really see

[47:45] the before. You can really see >> I need to add a fade. And that not

[47:46] >> I need to add a fade. And that not adding that fade really helps emphasize

[47:48] adding that fade really helps emphasize the difference, especially the lighting.

[47:51] the difference, especially the lighting. >> Any second.

[47:52] >> Any second. >> Yeah, this is the awkward way.

[47:53] >> Yeah, this is the awkward way. >> Yeah, you can see the difference.

[47:55] >> Yeah, you can see the difference. >> All right. So, we've got I think about 5

[47:57] >> All right. So, we've got I think about 5 minutes uh to talk through two more two

[47:59] minutes uh to talk through two more two more bits. So, we're going to give a

[48:00] more bits. So, we're going to give a little preview of Jupiter. Um Jupiter's

[48:02] little preview of Jupiter. Um Jupiter's I it looks to be quite expansive on the

[48:04] I it looks to be quite expansive on the the campaign side. So even now we've got

[48:07] the campaign side. So even now we've got it's we're not going to go too deep into

[48:09] it's we're not going to go too deep into these but we'll explain like the

[48:10] these but we'll explain like the philosophy behind them of two building

[48:12] philosophy behind them of two building trees which up until today I've been

[48:15] trees which up until today I've been calling tech trees and Jack has

[48:16] calling tech trees and Jack has increasingly been patient with me. I've

[48:18] increasingly been patient with me. I've just said it over and over again.

[48:19] just said it over and over again. >> So building trees the aim here is sort

[48:22] >> So building trees the aim here is sort of

[48:23] of >> basically going Emperor Edition made

[48:25] >> basically going Emperor Edition made some key changes to building trees where

[48:28] some key changes to building trees where prior to Emperor Edition temples could

[48:30] prior to Emperor Edition temples could only could only go up to level less than

[48:32] only could only go up to level less than major settlements and minor settlements.

[48:33] major settlements and minor settlements. There were difference between agent

[48:34] There were difference between agent minor weapons in other ways. There

[48:36] minor weapons in other ways. There wasn't many choices. So it tried to

[48:38] wasn't many choices. So it tried to equalize that out. But

[48:39] equalize that out. But >> this is basically going we didn't go far

[48:41] >> this is basically going we didn't go far enough in Emperor Edition.

[48:42] enough in Emperor Edition. >> Yeah.

[48:42] >> Yeah. >> So one of these for example will be the

[48:44] >> So one of these for example will be the military trees where currently round two

[48:47] military trees where currently round two you have separate chains for recruitment

[48:49] you have separate chains for recruitment and bonuses

[48:50] and bonuses which is fine but it does mean that you

[48:54] which is fine but it does mean that you need to choose a different slot to do

[48:56] need to choose a different slot to do it. and you you're because your uh

[49:00] it. and you you're because your uh training chain, the one that gives you

[49:02] training chain, the one that gives you more bonuses to your unit types, uh is a

[49:05] more bonuses to your unit types, uh is a separate chain, you're not getting as

[49:06] separate chain, you're not getting as much from it. So, one of the things

[49:08] much from it. So, one of the things that's been done is combining the two

[49:10] that's been done is combining the two and extending. So, you'll see that

[49:11] and extending. So, you'll see that before it's up to level four, now it's

[49:13] before it's up to level four, now it's up to level five.

[49:15] up to level five. Important thing that barracks will do

[49:17] Important thing that barracks will do from now on is they will not just give

[49:18] from now on is they will not just give you units, they'll give you recruitment

[49:21] you units, they'll give you recruitment slots because I'm looking at reducing

[49:22] slots because I'm looking at reducing the base level recruitment slots. turn

[49:24] the base level recruitment slots. turn one as Rome at the moment you get

[49:25] one as Rome at the moment you get something like seven units available at

[49:27] something like seven units available at the time it's a bit much uh but it also

[49:30] the time it's a bit much uh but it also give you army cap because the army cap

[49:34] give you army cap because the army cap aging cap navy caps increases from

[49:36] aging cap navy caps increases from imperium are moving on to the building

[49:38] imperium are moving on to the building tree so you want more armies build a

[49:40] tree so you want more armies build a barracks

[49:42] barracks >> that makes sense right you got to have

[49:42] >> that makes sense right you got to have something

[49:43] something >> so as you go through this the the top

[49:45] >> so as you go through this the the top two branches of this tree you'll get

[49:47] two branches of this tree you'll get different units so it's got still the

[49:48] different units so it's got still the manipul barracks the auxiliary one so

[49:49] manipul barracks the auxiliary one so give you regular roman units or

[49:51] give you regular roman units or auxiliary units some units will be moved

[49:54] auxiliary units some units will be moved from the barracks chain though to the

[49:55] from the barracks chain though to the main settlement just to help the AI out.

[49:57] main settlement just to help the AI out. So it's got a bit more varied what can

[49:58] So it's got a bit more varied what can you can recruit without even having a

[50:00] you can recruit without even having a barracks available.

[50:02] barracks available. And then if you want to you can choose

[50:03] And then if you want to you can choose to specialize this chain more into

[50:04] to specialize this chain more into buffing your units the practice field.

[50:06] buffing your units the practice field. So it'll still give you your increased

[50:08] So it'll still give you your increased army cap. It'll still give you increased

[50:09] army cap. It'll still give you increased recruitment slots and the units you've

[50:11] recruitment slots and the units you've got from that basic field of Mars. But

[50:13] got from that basic field of Mars. But then

[50:14] then >> Dom TV is going to turn off.

[50:16] >> Dom TV is going to turn off. >> No,

[50:17] >> No, >> keep going. Not that one. Not that one.

[50:19] >> keep going. Not that one. Not that one. That one.

[50:20] That one. >> That one. Um and then so the practice

[50:22] >> That one. Um and then so the practice field will then give experience bonus

[50:25] field will then give experience bonus units and it will give you champions

[50:27] units and it will give you champions because this is where champion caps

[50:28] because this is where champion caps increase.

[50:29] increase. >> Yeah.

[50:29] >> Yeah. >> And then further you can choose to

[50:30] >> And then further you can choose to specialize into bonuses and different

[50:32] specialize into bonuses and different unit types. So range for ranged units,

[50:34] unit types. So range for ranged units, the horse corral for cavalry and the

[50:36] the horse corral for cavalry and the practice castrum for melee infantry

[50:39] practice castrum for melee infantry units. So that has decreased slightly

[50:41] units. So that has decreased slightly the variations but

[50:43] the variations but >> want to give a bit like clear ranged

[50:45] >> want to give a bit like clear ranged cavalry infantry bonuses. So, we'll look

[50:48] cavalry infantry bonuses. So, we'll look at one more set of these and then uh I I

[50:50] at one more set of these and then uh I I have seen some questions. I don't know

[50:51] have seen some questions. I don't know if you have an answer. I've se quite a

[50:53] if you have an answer. I've se quite a few questions asking about 64bit.

[50:55] few questions asking about 64bit. >> Uh unfortunately, not on the table. Like

[50:56] >> Uh unfortunately, not on the table. Like we know it's one people are looking

[50:59] we know it's one people are looking forward would like especially people who

[51:01] forward would like especially people who use mods where they're making more use

[51:02] use mods where they're making more use of video memory, but it's not part of

[51:04] of video memory, but it's not part of these updates.

[51:05] these updates. >> That's good to know. Um so, what are we

[51:07] >> That's good to know. Um so, what are we looking at here?

[51:08] looking at here? >> So, this is one where

[51:11] >> So, this is one where combined and then split. So

[51:14] combined and then split. So in the base game of Rome 2 when it

[51:15] in the base game of Rome 2 when it launched, there was this uh city center

[51:17] launched, there was this uh city center chain in major settlements that did both

[51:20] chain in major settlements that did both trade income and public order and

[51:22] trade income and public order and entertainment and research and slaves in

[51:26] entertainment and research and slaves in one. Yeah.

[51:26] one. Yeah. >> And then for Emperor, we said we added

[51:29] >> And then for Emperor, we said we added uh a town center chain for minor

[51:31] uh a town center chain for minor settlements that gave some trade income

[51:32] settlements that gave some trade income and some public order and some

[51:34] and some public order and some entertainment,

[51:35] entertainment, >> but they're both doing variations the

[51:37] >> but they're both doing variations the same. And also that's a lot of different

[51:38] same. And also that's a lot of different things for the city center chain to do.

[51:40] things for the city center chain to do. So here it's combining and then

[51:42] So here it's combining and then splitting. So there is now a public

[51:43] splitting. So there is now a public forum chain and a market chain. Yeah.

[51:45] forum chain and a market chain. Yeah. That available in both major and minor

[51:47] That available in both major and minor settlements. A big change is that

[51:48] settlements. A big change is that generally major minor settlements. They

[51:50] generally major minor settlements. They can build the same thing now.

[51:51] can build the same thing now. >> Yeah.

[51:53] >> Yeah. >> Different number of slots but same

[51:54] >> Different number of slots but same options. So the forum chain is all about

[51:57] options. So the forum chain is all about entertainment public order. So that top

[51:59] entertainment public order. So that top two ones you got auditorium and an Odin.

[52:01] two ones you got auditorium and an Odin. Then it splits into one chain that

[52:03] Then it splits into one chain that focuses that specializes a bit more in

[52:05] focuses that specializes a bit more in income, one that specializes a bit more

[52:06] income, one that specializes a bit more in public order. And this is the kind of

[52:08] in public order. And this is the kind of branches you're going to see more where

[52:09] branches you're going to see more where bonuses remain throughout, but later

[52:11] bonuses remain throughout, but later branches sort of specialize in one or

[52:13] branches sort of specialize in one or the other when you're making that

[52:14] the other when you're making that choice. Uh then you've still got the

[52:16] choice. Uh then you've still got the library chain as part of this which

[52:17] library chain as part of this which gives you research and will give you

[52:18] gives you research and will give you dignitaries. That's where you can

[52:20] dignitaries. That's where you can increase your dignitaries cap. And then

[52:22] increase your dignitaries cap. And then separately there's a market chain which

[52:24] separately there's a market chain which then splits into three. So you've got a

[52:26] then splits into three. So you've got a wine trader which will require the wine

[52:27] wine trader which will require the wine resource and give you a lot of money.

[52:29] resource and give you a lot of money. Yeah.

[52:29] Yeah. >> But might consume food. Not decided that

[52:31] >> But might consume food. Not decided that yet. Then you've got the delicate

[52:33] yet. Then you've got the delicate testing chain that will give you a

[52:34] testing chain that will give you a little bit of food but a lot less

[52:35] little bit of food but a lot less income. And it's probably where spies

[52:37] income. And it's probably where spies will come from for the Romans.

[52:38] will come from for the Romans. >> Yeah.

[52:38] >> Yeah. >> And then finally, you've got a slave

[52:39] >> And then finally, you've got a slave trader which will give you slave income

[52:41] trader which will give you slave income and keep the regular trade income for

[52:43] and keep the regular trade income for the lower branch as well. So it's all

[52:45] the lower branch as well. So it's all that like clearer options, clearer

[52:46] that like clearer options, clearer focus.

[52:47] focus. >> Y

[52:48] >> Y >> more depth to the chains as well.

[52:49] >> more depth to the chains as well. >> And that's just a taste. So these these

[52:51] >> And that's just a taste. So these these last sets were just a more of a preview

[52:52] last sets were just a more of a preview of of some of the stuff. But once we've

[52:54] of of some of the stuff. But once we've once we've got Mars out, then we'll come

[52:56] once we've got Mars out, then we'll come back to Venus, back to Jupiter, we'll

[52:58] back to Venus, back to Jupiter, we'll come come talk to you more. But we

[52:59] come come talk to you more. But we wanted to give you guys a taste of just

[53:00] wanted to give you guys a taste of just the the level of depth and detail that

[53:03] the the level of depth and detail that we're going into for all of these

[53:04] we're going into for all of these systems.

[53:05] systems. >> Like with Jupiter, if you go on the

[53:06] >> Like with Jupiter, if you go on the forums now, all the other building

[53:08] forums now, all the other building changes, the Romans are on there

[53:10] changes, the Romans are on there already.

[53:10] already. >> Fantastic. Uh well then, uh Jack, when

[53:14] >> Fantastic. Uh well then, uh Jack, when will we hear from you next?

[53:16] will we hear from you next? >> So, next will be on the forums with more

[53:18] >> So, next will be on the forums with more posts in the runup to um in the coming

[53:21] posts in the runup to um in the coming months because there's not currently a

[53:23] months because there's not currently a defined time scale for when the first of

[53:24] defined time scale for when the first of these betas will go live. Yeah. Um, we

[53:26] these betas will go live. Yeah. Um, we want to it's going to be playing it by

[53:29] want to it's going to be playing it by ear because a lot of it is work has been

[53:30] ear because a lot of it is work has been done by me. So, see when the stuff is

[53:31] done by me. So, see when the stuff is ready, but we're looking at a live

[53:33] ready, but we're looking at a live stream in June to show Mars and probably

[53:35] stream in June to show Mars and probably hopefully battle gameplay live.

[53:37] hopefully battle gameplay live. >> Fantastic. Well, I'm going to throw up

[53:38] >> Fantastic. Well, I'm going to throw up the summary then. Uh, hopefully. Thank

[53:41] the summary then. Uh, hopefully. Thank you very much for coming on, Jack.

[53:42] you very much for coming on, Jack. Really appreciate your time. Everyone

[53:43] Really appreciate your time. Everyone loved your suit. Uh, you are free to

[53:46] loved your suit. Uh, you are free to disappear and uh if you can shake the

[53:48] disappear and uh if you can shake the mouse on that PC. Uh, we will move on

[53:51] mouse on that PC. Uh, we will move on for our next guests.

[53:53] for our next guests. Uh, you're sitting there. I think and

[53:56] Uh, you're sitting there. I think and you're sitting there. Uh so on the

[53:59] you're sitting there. Uh so on the screen now you can see everything we've

[54:00] screen now you can see everything we've spoken about so far on stream. We're

[54:02] spoken about so far on stream. We're going to hope I'm right with where I

[54:03] going to hope I'm right with where I just told you to sit because these I

[54:05] just told you to sit because these I can't move these names. Um okay. We all

[54:09] can't move these names. Um okay. We all good? Right.

[54:12] good? Right. Let's say hello.

[54:16] Let's say hello. Hey, I was right. Hello. Welcome uh

[54:19] Hey, I was right. Hello. Welcome uh welcome to the stream. Let me get rid of

[54:20] welcome to the stream. Let me get rid of that bit of paper. Um,

[54:23] that bit of paper. Um, so Rich and Sean, first time on the

[54:25] so Rich and Sean, first time on the sofas, I've only done three streams of

[54:28] sofas, I've only done three streams of it, so you know, good. Um, for for

[54:30] it, so you know, good. Um, for for anyone who doesn't know who you guys

[54:32] anyone who doesn't know who you guys are, maybe Rich, Rich, you starting. Who

[54:34] are, maybe Rich, Rich, you starting. Who are you and and what you do?

[54:35] are you and and what you do? >> Right. I've been here a while. I'm the

[54:37] >> Right. I've been here a while. I'm the game director for uh for to Total War

[54:40] game director for uh for to Total War Warhammer, working on the series for the

[54:42] Warhammer, working on the series for the last 10 years.

[54:43] last 10 years. >> Wow.

[54:44] >> Wow. >> Yeah.

[54:45] >> Yeah. >> And Sean,

[54:46] >> And Sean, >> I'm the associate design director. I've

[54:47] >> I'm the associate design director. I've been on the the series for a mega like

[54:50] been on the the series for a mega like eight years. Oh, embarrassing.

[54:51] eight years. Oh, embarrassing. >> Pathetic.

[54:52] >> Pathetic. >> Embarrassing.

[54:53] >> Embarrassing. >> Apologies.

[54:54] >> Apologies. >> Um, so we have uh we have three sections

[54:56] >> Um, so we have uh we have three sections within this section. Uh, I did initially

[54:58] within this section. Uh, I did initially try and see if I could get it on that

[55:00] try and see if I could get it on that bottom bar, but it was uh that is

[55:02] bottom bar, but it was uh that is graphic designed by me. So that that is

[55:04] graphic designed by me. So that that is the the height of what I can achieve.

[55:06] the the height of what I can achieve. Um, so we're going to start by talking

[55:07] Um, so we're going to start by talking about updates to the to the game and

[55:09] about updates to the to the game and then we're going to talk about the

[55:11] then we're going to talk about the Shiva.

[55:11] Shiva. >> Y

[55:12] >> Y >> and then we're going to talk about Lords

[55:13] >> and then we're going to talk about Lords of the End Times. And I'm so consciously

[55:15] of the End Times. And I'm so consciously not trying to say the name of the person

[55:18] not trying to say the name of the person that will be uh revealed as part of that

[55:20] that will be uh revealed as part of that person, place or thing.

[55:21] person, place or thing. >> Um, very good.

[55:22] >> Um, very good. >> Thank you. Uh, I'm doing my best. So,

[55:24] >> Thank you. Uh, I'm doing my best. So, we're going to start talking about

[55:26] we're going to start talking about >> campaign.

[55:28] >> campaign. >> Yeah,

[55:29] >> Yeah, >> I hope. There we go. So, campaign AI

[55:32] >> I hope. There we go. So, campaign AI update.

[55:33] update. >> Yeah, we've been doing lots of updates

[55:34] >> Yeah, we've been doing lots of updates to various things. Um, on the campaign

[55:37] to various things. Um, on the campaign AI specifically, there's been some

[55:39] AI specifically, there's been some tooling going on in in the background

[55:41] tooling going on in in the background that's going to help us address some of

[55:43] that's going to help us address some of the issues that uh players have been

[55:44] the issues that uh players have been seeing around idling AI and and

[55:47] seeing around idling AI and and clustering around settlements. Um, so

[55:50] clustering around settlements. Um, so that will be coming very soon.

[55:52] that will be coming very soon. >> Yep. So, we've we've tried to we know

[55:54] >> Yep. So, we've we've tried to we know that a lot of these things so we'll be

[55:55] that a lot of these things so we'll be doing it again with the siege update

[55:57] doing it again with the siege update next. A lot of these things the

[55:58] next. A lot of these things the community are we've explained a lot what

[56:00] community are we've explained a lot what we're doing while we're doing it. We we

[56:01] we're doing while we're doing it. We we want to start giving you guys some some

[56:02] want to start giving you guys some some dates and and and update numbers at

[56:04] dates and and and update numbers at least to be able to expect this in. So

[56:06] least to be able to expect this in. So 8.1 is the aim for this. That's right.

[56:08] 8.1 is the aim for this. That's right. >> Um the key change I wrote and that's the

[56:11] >> Um the key change I wrote and that's the first time you're seeing it. Uh which

[56:12] first time you're seeing it. Uh which was me writing it based on notes. Uh so

[56:15] was me writing it based on notes. Uh so AI priorities which have I misspelled?

[56:17] AI priorities which have I misspelled? >> Yeah. Yeah.

[56:19] >> Yeah. Yeah. >> Well, I can explain. So so basically

[56:21] >> Well, I can explain. So so basically over the course of the campaign, we

[56:23] over the course of the campaign, we we've now got the controls now to better

[56:24] we've now got the controls now to better ask the AI where to spend it f focus. So

[56:28] ask the AI where to spend it f focus. So in those longer campaigns, getting them

[56:30] in those longer campaigns, getting them to change up and and prioritize other

[56:32] to change up and and prioritize other actions rather than sitting in the

[56:34] actions rather than sitting in the massing around.

[56:35] massing around. >> So that's like the clumping.

[56:36] >> So that's like the clumping. >> Yeah. Yeah.

[56:37] >> Yeah. Yeah. >> So in theory, they'll be slightly less

[56:39] >> So in theory, they'll be slightly less defensive as time goes on.

[56:40] defensive as time goes on. >> That's right. That's the idea.

[56:42] >> That's right. That's the idea. >> Defensive first.

[56:43] >> Defensive first. >> It's it's all dynamic. I mean, we've

[56:45] >> It's it's all dynamic. I mean, we've always had personalities which sort of

[56:47] always had personalities which sort of indicate what different factions want to

[56:49] indicate what different factions want to do. Yeah. But that could lead that makes

[56:52] do. Yeah. But that could lead that makes total sense and looks great in the early

[56:53] total sense and looks great in the early game and it all comes together nicely

[56:55] game and it all comes together nicely and then over time you might see that

[56:57] and then over time you might see that the decision-m that made total sense

[56:59] the decision-m that made total sense earlier on. Yeah.

[57:00] earlier on. Yeah. >> No longer because of the sheer number of

[57:02] >> No longer because of the sheer number of enemies or the number of forces that

[57:03] enemies or the number of forces that they've got or

[57:04] they've got or >> lots of factors then starts to go

[57:07] >> lots of factors then starts to go >> that looks a bit strange to us and

[57:08] >> that looks a bit strange to us and there's been some tweaks to make it a

[57:09] there's been some tweaks to make it a bit more flexible.

[57:11] bit more flexible. >> Fantastic. Anything else you want to say

[57:13] >> Fantastic. Anything else you want to say about campaign or I'll move on to

[57:15] about campaign or I'll move on to >> you go to the next one. So, the long

[57:17] >> you go to the next one. So, the long awaited siege update, uh, we we've

[57:20] awaited siege update, uh, we we've spoken about a lot, but, um, nice to

[57:22] spoken about a lot, but, um, nice to finally put an update number on it. So,

[57:23] finally put an update number on it. So, 9.1.

[57:24] 9.1. >> Yes.

[57:25] >> Yes. >> At the moment, what update are we on? 7

[57:28] >> At the moment, what update are we on? 7 >> something.

[57:29] >> something. >> Yeah.

[57:29] >> Yeah. >> And so, for people to help understand

[57:31] >> And so, for people to help understand that, eight will be So, we we update a

[57:34] that, eight will be So, we we update a number with a version, right? So, um,

[57:35] number with a version, right? So, um, with a with a release. So, eight would

[57:37] with a with a release. So, eight would be

[57:38] be >> Bashiva and nine would be

[57:40] >> Bashiva and nine would be >> Lord of the End Times.

[57:41] >> Lord of the End Times. >> Yes. Um, so this will come the patch

[57:44] >> Yes. Um, so this will come the patch after the end times the campaign update

[57:46] after the end times the campaign update coming the patch after Bashiba.

[57:47] coming the patch after Bashiba. >> That's right. That's right.

[57:48] >> That's right. That's right. >> So on screen we could I've just got some

[57:50] >> So on screen we could I've just got some ladders front ladders up there.

[57:53] ladders front ladders up there. >> It's great bringing those back. I mean

[57:54] >> It's great bringing those back. I mean well I say bringing them back is kind of

[57:56] well I say bringing them back is kind of new new for for Warhammer. To me it

[57:58] new new for for Warhammer. To me it feels like bringing them back cuz

[57:59] feels like bringing them back cuz experienced them in past Total War games

[58:01] experienced them in past Total War games that I've worked on. So, they're going

[58:03] that I've worked on. So, they're going to be joining the frey for players to

[58:04] to be joining the frey for players to make use of removing pocket ladders as

[58:07] make use of removing pocket ladders as the the default setting cuz we know

[58:09] the the default setting cuz we know they're not for everybody. Yeah.

[58:11] they're not for everybody. Yeah. >> But the people that do like them is

[58:13] >> But the people that do like them is still going to be an option setting so

[58:14] still going to be an option setting so you can still have them in the game. So,

[58:16] you can still have them in the game. So, really down to you what your preference

[58:18] really down to you what your preference is and how you want to make make use of

[58:20] is and how you want to make make use of uh sieging with uh ladders.

[58:22] uh sieging with uh ladders. >> Fantastic.

[58:24] >> Fantastic. >> Uh sorry, I get I'm so easily

[58:27] >> Uh sorry, I get I'm so easily distracted. Um, are there any other

[58:29] distracted. Um, are there any other changes since the beta that people

[58:31] changes since the beta that people should be aware of?

[58:32] should be aware of? >> There's a whole host of stuff going

[58:34] >> There's a whole host of stuff going going in and like me and Sean were

[58:36] going in and like me and Sean were saying earlier, you know, we've been

[58:37] saying earlier, you know, we've been spending the time really looking at, you

[58:39] spending the time really looking at, you know, what the fantasy we want to have

[58:41] know, what the fantasy we want to have for siege battles in the Warhammer

[58:43] for siege battles in the Warhammer setting. Yeah.

[58:44] setting. Yeah. >> Got 10 years worth of content now. So,

[58:46] >> Got 10 years worth of content now. So, there's all sorts of things that we'd

[58:47] there's all sorts of things that we'd love to play around with. And the beta's

[58:49] love to play around with. And the beta's obviously helped us look at some of that

[58:51] obviously helped us look at some of that and got some other ideas of our own. But

[58:54] and got some other ideas of our own. But we've been specifically focusing on like

[58:56] we've been specifically focusing on like um gate improvements like the damage

[58:58] um gate improvements like the damage dealt to them making you know a solid

[59:00] dealt to them making you know a solid thing to defend.

[59:01] thing to defend. >> Looking at towers and the damage output.

[59:04] >> Looking at towers and the damage output. We've been looking at things like siege

[59:06] We've been looking at things like siege attacker trait. You know which which

[59:08] attacker trait. You know which which characters creatures should have that.

[59:10] characters creatures should have that. Making sure that hordes are well

[59:12] Making sure that hordes are well supported.

[59:12] supported. >> Yeah.

[59:13] >> Yeah. >> Uh loads of bits and bobs.

[59:15] >> Uh loads of bits and bobs. >> Yeah. There's a lot of stuff that may

[59:17] >> Yeah. There's a lot of stuff that may not make it as well because it's, you

[59:18] not make it as well because it's, you know, cutting room floor style of we are

[59:21] know, cutting room floor style of we are trying things out. We want to try and

[59:22] trying things out. We want to try and push the boat out. I think we've said

[59:24] push the boat out. I think we've said this before when we try to do our our

[59:26] this before when we try to do our our larger reworks. Trying to make something

[59:29] larger reworks. Trying to make something that's objectively better for everyone

[59:31] that's objectively better for everyone is a bar that is hard to cross every

[59:33] is a bar that is hard to cross every time. And that's why it can take a bit

[59:35] time. And that's why it can take a bit more time to to make sure that we we go

[59:37] more time to to make sure that we we go above that. There's lots of things that

[59:39] above that. There's lots of things that we're looking at as well that may not

[59:42] we're looking at as well that may not make it in. I don't know whether to talk

[59:43] make it in. I don't know whether to talk about some of them, but like

[59:44] about some of them, but like >> we we've spoke about, you know, can

[59:46] >> we we've spoke about, you know, can ethereal units go through walls? Is that

[59:48] ethereal units go through walls? Is that something that we can support? And even

[59:50] something that we can support? And even just opening that question needs to go,

[59:53] just opening that question needs to go, well, if we want to do that, what's the

[59:55] well, if we want to do that, what's the technical cost of that? Yeah.

[59:56] technical cost of that? Yeah. >> Uh the way our walls are built was never

[59:58] >> Uh the way our walls are built was never built with that in mind.

[01:00:00] built with that in mind. >> Um so it's a technical update. It's a

[01:00:03] >> Um so it's a technical update. It's a what would the implications of that be?

[01:00:04] what would the implications of that be? Like what happens if an Athereal unit

[01:00:06] Like what happens if an Athereal unit dies inside a wall? What does that

[01:00:08] dies inside a wall? What does that actually do to the game? You know, all

[01:00:10] actually do to the game? You know, all those things need to be thought all the

[01:00:11] those things need to be thought all the way through and then we make the

[01:00:12] way through and then we make the decision of do we go ahead with this and

[01:00:15] decision of do we go ahead with this and actually commit to it and you know,

[01:00:17] actually commit to it and you know, resolve those issues. Is it worth doing?

[01:00:19] resolve those issues. Is it worth doing? Because the fantasy of it would be

[01:00:21] Because the fantasy of it would be incredible. But then there's the

[01:00:23] incredible. But then there's the experience. And that's that objective

[01:00:25] experience. And that's that objective better experience bar that we have to

[01:00:27] better experience bar that we have to cross of like, yeah,

[01:00:28] cross of like, yeah, >> fantasy sounds great.

[01:00:30] >> fantasy sounds great. >> If it doesn't help the game though,

[01:00:31] >> If it doesn't help the game though, should we invest in this? Is it going to

[01:00:34] should we invest in this? Is it going to cause more problems? So, we're doing

[01:00:35] cause more problems? So, we're doing lots of stuff, trying lots of stuff, and

[01:00:37] lots of stuff, trying lots of stuff, and hopefully, you know, it it all comes

[01:00:39] hopefully, you know, it it all comes together at the most perfect exciting

[01:00:40] together at the most perfect exciting version we can get.

[01:00:41] version we can get. >> Yeah. But there should be a nice a nice

[01:00:43] >> Yeah. But there should be a nice a nice grouping of content there for 9.1. And

[01:00:46] grouping of content there for 9.1. And then uh yeah, you know, like like all

[01:00:48] then uh yeah, you know, like like all things in the game,

[01:00:48] things in the game, >> see where it goes from there.

[01:00:49] >> see where it goes from there. >> We always want to try and amend and

[01:00:50] >> We always want to try and amend and improve.

[01:00:52] improve. >> Fantastic. Then shall we move out of

[01:00:54] >> Fantastic. Then shall we move out of updates? Um I'll just say to Mr.

[01:00:56] updates? Um I'll just say to Mr. Producer, if there's any opportunity to

[01:00:58] Producer, if there's any opportunity to turn up the audio a little bit, uh even

[01:01:00] turn up the audio a little bit, uh even on the mixing decks. Thank you. Um all

[01:01:03] on the mixing decks. Thank you. Um all right, so let's hope these all keep

[01:01:06] right, so let's hope these all keep swiping nicely. There we go. So we're

[01:01:07] swiping nicely. There we go. So we're back. Uh logo at the top there. So this

[01:01:10] back. Uh logo at the top there. So this is we'll be talking about the fever. Um,

[01:01:12] is we'll be talking about the fever. Um, I'm going to get a little bit of a

[01:01:13] I'm going to get a little bit of a caveat before we go there because I

[01:01:14] caveat before we go there because I think the content from here on out for

[01:01:17] think the content from here on out for the rest of this stream is a little

[01:01:18] the rest of this stream is a little different. Uh, it's a lot more videoy

[01:01:20] different. Uh, it's a lot more videoy with with a few screenshots, but um,

[01:01:22] with with a few screenshots, but um, >> we are going to be showing some things

[01:01:24] >> we are going to be showing some things and changes here in a bit of a vacuum.

[01:01:26] and changes here in a bit of a vacuum. So, I think we're going to talk about

[01:01:28] So, I think we're going to talk about uh, the ability all tiger warriors get,

[01:01:30] uh, the ability all tiger warriors get, for example. So there's going to be

[01:01:32] for example. So there's going to be things in a in a vacuum and it may be

[01:01:33] things in a in a vacuum and it may be that there's a particular ability or

[01:01:35] that there's a particular ability or skill that will need further context for

[01:01:38] skill that will need further context for the players to really understand either

[01:01:39] the players to really understand either the value of it or the usage of it that

[01:01:41] the value of it or the usage of it that we will try and give here. Uh but we're

[01:01:44] we will try and give here. Uh but we're not going to be able to to do that for

[01:01:45] not going to be able to to do that for absolutely everything. There's only so

[01:01:46] absolutely everything. There's only so much time on the stream and only so much

[01:01:48] much time on the stream and only so much time on the planet. So remember that

[01:01:50] time on the planet. So remember that everything you see here is subject to

[01:01:52] everything you see here is subject to change. Doesn't exist in isolation. As

[01:01:54] change. Doesn't exist in isolation. As we all know, campaign buffs get layered

[01:01:56] we all know, campaign buffs get layered on things. uh you know enemy lords nerfs

[01:01:59] on things. uh you know enemy lords nerfs and you know debuffs on you get laid on.

[01:02:01] and you know debuffs on you get laid on. So everything has layers. Uh and lastly

[01:02:04] So everything has layers. Uh and lastly I did just want to throw out a massive

[01:02:05] I did just want to throw out a massive thanks to the Warhammer licensing team.

[01:02:07] thanks to the Warhammer licensing team. Um everything from this part of the

[01:02:09] Um everything from this part of the stream onwards we've been doing and in

[01:02:11] stream onwards we've been doing and in collaboration with them and and they've

[01:02:13] collaboration with them and and they've really been supportive in in getting all

[01:02:14] really been supportive in in getting all of this ready. So

[01:02:17] of this ready. So shall we show Bashiba?

[01:02:19] shall we show Bashiba? >> Go on then.

[01:02:21] >> Go on then. >> I hope I hope this is the button I'm

[01:02:23] >> I hope I hope this is the button I'm going to press. Actually, the next thing

[01:02:25] going to press. Actually, the next thing I meant to show is ferocious. If you

[01:02:27] I meant to show is ferocious. If you want to talk about it first or I think

[01:02:28] want to talk about it first or I think we've teased them if we don't show you.

[01:02:30] we've teased them if we don't show you. >> Let's show Bashiba and then we'll go

[01:02:31] >> Let's show Bashiba and then we'll go back one. All right.

[01:02:32] back one. All right. >> Yeah. Yeah.

[01:02:35] >> Yeah. Yeah. >> Uh so there we go. Uh that video is just

[01:02:37] >> Uh so there we go. Uh that video is just starting from any points it wants,

[01:02:38] starting from any points it wants, doesn't it? Uh it will loop. Uh so this

[01:02:40] doesn't it? Uh it will loop. Uh so this is Bashiba in battle. Uh it will do do

[01:02:43] is Bashiba in battle. Uh it will do do some live at the end. Um a really cool

[01:02:46] some live at the end. Um a really cool set of animations.

[01:02:47] set of animations. >> Yeah, she's brilliant. She's brilliant.

[01:02:49] >> Yeah, she's brilliant. She's brilliant. This has been such a I guess a pipe

[01:02:52] This has been such a I guess a pipe dream to have a character like her join

[01:02:54] dream to have a character like her join the fry, come come into the game. Um,

[01:02:58] the fry, come come into the game. Um, and you know, she looks awesome. She

[01:03:00] and you know, she looks awesome. She she's we'll talk about some of her

[01:03:02] she's we'll talk about some of her abilities and stuff later on, but just

[01:03:04] abilities and stuff later on, but just to give you a bit of background on like

[01:03:05] to give you a bit of background on like who she is. Um,

[01:03:08] who she is. Um, she she is the white tiger. So that's a

[01:03:14] she she is the white tiger. So that's a position held to both protect and

[01:03:17] position held to both protect and command the the Tiger warriors.

[01:03:19] command the the Tiger warriors. >> Yeah.

[01:03:20] >> Yeah. >> Um in great times of peril and when

[01:03:22] >> Um in great times of peril and when chaos uh looms large again. Um she's

[01:03:26] chaos uh looms large again. Um she's also a mercenary law. So she's one of

[01:03:27] also a mercenary law. So she's one of the lords of Shangyang and um and one of

[01:03:32] the lords of Shangyang and um and one of uh Xiaoing's finest commanders. So she's

[01:03:35] uh Xiaoing's finest commanders. So she's got her own tiger company which you'll

[01:03:37] got her own tiger company which you'll see with some of the units in the pack.

[01:03:39] see with some of the units in the pack. Yeah, but she interperses that with

[01:03:41] Yeah, but she interperses that with other cathan uh units as as well. So she

[01:03:44] other cathan uh units as as well. So she leads those forward in protecting

[01:03:46] leads those forward in protecting caravans along the Ivory Road and the

[01:03:48] caravans along the Ivory Road and the borders of uh Grand Cath.

[01:03:51] borders of uh Grand Cath. >> Oh, fantastic. And I've got the So we

[01:03:53] >> Oh, fantastic. And I've got the So we will go through some of the abilities uh

[01:03:54] will go through some of the abilities uh both passive and active there. Um I got

[01:03:56] both passive and active there. Um I got some of the the stats up on screen. How

[01:03:59] some of the the stats up on screen. How how would it feel? How does it feel to

[01:04:00] how would it feel? How does it feel to to use Basha in battle then? What's the

[01:04:02] to use Basha in battle then? What's the play style there?

[01:04:03] play style there? >> So her specifically is all about going

[01:04:05] >> So her specifically is all about going after small small entity units.

[01:04:08] after small small entity units. >> She's quick. She's nimble. She's fast.

[01:04:10] >> She's quick. She's nimble. She's fast. Um, she likes to stalk her prey. She's

[01:04:12] Um, she likes to stalk her prey. She's big cat. Um, so yeah, she you might I

[01:04:16] big cat. Um, so yeah, she you might I don't know if it's in Yeah, there we go.

[01:04:17] don't know if it's in Yeah, there we go. She's also got this amazing ability to

[01:04:19] She's also got this amazing ability to teleport around the battlefield with her

[01:04:21] teleport around the battlefield with her um uh Heaven's Gate.

[01:04:23] um uh Heaven's Gate. >> Yep.

[01:04:24] >> Yep. >> And so when she reappears, she strikes

[01:04:26] >> And so when she reappears, she strikes and damages everybody around her, which

[01:04:28] and damages everybody around her, which is super useful for obviously jumping

[01:04:31] is super useful for obviously jumping into the fray, but also when she's in a

[01:04:33] into the fray, but also when she's in a tight spot, getting out getting out of

[01:04:35] tight spot, getting out getting out of it, too.

[01:04:36] it, too. >> Yep. and uh we'll see some of those

[01:04:38] >> Yep. and uh we'll see some of those abilities. This was a far longer video

[01:04:39] abilities. This was a far longer video than I remembered. This is this is a

[01:04:41] than I remembered. This is this is a really nice video because I didn't

[01:04:42] really nice video because I didn't record this one. This is one of the few

[01:04:44] record this one. This is one of the few I didn't record. That's why it's a much

[01:04:46] I didn't record. That's why it's a much nicer quality than what what we'll get

[01:04:47] nicer quality than what what we'll get into. Um so we can see on the abilities

[01:04:50] into. Um so we can see on the abilities on the side there. Uh correct me if I'm

[01:04:51] on the side there. Uh correct me if I'm wrong, but focus ambush is what all

[01:04:53] wrong, but focus ambush is what all Tiger warriors are getting. I'm glad you

[01:04:55] Tiger warriors are getting. I'm glad you said that because I've got it on its own

[01:04:56] said that because I've got it on its own in the next in the next section for us

[01:04:58] in the next in the next section for us to talk about. So we can very quickly

[01:05:00] to talk about. So we can very quickly talk about ferocious ambush is just uh

[01:05:02] talk about ferocious ambush is just uh an expectation of that's that's what the

[01:05:04] an expectation of that's that's what the the Tiger Warriors will have. Um, so

[01:05:06] the Tiger Warriors will have. Um, so what is what is Ferocious Ambush? What's

[01:05:08] what is what is Ferocious Ambush? What's the what's the intent behind the the

[01:05:09] the what's the intent behind the the ability?

[01:05:10] ability? >> I mean, the fantasy around all these

[01:05:12] >> I mean, the fantasy around all these characters is about that big cat feel,

[01:05:15] characters is about that big cat feel, stalking, stalking its prey, getting in,

[01:05:18] stalking, stalking its prey, getting in, roughing people up. Yeah.

[01:05:20] roughing people up. Yeah. >> So, it's very much given kind of that

[01:05:21] >> So, it's very much given kind of that Vanguard deployment speed, charge

[01:05:23] Vanguard deployment speed, charge bonuses, all those kind of different

[01:05:24] bonuses, all those kind of different things. Um, sorry, not Vanguard on this

[01:05:28] things. Um, sorry, not Vanguard on this one, but that but but yeah, that kind of

[01:05:31] one, but that but but yeah, that kind of idea and and identity to her and her

[01:05:34] idea and and identity to her and her >> Yeah, I I think the big thing about

[01:05:36] >> Yeah, I I think the big thing about tigers, well, the literally big thing

[01:05:38] tigers, well, the literally big thing about tigers is they are they are much

[01:05:40] about tigers is they are they are much bigger than people, you know, a full

[01:05:41] bigger than people, you know, a full head taller than than a human. So, we

[01:05:44] head taller than than a human. So, we really wanted that impact of them on the

[01:05:45] really wanted that impact of them on the charge to feel like you've been hit by a

[01:05:48] charge to feel like you've been hit by a 9 foot big bat. Yeah.

[01:05:50] 9 foot big bat. Yeah. >> So, you know, the the idea of ferocious

[01:05:51] >> So, you know, the the idea of ferocious ambush does lean into that. increases

[01:05:53] ambush does lean into that. increases their speed, increases their charge

[01:05:54] their speed, increases their charge bonus and gives them devastating flanker

[01:05:56] bonus and gives them devastating flanker to

[01:05:57] to >> push that charge bonus even further.

[01:05:59] >> push that charge bonus even further. Yeah. Uh on a cool down for balance

[01:06:01] Yeah. Uh on a cool down for balance reasons and all these things, but it is

[01:06:03] reasons and all these things, but it is really to capture the idea that when the

[01:06:05] really to capture the idea that when the tigers charge in, it's a noticeable

[01:06:07] tigers charge in, it's a noticeable impact. And in the cafe a roster, which

[01:06:09] impact. And in the cafe a roster, which is much more rank and file with the, you

[01:06:11] is much more rank and file with the, you know, the humans that the jade warriors

[01:06:13] know, the humans that the jade warriors and the celestial guard that stand and

[01:06:15] and the celestial guard that stand and hold the line,

[01:06:16] hold the line, >> the tigers are charging in. They're

[01:06:18] >> the tigers are charging in. They're hitting line. will see the impact and

[01:06:20] hitting line. will see the impact and that sometimes can win a battle if you

[01:06:22] that sometimes can win a battle if you know you get that on the flank, you get

[01:06:23] know you get that on the flank, you get that in the right position that can win

[01:06:25] that in the right position that can win a flank sooner than you want to and you

[01:06:27] a flank sooner than you want to and you can reposition around to to capture the

[01:06:30] can reposition around to to capture the rest of the enemies.

[01:06:30] rest of the enemies. >> They're like humans sized cavalry then

[01:06:32] >> They're like humans sized cavalry then in a rear flank charge will do a

[01:06:35] in a rear flank charge will do a >> slightly taller than humanized

[01:06:38] >> slightly taller than humanized cavalry which I guess is cavry.

[01:06:41] cavalry which I guess is cavry. >> Yeah. Yeah.

[01:06:42] >> Yeah. Yeah. >> Okay. Oh god.

[01:06:43] >> Okay. Oh god. >> Tier two and above as well. So yeah,

[01:06:46] >> Tier two and above as well. So yeah, there you go. So, we'll show off some of

[01:06:48] there you go. So, we'll show off some of uh we'll show off I've got pictures of

[01:06:49] uh we'll show off I've got pictures of uh some of Bashiva's other abilities

[01:06:51] uh some of Bashiva's other abilities just so people can get an idea of um of

[01:06:54] just so people can get an idea of um of of how she'll play in battle. Uh I don't

[01:06:57] of how she'll play in battle. Uh I don't think any of these abilities were

[01:06:58] think any of these abilities were actually used during that clip. So,

[01:07:00] actually used during that clip. So, Heaven's Gate uh obviously

[01:07:01] Heaven's Gate uh obviously >> Yeah, we saw that one.

[01:07:02] >> Yeah, we saw that one. >> Um but I think as well some of those

[01:07:04] >> Um but I think as well some of those were just her dynamic animations in

[01:07:06] were just her dynamic animations in battle where she is teleporting around.

[01:07:07] battle where she is teleporting around. My favorite is when she grabs someone

[01:07:09] My favorite is when she grabs someone and runs out of the sky and slams them

[01:07:10] and runs out of the sky and slams them into the floor. Um, so Heaven's Gate is

[01:07:13] into the floor. Um, so Heaven's Gate is that kind of the main ability you're

[01:07:14] that kind of the main ability you're expect to be using a lot as the Shiva.

[01:07:16] expect to be using a lot as the Shiva. >> That's her quest item, right?

[01:07:17] >> That's her quest item, right? >> Yeah.

[01:07:18] >> Yeah. >> So that's the one you want to go and

[01:07:19] >> So that's the one you want to go and get. And yeah, it gives you that that

[01:07:21] get. And yeah, it gives you that that teleportation element. Very cool.

[01:07:23] teleportation element. Very cool. >> Yeah. I think that's her her most iconic

[01:07:26] >> Yeah. I think that's her her most iconic piece of her kit. So I think uh as we

[01:07:28] piece of her kit. So I think uh as we mentioned earlier, if you want to pick

[01:07:30] mentioned earlier, if you want to pick an engagement or you know there's a

[01:07:32] an engagement or you know there's a there's a caster hiding behind enemy

[01:07:34] there's a caster hiding behind enemy lines that you know I have to take out

[01:07:36] lines that you know I have to take out that gives a a way to get to that

[01:07:38] that gives a a way to get to that caster. if an awkward position after

[01:07:42] caster. if an awkward position after leading the Tiger warriors into a big

[01:07:43] leading the Tiger warriors into a big charge and she's actually starting to

[01:07:44] charge and she's actually starting to get singled out. She also has a way to

[01:07:46] get singled out. She also has a way to remove herself from danger. So it's

[01:07:48] remove herself from danger. So it's quite a flexible item in her kit and is

[01:07:51] quite a flexible item in her kit and is a lot of the identity built around that

[01:07:53] a lot of the identity built around that of you know also because of the the

[01:07:55] of you know also because of the the teleportation that she has stalk she can

[01:07:59] teleportation that she has stalk she can remove herself go hidden again and then

[01:08:01] remove herself go hidden again and then disappear. So it she's got a very

[01:08:03] disappear. So it she's got a very powerful ability there to like a tiger.

[01:08:05] powerful ability there to like a tiger. Go in, hit it where it hurts, disappear

[01:08:07] Go in, hit it where it hurts, disappear into the into the grass again. You're

[01:08:09] into the into the grass again. You're not sure when you're going to get hit a

[01:08:10] not sure when you're going to get hit a second time.

[01:08:11] second time. >> I would take I've not fought a tiger. Uh

[01:08:13] >> I would take I've not fought a tiger. Uh not for a while. You've not I'll have to

[01:08:15] not for a while. You've not I'll have to take it away for

[01:08:16] take it away for >> always fighting how many versions of you

[01:08:18] >> always fighting how many versions of you and a bear. That's the classic. Yeah.

[01:08:19] and a bear. That's the classic. Yeah. Yeah.

[01:08:19] Yeah. >> I wouldn't be one version of me. Uh so

[01:08:22] >> I wouldn't be one version of me. Uh so blades of Shangyang as well. Um

[01:08:24] blades of Shangyang as well. Um >> yeah,

[01:08:25] >> yeah, >> cool imbument there putting flammable

[01:08:26] >> cool imbument there putting flammable on. Um any of the other abilities? I

[01:08:29] on. Um any of the other abilities? I mean, obviously the community will pour

[01:08:31] mean, obviously the community will pour over these in their own time, but if

[01:08:32] over these in their own time, but if there's anything you'd particularly want

[01:08:33] there's anything you'd particularly want to call out,

[01:08:34] to call out, >> I'm I'm sure they they will pour over

[01:08:35] >> I'm I'm sure they they will pour over it. But I mean, the the flammable, if

[01:08:37] it. But I mean, the the flammable, if people remember on a previous, she has

[01:08:39] people remember on a previous, she has flaming attacks by default as well. So

[01:08:41] flaming attacks by default as well. So the flammable for her is also just like

[01:08:43] the flammable for her is also just like another damage buff on top for her

[01:08:45] another damage buff on top for her personally getting involved. But if

[01:08:47] personally getting involved. But if you've got other flaming units in, you

[01:08:49] you've got other flaming units in, you know, along in the army, that flammable

[01:08:51] know, along in the army, that flammable means that it's a damage bonus for her,

[01:08:53] means that it's a damage bonus for her, but also an opportunity for you to

[01:08:54] but also an opportunity for you to synergize that with some flaming units

[01:08:56] synergize that with some flaming units at the same time. Yeah.

[01:08:57] at the same time. Yeah. >> Fantastic. Well, then

[01:08:58] >> Fantastic. Well, then >> there is one more. I've just check I've

[01:09:00] >> there is one more. I've just check I've just checked check the notes. Hidden

[01:09:02] just checked check the notes. Hidden Huntress.

[01:09:03] Huntress. >> Oh yeah.

[01:09:04] >> Oh yeah. >> So there's a

[01:09:04] >> So there's a >> So hidden I it didn't even screen.

[01:09:07] >> So hidden I it didn't even screen. >> It's stalking off off screen.

[01:09:08] >> It's stalking off off screen. >> Yeah. And that is her starting ability.

[01:09:11] >> Yeah. And that is her starting ability. >> Mhm.

[01:09:12] >> Mhm. >> So that's going to um help with that

[01:09:14] >> So that's going to um help with that kind of stalking stance. Yeah.

[01:09:16] kind of stalking stance. Yeah. >> And again provide buffs in and around

[01:09:18] >> And again provide buffs in and around around that to her. So she's got a lot

[01:09:20] around that to her. So she's got a lot of kit.

[01:09:20] of kit. >> She has. And well and also you point out

[01:09:22] >> She has. And well and also you point out it's exactly what I'm saying of we've

[01:09:23] it's exactly what I'm saying of we've got a lot of the I've tried to capture

[01:09:24] got a lot of the I've tried to capture as much can. Someone said these look

[01:09:26] as much can. Someone said these look like they're just screenshots from in

[01:09:27] like they're just screenshots from in game. They are. I booted up the game and

[01:09:29] game. They are. I booted up the game and I took the screenshots. I told you guys

[01:09:30] I took the screenshots. I told you guys this is going to be we're really trying

[01:09:31] this is going to be we're really trying to trying to show you what we're working

[01:09:33] to trying to show you what we're working on rather than the the most polished

[01:09:35] on rather than the the most polished version. Um, but yes, that is uh that's

[01:09:38] version. Um, but yes, that is uh that's a really good call out of there's other

[01:09:40] a really good call out of there's other stuff going on, but we wanted to give

[01:09:41] stuff going on, but we wanted to give you guys some highlights to start

[01:09:43] you guys some highlights to start talking about.

[01:09:43] talking about. >> Uh, speaking of shall we move on to the

[01:09:46] >> Uh, speaking of shall we move on to the legendary hero free LC?

[01:09:48] legendary hero free LC? >> Oh, big reveal, right?

[01:09:49] >> Oh, big reveal, right? >> It is. Um, and I'm so I've worked so

[01:09:52] >> It is. Um, and I'm so I've worked so long on this stream that just saying the

[01:09:54] long on this stream that just saying the names all come out naturally now. So,

[01:09:56] names all come out naturally now. So, I'm glad I didn't say that. We have I

[01:09:59] I'm glad I didn't say that. We have I don't even think the name's on screen

[01:10:00] don't even think the name's on screen now that I've said that.

[01:10:03] now that I've said that. >> Oh, yeah. There we go. Tawian, the

[01:10:04] >> Oh, yeah. There we go. Tawian, the Merciless.

[01:10:05] Merciless. >> Yeah, there you go.

[01:10:07] >> Yeah, there you go. >> You looked at us to confirm that.

[01:10:09] >> You looked at us to confirm that. >> I did. I've never I don't actually know

[01:10:11] >> I did. I've never I don't actually know if I've said that out loud. Um, so we've

[01:10:13] if I've said that out loud. Um, so we've got Tawan here. So,

[01:10:15] got Tawan here. So, >> legendary hero joining the cafe roster.

[01:10:18] >> legendary hero joining the cafe roster. >> Yeah, all all cafe factions can make can

[01:10:20] >> Yeah, all all cafe factions can make can make use of her, but she does have that

[01:10:22] make use of her, but she does have that synergy particularly with Bashiva and

[01:10:25] synergy particularly with Bashiva and also Xiaoing. So the background on

[01:10:28] also Xiaoing. So the background on Tayanne is that she she's an exiled

[01:10:32] Tayanne is that she she's an exiled warrior and the reason why she was

[01:10:34] warrior and the reason why she was exiled to the western provinces is that

[01:10:36] exiled to the western provinces is that she's pretty brutal and has a bit of an

[01:10:39] she's pretty brutal and has a bit of an eye yeah in what in what she does. So

[01:10:42] eye yeah in what in what she does. So when rebellions upro in the central

[01:10:45] when rebellions upro in the central provinces the way she went about doing

[01:10:47] provinces the way she went about doing things

[01:10:48] things >> wasn't so wellliked by some. So, she was

[01:10:50] >> wasn't so wellliked by some. So, she was exiled out out to the west and now she

[01:10:52] exiled out out to the west and now she is one of the lords of Shangyang

[01:10:55] is one of the lords of Shangyang operating uh for Xiaoing and uh yeah,

[01:10:59] operating uh for Xiaoing and uh yeah, she's very cunning. She's a great

[01:11:02] she's very cunning. She's a great fighter. Anything large. So, you'll see

[01:11:04] fighter. Anything large. So, you'll see her taking on things like ogres with her

[01:11:07] her taking on things like ogres with her um

[01:11:08] um >> first trident wielder.

[01:11:11] >> first trident wielder. >> Oh, Albrook as well.

[01:11:14] >> Oh, Albrook as well. >> I should have ran that past.

[01:11:16] >> I should have ran that past. >> How many How many problems did that

[01:11:17] >> How many How many problems did that have? That could be a Biden and then I

[01:11:19] have? That could be a Biden and then I could be back in

[01:11:20] could be back in >> Biden. Come on.

[01:11:21] >> Biden. Come on. >> Also great anti-large character fighting

[01:11:23] >> Also great anti-large character fighting knobblars in this video here.

[01:11:25] knobblars in this video here. >> I uh actually that's uh that's what the

[01:11:27] >> I uh actually that's uh that's what the fat was. That's why there's clips of

[01:11:28] fat was. That's why there's clips of ogres as well at the start. Um I I will

[01:11:31] ogres as well at the start. Um I I will pull out as well one of the abilities

[01:11:32] pull out as well one of the abilities has got a very blurred name. That is

[01:11:33] has got a very blurred name. That is because we've we've got the ability but

[01:11:35] because we've we've got the ability but we're still in in discussions about what

[01:11:36] we're still in in discussions about what the name will be. We will have that

[01:11:38] the name will be. We will have that ability up which we can actually bring

[01:11:39] ability up which we can actually bring up now.

[01:11:40] up now. >> Um so we will very quickly show and

[01:11:44] >> Um so we will very quickly show and maybe chat about some of Tianne's

[01:11:45] maybe chat about some of Tianne's abilities. Um, one of which shall not be

[01:11:48] abilities. Um, one of which shall not be named. It's too merciless for it to be

[01:11:50] named. It's too merciless for it to be >> the blurred ability.

[01:11:51] >> the blurred ability. >> But I thought it was important to be on

[01:11:52] >> But I thought it was important to be on there because that's such a cool

[01:11:53] there because that's such a cool ability. Um, so Tyrants Talon, is that

[01:11:57] ability. Um, so Tyrants Talon, is that the weapon?

[01:11:58] the weapon? >> That's the weapon that she she she

[01:12:00] >> That's the weapon that she she she wields. Yeah. Yeah. Yeah. Yeah. So

[01:12:02] wields. Yeah. Yeah. Yeah. Yeah. So again, very good at base damage, at

[01:12:04] again, very good at base damage, at armor piercing. I mean, she's a

[01:12:06] armor piercing. I mean, she's a ferocious fighter.

[01:12:07] ferocious fighter. >> Yeah. Yeah. It isn't I can see chat

[01:12:09] >> Yeah. Yeah. It isn't I can see chat saying it's censored. It's not censored.

[01:12:11] saying it's censored. It's not censored. Uh, it's just not not decided fully yet

[01:12:14] Uh, it's just not not decided fully yet or

[01:12:14] or >> not for Twitch TV. That's

[01:12:16] >> not for Twitch TV. That's suggest your own names. Uh,

[01:12:19] suggest your own names. Uh, >> I like that.

[01:12:20] >> I like that. >> Um, cool. Then last section we have for

[01:12:25] >> Um, cool. Then last section we have for Bashiva is we're going to talk about

[01:12:26] Bashiva is we're going to talk about some of the cafe tweaks.

[01:12:28] some of the cafe tweaks. >> Oh, okay. Yeah. Yeah. Yeah. We can go

[01:12:30] >> Oh, okay. Yeah. Yeah. Yeah. We can go over those.

[01:12:30] over those. >> I've got a a video here. That's a video,

[01:12:33] >> I've got a a video here. That's a video, but it's also just two screenshots that

[01:12:34] but it's also just two screenshots that it swaps between every 15 seconds. Um,

[01:12:37] it swaps between every 15 seconds. Um, so the first thing here is there's uh

[01:12:38] so the first thing here is there's uh there's I think three of them that we've

[01:12:40] there's I think three of them that we've worked on, but I've only got two in in

[01:12:41] worked on, but I've only got two in in the video. only two were were done of um

[01:12:45] the video. only two were were done of um skill tree updates, refreshes, however

[01:12:48] skill tree updates, refreshes, however we would describe them.

[01:12:50] we would describe them. >> Done a few of those. So, we gone over a

[01:12:52] >> Done a few of those. So, we gone over a bunch of characters. So, astromancer,

[01:12:55] bunch of characters. So, astromancer, >> gate master, alchemist,

[01:12:58] >> gate master, alchemist, >> um and yeah, variety of different things

[01:13:00] >> um and yeah, variety of different things there. So, um on the gate master, we've

[01:13:05] there. So, um on the gate master, we've now split uh their um their line. So,

[01:13:09] now split uh their um their line. So, they got a character line now based on

[01:13:11] they got a character line now based on melee improvements or range self

[01:13:14] melee improvements or range self improvements.

[01:13:15] improvements. >> Um, I'm trying to think now.

[01:13:16] >> Um, I'm trying to think now. >> They're all up there.

[01:13:17] >> They're all up there. >> Oh, they all up there.

[01:13:18] >> Oh, they all up there. >> I don't know if you're you're close

[01:13:19] >> I don't know if you're you're close enough to see it, but

[01:13:20] enough to see it, but >> yeah, now I can see that. Um, I'm just

[01:13:22] >> yeah, now I can see that. Um, I'm just trying to reference back to what I've

[01:13:23] trying to reference back to what I've put down in my notes as well. Um,

[01:13:25] put down in my notes as well. Um, >> I do have that the alchemist is getting

[01:13:26] >> I do have that the alchemist is getting a sky lantern mount.

[01:13:28] a sky lantern mount. >> They are. They are. And we've also

[01:13:29] >> They are. They are. And we've also changed the sky lantern as well. So, the

[01:13:31] changed the sky lantern as well. So, the sky lantern itself is now different.

[01:13:34] sky lantern itself is now different. >> It's now much more of a supportive unit.

[01:13:36] >> It's now much more of a supportive unit. So, it's there to buff and reinforce the

[01:13:38] So, it's there to buff and reinforce the armies around it. Kind of being that

[01:13:40] armies around it. Kind of being that spotting thing from up on high. Um,

[01:13:43] spotting thing from up on high. Um, yeah. No, there's there's lots of stuff

[01:13:45] yeah. No, there's there's lots of stuff to do with that. But you should

[01:13:46] to do with that. But you should definitely talk about the tech tree.

[01:13:47] definitely talk about the tech tree. >> Tech tree. I'll wait for the

[01:13:49] >> Tech tree. I'll wait for the >> the transition.

[01:13:50] >> the transition. >> The tech tree is different.

[01:13:54] >> Yeah, we we redid the tech tree um from

[01:13:57] >> Yeah, we we redid the tech tree um from uh from scratch. Uh it's funny when when

[01:13:59] uh from scratch. Uh it's funny when when we did it, it has the exact same number

[01:14:02] we did it, it has the exact same number of technologies and takes the exact same

[01:14:03] of technologies and takes the exact same amount of time purely by chance. Y

[01:14:06] amount of time purely by chance. Y >> um but it it is from scratch. We really

[01:14:08] >> um but it it is from scratch. We really want to lean into the the the yin and

[01:14:09] want to lean into the the the yin and yang of it. So each side now has a focus

[01:14:12] yang of it. So each side now has a focus on yin or yang either uh in either

[01:14:15] on yin or yang either uh in either portion of it. And as it comes to the

[01:14:16] portion of it. And as it comes to the center, it's more harmony of effects on

[01:14:18] center, it's more harmony of effects on those central texts. Uh and we've made a

[01:14:21] those central texts. Uh and we've made a separate military and provinces section.

[01:14:23] separate military and provinces section. So it's a lot easier to navigate and

[01:14:25] So it's a lot easier to navigate and find what you're looking for. Uh, one of

[01:14:27] find what you're looking for. Uh, one of the things that we had in our mind

[01:14:28] the things that we had in our mind though is like the current tech tree has

[01:14:30] though is like the current tech tree has been out there for so long. We really

[01:14:32] been out there for so long. We really don't want this to come across as like,

[01:14:33] don't want this to come across as like, you know, oh, a change for change sake.

[01:14:35] you know, oh, a change for change sake. So, we did a really big analysis of

[01:14:37] So, we did a really big analysis of everything that was in there before and,

[01:14:40] everything that was in there before and, >> you know, give or take a little bit here

[01:14:43] >> you know, give or take a little bit here or there. This is an objective like it's

[01:14:45] or there. This is an objective like it's got all the the the big ticket items

[01:14:47] got all the the the big ticket items that were there before plus some extra

[01:14:49] that were there before plus some extra fun things. And it's just a it's just a

[01:14:52] fun things. And it's just a it's just a bit easier to pass. We had some issues

[01:14:53] bit easier to pass. We had some issues with the old tech tree where you'd still

[01:14:55] with the old tech tree where you'd still be seeing peasant buffs like quite late

[01:14:57] be seeing peasant buffs like quite late in which never really felt like oh this

[01:14:59] in which never really felt like oh this isn't capturing the like I'm late game

[01:15:01] isn't capturing the like I'm late game now I want to see the tech tree reflect

[01:15:02] now I want to see the tech tree reflect that. So now you can see as you go

[01:15:04] that. So now you can see as you go through the tech tree that it scales

[01:15:06] through the tech tree that it scales with where you're at in your campaign.

[01:15:08] with where you're at in your campaign. >> You spoke about campaign harmony or or

[01:15:10] >> You spoke about campaign harmony or or harmony.

[01:15:11] harmony. >> Are there any other changes to like

[01:15:13] >> Are there any other changes to like harmony traits or or how that's

[01:15:16] harmony traits or or how that's >> there has been some stuff done that with

[01:15:18] >> there has been some stuff done that with with characters.

[01:15:19] with characters. >> Yep. Um,

[01:15:21] >> Yep. Um, so that yes, that has gone on. The other

[01:15:22] so that yes, that has gone on. The other thing we've also done as well is there's

[01:15:25] thing we've also done as well is there's feedback on terra cotta sentinels not

[01:15:27] feedback on terra cotta sentinels not really having enough punch and weight

[01:15:29] really having enough punch and weight behind them. So we've done um an

[01:15:31] behind them. So we've done um an animation metadata pass. So So we've

[01:15:33] animation metadata pass. So So we've been changing that. So now when they're

[01:15:35] been changing that. So now when they're going charge, it should be much more

[01:15:36] going charge, it should be much more impactful in like the the damage output.

[01:15:39] impactful in like the the damage output. >> And what else have we done? We've

[01:15:40] >> And what else have we done? We've changed some of the units on the

[01:15:42] changed some of the units on the tierings as well. So like I think it's

[01:15:43] tierings as well. So like I think it's long mar

[01:15:44] long mar >> down at tier four now. So there's been

[01:15:47] >> down at tier four now. So there's been some some balance changes there. Yeah,

[01:15:48] some some balance changes there. Yeah, we just want to make sure that people

[01:15:50] we just want to make sure that people can get access to the cool stuff in the

[01:15:52] can get access to the cool stuff in the roster without waiting too long while

[01:15:54] roster without waiting too long while still grading the things that are the

[01:15:55] still grading the things that are the big ticket items like the terracotta

[01:15:56] big ticket items like the terracotta set. They they deserve to be up there.

[01:15:58] set. They they deserve to be up there. Yeah. But there's a couple of units

[01:16:00] Yeah. But there's a couple of units where if you compare them to other

[01:16:01] where if you compare them to other cultures in the game, you go, well, why

[01:16:04] cultures in the game, you go, well, why does Cafe have to wait so long to see,

[01:16:06] does Cafe have to wait so long to see, you know, infantry, which is like a tier

[01:16:07] you know, infantry, which is like a tier three, tier three and a half infantry at

[01:16:09] three, tier three and a half infantry at a tier five spot. So, we've made some

[01:16:11] a tier five spot. So, we've made some adjustments. We've adjusted the cost of

[01:16:12] adjustments. We've adjusted the cost of some buildings as well, so it's not just

[01:16:14] some buildings as well, so it's not just a straight like you get it earlier for,

[01:16:16] a straight like you get it earlier for, you know, for no downside. Like there's

[01:16:18] you know, for no downside. Like there's been a lot of adjustments to try and

[01:16:20] been a lot of adjustments to try and improve the the flow of the experience

[01:16:21] improve the the flow of the experience for everyone, not just Bashiva.

[01:16:23] for everyone, not just Bashiva. >> Fantastic.

[01:16:24] >> Fantastic. >> Then we're going to talk about if if if

[01:16:27] >> Then we're going to talk about if if if we're all done.

[01:16:28] we're all done. >> Oh no, one more thing. Don't forget with

[01:16:30] >> Oh no, one more thing. Don't forget with Bashiva and and and the the Tiger Wars,

[01:16:33] Bashiva and and and the the Tiger Wars, they all facilitated work with the

[01:16:34] they all facilitated work with the dragons as well. So make sure to check

[01:16:36] dragons as well. So make sure to check that out as well. And uh also anyone who

[01:16:39] that out as well. And uh also anyone who want to snip the little bits of law

[01:16:40] want to snip the little bits of law because there's some really cool uh some

[01:16:42] because there's some really cool uh some lore in those the skills. Um well then

[01:16:47] lore in those the skills. Um well then I'm going to press a button.

[01:16:51] Are we ready? Um I'm so excited about

[01:16:55] Are we ready? Um I'm so excited about this section of this is the section true

[01:16:57] this section of this is the section true I mean so excited about. Um, so we've

[01:17:01] I mean so excited about. Um, so we've all seen on on Reddit that there is a

[01:17:04] all seen on on Reddit that there is a very passionate fan who's hoping that

[01:17:07] very passionate fan who's hoping that right now we're about to reveal a

[01:17:09] right now we're about to reveal a man-sized rat. Um, and we do have

[01:17:11] man-sized rat. Um, and we do have something man-sized.

[01:17:13] something man-sized. >> And uh, it is uh, it is a man.

[01:17:17] >> And uh, it is uh, it is a man. So, we have here our next lord of the

[01:17:19] So, we have here our next lord of the end times. Uh, who is this?

[01:17:22] end times. Uh, who is this? >> It's the guy who I said will have his

[01:17:24] >> It's the guy who I said will have his day.

[01:17:24] day. >> And he's having his day.

[01:17:25] >> And he's having his day. >> He's definitely having his day. Yeah.

[01:17:27] >> He's definitely having his day. Yeah. So, Boris. Boris Todd Bringer, Alexa

[01:17:31] So, Boris. Boris Todd Bringer, Alexa account of Midland. And

[01:17:33] account of Midland. And >> yeah,

[01:17:34] >> yeah, >> it looks like a new

[01:17:35] >> it looks like a new >> He's here. He's finally here, but in

[01:17:37] >> He's here. He's finally here, but in here now to be fully playable. So, it's

[01:17:40] here now to be fully playable. So, it's really cool to get to that point from I

[01:17:42] really cool to get to that point from I mean

[01:17:44] mean >> on the original Warhammer 10 years later

[01:17:47] >> on the original Warhammer 10 years later to now be in that position where Yeah.

[01:17:48] to now be in that position where Yeah. you get a new experience, new fight with

[01:17:50] you get a new experience, new fight with the Empire.

[01:17:51] the Empire. >> Yeah, like you said, he's got he's a bit

[01:17:53] >> Yeah, like you said, he's got he's a bit of a visual glow up as well. His uh I

[01:17:55] of a visual glow up as well. His uh I think it was like Well, yeah, perfect.

[01:17:58] think it was like Well, yeah, perfect. It was like nine years ago the call the

[01:17:59] It was like nine years ago the call the beastmen or something like that where

[01:18:01] beastmen or something like that where where we first brought attention to this

[01:18:03] where we first brought attention to this character and he's never had the

[01:18:05] character and he's never had the >> he's never had his day until now where

[01:18:07] >> he's never had his day until now where he really stands out as the interesting

[01:18:09] he really stands out as the interesting guy that he is.

[01:18:10] guy that he is. >> So I do thank everyone for bearing with

[01:18:12] >> So I do thank everyone for bearing with us. It's been a while

[01:18:13] us. It's been a while >> but we we said we'd get there. So uh we

[01:18:15] >> but we we said we'd get there. So uh we are going to be mostly talking about

[01:18:16] are going to be mostly talking about battle today um as that's more in a

[01:18:18] battle today um as that's more in a stage that I've got videos of and then

[01:18:20] stage that I've got videos of and then we can share. Um we'll have some general

[01:18:22] we can share. Um we'll have some general campaign questions but mostly uh we will

[01:18:24] campaign questions but mostly uh we will have battle. Um, and I said that all of

[01:18:28] have battle. Um, and I said that all of those last videos were great because

[01:18:29] those last videos were great because they weren't filmed by me. You guys are

[01:18:30] they weren't filmed by me. You guys are now getting the videos I filmed. So,

[01:18:33] now getting the videos I filmed. So, >> brace yourselves.

[01:18:34] >> brace yourselves. >> Yeah,

[01:18:34] >> Yeah, >> you've seen him in in his Lord Selection

[01:18:36] >> you've seen him in in his Lord Selection screen and now you get him in the

[01:18:37] screen and now you get him in the battle. Uh, so Boris Tbringer with his

[01:18:40] battle. Uh, so Boris Tbringer with his with his new model there. Um,

[01:18:42] with his new model there. Um, >> so where where does Boris start?

[01:18:44] >> so where where does Boris start? >> Do you want to take a guess?

[01:18:46] >> Do you want to take a guess? >> Uh, somewhere in Lustria, I imagine.

[01:18:49] >> Uh, somewhere in Lustria, I imagine. >> He's not gone quite as far a field. No,

[01:18:51] >> He's not gone quite as far a field. No, he's in he's in Midland. Shocker. Um,

[01:18:55] he's in he's in Midland. Shocker. Um, yeah.

[01:18:56] yeah. >> Fantastic. And uh,

[01:18:59] >> Fantastic. And uh, so what what are the what's the kind of

[01:19:00] so what what are the what's the kind of campaign atmosphere you're aiming for

[01:19:02] campaign atmosphere you're aiming for for Boris?

[01:19:03] for Boris? >> Well, generally as as Warhammer has gone

[01:19:05] >> Well, generally as as Warhammer has gone on throughout the trilogy and into

[01:19:07] on throughout the trilogy and into Warhammer 3 as well, the Empire has got

[01:19:09] Warhammer 3 as well, the Empire has got pretty treacherous. It's quite a

[01:19:11] pretty treacherous. It's quite a dangerous place to be now. And uh, our

[01:19:13] dangerous place to be now. And uh, our good friend Boris, he's sick of being on

[01:19:15] good friend Boris, he's sick of being on the defensive. He's sick of all these

[01:19:17] the defensive. He's sick of all these people walking into the Empire and

[01:19:19] people walking into the Empire and acting like they own the place. So, he's

[01:19:20] acting like they own the place. So, he's going on the offensive now.

[01:19:22] going on the offensive now. >> I mean, what in 3 seconds? There we go.

[01:19:24] >> I mean, what in 3 seconds? There we go. >> There we go.

[01:19:26] >> There we go. >> How'd you bring attention to that?

[01:19:27] >> How'd you bring attention to that? >> Perfect.

[01:19:29] >> Perfect. >> Perfect time for vengeance. Now, he's

[01:19:30] >> Perfect time for vengeance. Now, he's going to take the flight to everyone

[01:19:31] going to take the flight to everyone else. So, yeah, he'll start in a

[01:19:33] else. So, yeah, he'll start in a position where you'd expect in Minland,

[01:19:35] position where you'd expect in Minland, and he's going to uh work. Carl is

[01:19:38] and he's going to uh work. Carl is trying to unite the Empire. Elspuff is

[01:19:40] trying to unite the Empire. Elspuff is holding off the forces of undeath. Uh

[01:19:42] holding off the forces of undeath. Uh Boris is much more about taking on

[01:19:44] Boris is much more about taking on anyone and everyone that's in the Empire

[01:19:46] anyone and everyone that's in the Empire right now. And anyone that's even

[01:19:48] right now. And anyone that's even thinking about getting the Empire, he's

[01:19:49] thinking about getting the Empire, he's taking the fight to them. No more

[01:19:51] taking the fight to them. No more defensiveness. He's uh embodying the uh

[01:19:54] defensiveness. He's uh embodying the uh the god Olrich, you know, the the god of

[01:19:57] the god Olrich, you know, the the god of war, winter, and wolves, and he's

[01:19:58] war, winter, and wolves, and he's bringing that war with him to all of the

[01:20:00] bringing that war with him to all of the foes of the empire.

[01:20:01] foes of the empire. >> He's got his claws out.

[01:20:03] >> He's got his claws out. >> Nice.

[01:20:04] >> Nice. >> Well, uh

[01:20:06] >> Well, uh >> I don't have a I don't have the

[01:20:07] >> I don't have a I don't have the transitiony statement that I think I do.

[01:20:09] transitiony statement that I think I do. Um so, what we've got then, so we've got

[01:20:12] Um so, what we've got then, so we've got Boris, and we're also going to show off

[01:20:13] Boris, and we're also going to show off a couple of units here then. Um so, the

[01:20:16] a couple of units here then. Um so, the first unit, we've got infantry. M

[01:20:18] first unit, we've got infantry. M >> uh do you want to talk about the unit or

[01:20:20] >> uh do you want to talk about the unit or do you want to talk about the ability

[01:20:21] do you want to talk about the ability that a lot of Boris's faction will get?

[01:20:23] that a lot of Boris's faction will get? Your choice.

[01:20:23] Your choice. >> I could talk about both. We'll see

[01:20:25] >> I could talk about both. We'll see what's on the screen. There are two

[01:20:26] what's on the screen. There are two different slides.

[01:20:27] different slides. >> We'll start off with we'll start off

[01:20:28] >> We'll start off with we'll start off with crush.

[01:20:30] with crush. >> Uh so this is crush the week. And this

[01:20:32] >> Uh so this is crush the week. And this is the ability.

[01:20:34] is the ability. >> So so people will know that it's

[01:20:35] >> So so people will know that it's currently on Boris Toddbringer

[01:20:37] currently on Boris Toddbringer exclusively right now in the live game,

[01:20:39] exclusively right now in the live game, but it's being changed slightly because

[01:20:41] but it's being changed slightly because it's not going to be just on Boris. It's

[01:20:42] it's not going to be just on Boris. It's going to be on all all recon units going

[01:20:45] going to be on all all recon units going forward. which means it's going to have

[01:20:46] forward. which means it's going to have a few changes as it stands uh right now.

[01:20:49] a few changes as it stands uh right now. Like this this is very much work in

[01:20:51] Like this this is very much work in progress and all of these things will be

[01:20:53] progress and all of these things will be uh tweaked as they go. Even that image

[01:20:55] uh tweaked as they go. Even that image is very much a placeholder image that

[01:20:57] is very much a placeholder image that we've

[01:20:58] we've >> oh the icon's a placeholder that I put

[01:20:59] >> oh the icon's a placeholder that I put over another placeholder. So

[01:21:01] over another placeholder. So >> yeah, it's it's double placeholder right

[01:21:03] >> yeah, it's it's double placeholder right now, but it is very much in progress.

[01:21:05] now, but it is very much in progress. But the intent is uh we want the Rican

[01:21:08] But the intent is uh we want the Rican units to all feel like they've got a

[01:21:09] units to all feel like they've got a clear play style and flavor. uh

[01:21:12] clear play style and flavor. uh Midland's a much more melee focused

[01:21:14] Midland's a much more melee focused empire culture and we wanted to make

[01:21:15] empire culture and we wanted to make sure that those units had the ability to

[01:21:17] sure that those units had the ability to actually succeed being this melee

[01:21:19] actually succeed being this melee focused faction

[01:21:20] focused faction >> and I think that's what what's been

[01:21:21] >> and I think that's what what's been really interesting about digging into

[01:21:23] really interesting about digging into the pack. Um

[01:21:24] the pack. Um >> whereas the when the hunts marshall came

[01:21:26] >> whereas the when the hunts marshall came in he brought a lot of kind of frontiers

[01:21:28] in he brought a lot of kind of frontiers units right and Boris does feel like

[01:21:30] units right and Boris does feel like he's bringing his own his own flavor

[01:21:32] he's bringing his own his own flavor there of it's not just a empire plus it

[01:21:36] there of it's not just a empire plus it it does feel like a subfaction within.

[01:21:38] it does feel like a subfaction within. So we'll show off one of them now.

[01:21:40] So we'll show off one of them now. >> Go for it.

[01:21:42] >> Go for it. So, who do we have here?

[01:21:43] So, who do we have here? >> It's the two god.

[01:21:44] >> It's the two god. >> It is.

[01:21:45] >> It is. >> It's It says it on the screen. It's the

[01:21:46] >> It's It says it on the screen. It's the two god. So, so these guys are um that

[01:21:50] two god. So, so these guys are um that people listen carefully to my words and

[01:21:52] people listen carefully to my words and I'm revealing nothing other than the two

[01:21:54] I'm revealing nothing other than the two units that we are talking about today.

[01:21:55] units that we are talking about today. >> Two units we're allowed to reveal. Yeah.

[01:21:56] >> Two units we're allowed to reveal. Yeah. Oh, god.

[01:21:57] Oh, god. >> So, so where did the tutin guard come

[01:21:58] >> So, so where did the tutin guard come from? Well, the knights of the white

[01:22:00] from? Well, the knights of the white wolf happen to have several very uh

[01:22:02] wolf happen to have several very uh esteemed uh you know uh nobility within

[01:22:06] esteemed uh you know uh nobility within them. And it's based purely on merit.

[01:22:07] them. And it's based purely on merit. It's not just about station. Uh if you

[01:22:10] It's not just about station. Uh if you are particularly good uh knight of the

[01:22:11] are particularly good uh knight of the white wolf, you might be elevated to the

[01:22:13] white wolf, you might be elevated to the honorable position of the tuition guard

[01:22:15] honorable position of the tuition guard whose uh duty is to protect uh our Emil

[01:22:20] whose uh duty is to protect uh our Emil Algar.

[01:22:20] Algar. >> Um

[01:22:21] >> Um >> two completely inconsequential things

[01:22:24] >> two completely inconsequential things when we talk about those guys,

[01:22:25] when we talk about those guys, >> but that's who the two jungard are. Um

[01:22:27] >> but that's who the two jungard are. Um what they do in practice is that they're

[01:22:29] what they do in practice is that they're heavily armored AP units. So they're we

[01:22:32] heavily armored AP units. So they're we want to push them a little bit sturdier

[01:22:34] want to push them a little bit sturdier uh and slightly fewer in number than the

[01:22:36] uh and slightly fewer in number than the great sword. So they are on the advanced

[01:22:38] great sword. So they are on the advanced side of great swords in terms of what

[01:22:40] side of great swords in terms of what they do, but a bit more generalist as

[01:22:42] they do, but a bit more generalist as well. So where great swords have, you

[01:22:44] well. So where great swords have, you know, the anti-infantry, the classic

[01:22:45] know, the anti-infantry, the classic great swords, these guys are, you know,

[01:22:47] great swords, these guys are, you know, bulkier, heavyhitting,

[01:22:50] bulkier, heavyhitting, lower entity. They they're kind of like

[01:22:53] lower entity. They they're kind of like the epitome of um Empire's infantry to

[01:22:56] the epitome of um Empire's infantry to date so far. And uh they're going to be

[01:22:58] date so far. And uh they're going to be a bit harder for other uh Empire

[01:23:01] a bit harder for other uh Empire factions to get hold of. or all of the

[01:23:03] factions to get hold of. or all of the Yur Rican units that will be coming will

[01:23:05] Yur Rican units that will be coming will be a bit easier for for Todd Bringinger

[01:23:06] be a bit easier for for Todd Bringinger to get a hold of because of course they

[01:23:08] to get a hold of because of course they should be. He's Midland.

[01:23:09] should be. He's Midland. >> They're right next to him.

[01:23:10] >> They're right next to him. >> Yeah, he's got them in the back room

[01:23:12] >> Yeah, he's got them in the back room wanting to come out.

[01:23:13] wanting to come out. >> So, we do have one other unit to show.

[01:23:15] >> So, we do have one other unit to show. Uh, did these guys ever get into combat?

[01:23:17] Uh, did these guys ever get into combat? Did it, Luke?

[01:23:17] Did it, Luke? >> I wasn't paying attention.

[01:23:18] >> I wasn't paying attention. >> I was looking at you.

[01:23:19] >> I was looking at you. >> I'm hoping that I'm hoping that everyone

[01:23:20] >> I'm hoping that I'm hoping that everyone got to see them hitting people. I sat on

[01:23:22] got to see them hitting people. I sat on the

[01:23:22] the >> They're raring to go for much longer

[01:23:25] >> They're raring to go for much longer than I thought I did. I mean, I think

[01:23:27] than I thought I did. I mean, I think people have seen this before, right?

[01:23:28] people have seen this before, right? You've seen them hitting. I'm looking at

[01:23:30] You've seen them hitting. I'm looking at the chat. Did any Did anyone else see

[01:23:31] the chat. Did any Did anyone else see them hitting or do I have to vamp for

[01:23:33] them hitting or do I have to vamp for time just so you can see them throwing

[01:23:34] time just so you can see them throwing their hammers?

[01:23:36] their hammers? >> Um so we will uh No, they didn't see

[01:23:39] >> Um so we will uh No, they didn't see them hitting. I really sat way too long

[01:23:42] them hitting. I really sat way too long recording them in in idle land.

[01:23:43] recording them in in idle land. >> Um so we do have one other unit to

[01:23:45] >> Um so we do have one other unit to reveal. And funny enough uh we saw a

[01:23:47] reveal. And funny enough uh we saw a Reddit post uh like a week ago that was

[01:23:51] Reddit post uh like a week ago that was um

[01:23:52] um >> oh forget all of these units. There's

[01:23:54] >> oh forget all of these units. There's one unit I really hope is part of the

[01:23:57] one unit I really hope is part of the the Empire pack. Uh, and that person is

[01:24:00] the Empire pack. Uh, and that person is going to be very happy to see

[01:24:04] going to be very happy to see >> the nights.

[01:24:04] >> the nights. >> It's the Knights Panther.

[01:24:05] >> It's the Knights Panther. >> It is.

[01:24:06] >> It is. >> Yeah. Well, when we when we make the

[01:24:07] >> Yeah. Well, when we when we make the packs, it's obviously very themed around

[01:24:09] packs, it's obviously very themed around like a singular picture. And given that

[01:24:11] like a singular picture. And given that we're doing uh Boris Tbringer at the or

[01:24:14] we're doing uh Boris Tbringer at the or units, uh, the Knights Panther also have

[01:24:16] units, uh, the Knights Panther also have a chop the house based in Midenheim as

[01:24:18] a chop the house based in Midenheim as well as Talipheim. So, we thought, well,

[01:24:20] well as Talipheim. So, we thought, well, we've got to

[01:24:21] we've got to >> we've got to capture all the major

[01:24:22] >> we've got to capture all the major nightly orders as much as possible. So,

[01:24:24] nightly orders as much as possible. So, we've brought in in these guys. You can

[01:24:26] we've brought in in these guys. You can see they've got a bit of anti-large on

[01:24:27] see they've got a bit of anti-large on them already. So the they've got a

[01:24:29] them already. So the they've got a slightly different role from the

[01:24:30] slightly different role from the existing like the orders that are in the

[01:24:32] existing like the orders that are in the game right now.

[01:24:33] game right now. >> Yeah. I can also tell you I'm pretty

[01:24:34] >> Yeah. I can also tell you I'm pretty sure that's the wrong video because I'm

[01:24:35] sure that's the wrong video because I'm pretty sure their horse armor should be

[01:24:37] pretty sure their horse armor should be blue.

[01:24:37] blue. >> Their horse armor should be blue.

[01:24:38] >> Their horse armor should be blue. >> I was going to say that the

[01:24:40] >> I was going to say that the >> I mean Hold on. If my producer double

[01:24:42] >> I mean Hold on. If my producer double clicks on that video.

[01:24:44] clicks on that video. Yeah. Double click it. And then you

[01:24:47] Yeah. Double click it. And then you click browse.

[01:24:49] click browse. >> Yeah. Do you see another one in there

[01:24:51] >> Yeah. Do you see another one in there called Nights Panther

[01:24:53] called Nights Panther >> Blue?

[01:24:53] >> Blue? >> Uh if you go to If you go, "Uh, oh, if I

[01:24:57] >> Uh if you go to If you go, "Uh, oh, if I could just stand up, I could do it."

[01:24:58] could just stand up, I could do it." >> You can stand up.

[01:24:59] >> You can stand up. >> Do you think I can just run over and fix

[01:25:00] >> Do you think I can just run over and fix the video?

[01:25:00] the video? >> They'll never know.

[01:25:02] >> They'll never know. >> They'll never know.

[01:25:03] >> They'll never know. >> Yeah.

[01:25:04] >> Yeah. >> Yeah. So, they should be blue. Uh,

[01:25:06] >> Yeah. So, they should be blue. Uh, >> yeah.

[01:25:07] >> yeah. >> Very blue with some gold trim.

[01:25:09] >> Very blue with some gold trim. >> Yeah. Such as the development in

[01:25:11] >> Yeah. Such as the development in progress. Every day things are

[01:25:13] progress. Every day things are progressing and we thought, "Oh, we'll

[01:25:14] progressing and we thought, "Oh, we'll get the the most recent version of the

[01:25:16] get the the most recent version of the Knights Panther to show off."

[01:25:17] Knights Panther to show off." >> These ones. The most recent version.

[01:25:20] >> These ones. The most recent version. >> This I mean, this was up like two days

[01:25:21] >> This I mean, this was up like two days ago, so that's

[01:25:23] ago, so that's >> the magic. Okay. Uh hopefully my bum

[01:25:26] >> the magic. Okay. Uh hopefully my bum wasn't on stream there. Uh so these are

[01:25:28] wasn't on stream there. Uh so these are the nights panther. We're going to have

[01:25:29] the nights panther. We're going to have to watch them idle again uh as as we

[01:25:32] to watch them idle again uh as as we prepare for them to charge.

[01:25:33] prepare for them to charge. >> You love an idol though, Josh. So we can

[01:25:34] >> You love an idol though, Josh. So we can take our time.

[01:25:35] take our time. >> I do. I sat there and I was like about

[01:25:36] >> I do. I sat there and I was like about 30 30 40 seconds would do. And I do not

[01:25:39] 30 30 40 seconds would do. And I do not know how long 30 40 seconds is uh until

[01:25:41] know how long 30 40 seconds is uh until I've sat here in the hot seat.

[01:25:43] I've sat here in the hot seat. >> Um so yeah, we got the Night Panther. I

[01:25:45] >> Um so yeah, we got the Night Panther. I I mean we'll see it in a second. You've

[01:25:46] I mean we'll see it in a second. You've probably just seen it before. Their

[01:25:47] probably just seen it before. Their charge is

[01:25:49] charge is >> devastating. Um lovely and blue though.

[01:25:52] >> devastating. Um lovely and blue though. I could never imagine seeing them in

[01:25:53] I could never imagine seeing them in silver.

[01:25:54] silver. >> That's weird. It'd be Who would do that?

[01:25:55] >> That's weird. It'd be Who would do that? >> Exactly. Uh but what do you know what

[01:25:57] >> Exactly. Uh but what do you know what what I do think that helps to emphasize

[01:25:59] what I do think that helps to emphasize is um everything we're showing is

[01:26:01] is um everything we're showing is development progress. Uh like this video

[01:26:03] development progress. Uh like this video I took yesterday uh to replace the one I

[01:26:05] I took yesterday uh to replace the one I took the day before.

[01:26:06] took the day before. >> Um

[01:26:08] >> Um >> I like it when he does the boom.

[01:26:10] >> I like it when he does the boom. >> Uh so yeah. Um that's and and that's

[01:26:12] >> Uh so yeah. Um that's and and that's what we're trying to do, the show and

[01:26:14] what we're trying to do, the show and tell. So everything you're seeing is

[01:26:15] tell. So everything you're seeing is development progress. All of those stats

[01:26:16] development progress. All of those stats could change uh depending on, you know,

[01:26:19] could change uh depending on, you know, however Sean's feeling at that moment in

[01:26:20] however Sean's feeling at that moment in time. Um, but yeah, I think the I'm just

[01:26:25] time. Um, but yeah, I think the I'm just letting them see and fight for a little

[01:26:26] letting them see and fight for a little bit before we move on.

[01:26:28] bit before we move on. >> Just keep vamping.

[01:26:29] >> Just keep vamping. >> There we go. So, what we have now is

[01:26:31] >> There we go. So, what we have now is technically tech technically, but not

[01:26:33] technically tech technically, but not really, three more units.

[01:26:35] really, three more units. >> Um,

[01:26:36] >> Um, >> so this is we are approaching the end of

[01:26:38] >> so this is we are approaching the end of our end times section. Uh, and we re I

[01:26:41] our end times section. Uh, and we re I really like the Warhammer community

[01:26:43] really like the Warhammer community rumor engines,

[01:26:45] rumor engines, >> so we thought we'd make our own.

[01:26:48] >> so we thought we'd make our own. So if you guys are uh you know people

[01:26:51] So if you guys are uh you know people may know they may be able to work out

[01:26:53] may know they may be able to work out what they are. I did after some feedback

[01:26:55] what they are. I did after some feedback from our our uh talk on Tuesday I made

[01:26:57] from our our uh talk on Tuesday I made one of them a little bit harder. I still

[01:26:58] one of them a little bit harder. I still don't think it's that difficult.

[01:26:59] don't think it's that difficult. >> No it's pretty obvious I'd say well

[01:27:01] >> No it's pretty obvious I'd say well there's there's easy, medium and hard in

[01:27:04] there's there's easy, medium and hard in low for sure.

[01:27:04] low for sure. >> I've made easy like slightly harder but

[01:27:07] >> I've made easy like slightly harder but still

[01:27:08] still >> and I think you helped with one of them

[01:27:10] >> and I think you helped with one of them earlier.

[01:27:10] earlier. >> Yeah I Well maybe giving the game away

[01:27:14] >> Yeah I Well maybe giving the game away there. Um,

[01:27:16] there. Um, >> so if you know, feel free to to clip

[01:27:18] >> so if you know, feel free to to clip these, guess what you think they'll be.

[01:27:20] these, guess what you think they'll be. We'll uh we will eventually come back

[01:27:22] We'll uh we will eventually come back and and and show you what they are. Um,

[01:27:24] and and and show you what they are. Um, I think before we move on to our next

[01:27:26] I think before we move on to our next bit, which is the thing I am most

[01:27:29] bit, which is the thing I am most excited for

[01:27:31] excited for >> uh in the entire stream. Uh, I I'll just

[01:27:34] >> uh in the entire stream. Uh, I I'll just ask from you guys first. Um, when are we

[01:27:36] ask from you guys first. Um, when are we going to hear from you next?

[01:27:38] going to hear from you next? >> I know the answer to this if you don't.

[01:27:40] >> I know the answer to this if you don't. Uh, uh,

[01:27:41] Uh, uh, >> you say it and we'll say at the same

[01:27:43] >> you say it and we'll say at the same time.

[01:27:44] time. >> June. June.

[01:27:45] >> June. June. >> Uh so the I think the plan at the moment

[01:27:47] >> Uh so the I think the plan at the moment is in June we'll we'll come back. We may

[01:27:50] is in June we'll we'll come back. We may do uh it may be a stream, it may be a

[01:27:51] do uh it may be a stream, it may be a video, maybe both. Uh where we'll we're

[01:27:54] video, maybe both. Uh where we'll we're looking at the moment to maybe talk

[01:27:55] looking at the moment to maybe talk about some of the free update stuff

[01:27:57] about some of the free update stuff that's going to come with.

[01:27:58] that's going to come with. >> That'll be good.

[01:27:59] >> That'll be good. >> Um you may be learning this for the

[01:28:01] >> Um you may be learning this for the first time uh cuz we have this week I'm

[01:28:03] first time uh cuz we have this week I'm going to pretend I was fully up to date

[01:28:04] going to pretend I was fully up to date with all this.

[01:28:05] with all this. >> So at at the moment

[01:28:06] >> So at at the moment >> we're ready to go.

[01:28:08] >> we're ready to go. >> Fantastic. at the moment in uh I think

[01:28:09] >> Fantastic. at the moment in uh I think the plan is in June we'll come back and

[01:28:11] the plan is in June we'll come back and um and talk to you guys about some of

[01:28:13] um and talk to you guys about some of the stuff coming up uh cuz we spoke

[01:28:15] the stuff coming up uh cuz we spoke about some of that in December uh like

[01:28:16] about some of that in December uh like some of the you know devastation and

[01:28:19] some of the you know devastation and >> um I didn't know I could put that voice

[01:28:20] >> um I didn't know I could put that voice on uh but the we'll come back and we'll

[01:28:23] on uh but the we'll come back and we'll we'll we'll talk a bit more

[01:28:24] we'll we'll talk a bit more comprehensively about some of the stuff

[01:28:25] comprehensively about some of the stuff you can expect to see there

[01:28:26] you can expect to see there >> but uh I saw it in chat we do have one

[01:28:30] >> but uh I saw it in chat we do have one one last clip for

[01:28:32] one last clip for >> Lords of the End Times. So, we have a

[01:28:36] >> Lords of the End Times. So, we have a fantastic voice actor for Boris Tobinger

[01:28:39] fantastic voice actor for Boris Tobinger lined up. You're going to be hearing

[01:28:40] lined up. You're going to be hearing loads of his voice when you're issuing

[01:28:42] loads of his voice when you're issuing orders on campaign and in battle.

[01:28:45] orders on campaign and in battle. However, when you load into a custom

[01:28:47] However, when you load into a custom battle, you're going to see that there's

[01:28:49] battle, you're going to see that there's two Boris Todd Bringer voice options.

[01:28:51] two Boris Todd Bringer voice options. There's the original one, which you know

[01:28:53] There's the original one, which you know and love, and then there's one more.

[01:28:56] and love, and then there's one more. >> HEY, TOMY.

[01:28:58] >> HEY, TOMY. >> OH, THAT WAS GREAT. THAT WAS GREAT, TOM.

[01:29:00] >> OH, THAT WAS GREAT. THAT WAS GREAT, TOM. But maybe just just a little bit less.

[01:29:01] But maybe just just a little bit less. Bring it DOWN A BIT.

[01:29:02] Bring it DOWN A BIT. >> SHUT UP, BEN. BEAUTIFUL

[01:29:11] >> B FOREST TODDBRINGER

[01:29:13] >> B FOREST TODDBRINGER AT PACE.

[01:29:15] AT PACE. NONE SHALL LIVE.

[01:29:19] NONE SHALL LIVE. OH, I hate Kazrak. One eye.

[01:29:23] OH, I hate Kazrak. One eye. I know we can't. I know we can't. But

[01:29:26] I know we can't. I know we can't. But for me, can we all just HAVE ONE? IT'S

[01:29:28] for me, can we all just HAVE ONE? IT'S ME, TONY. JUST LIKE THERE'S ONE. It

[01:29:32] ME, TONY. JUST LIKE THERE'S ONE. It never gets used.

[01:29:33] never gets used. There it is.

[01:29:37] >> So there we go. Uh that has been uh one

[01:29:40] >> So there we go. Uh that has been uh one of the hardest secrets to keep. Uh but

[01:29:42] of the hardest secrets to keep. Uh but it is it is exciting. And uh they'll

[01:29:45] it is it is exciting. And uh they'll also I think we've heard recently that

[01:29:47] also I think we've heard recently that there'll be some of about twothirds of

[01:29:50] there'll be some of about twothirds of the adlib lines that Angori Tom uh gave

[01:29:53] the adlib lines that Angori Tom uh gave in the in the recording studio. And he

[01:29:55] in the in the recording studio. And he gave a lot about twothirds of them will

[01:29:57] gave a lot about twothirds of them will make it into the game. Um some of them

[01:29:58] make it into the game. Um some of them just a little too hot to handle but

[01:30:00] just a little too hot to handle but others uh others will just about sneak

[01:30:02] others uh others will just about sneak in. So, look forward to that. Um, and

[01:30:04] in. So, look forward to that. Um, and that will be part uh coming along with

[01:30:05] that will be part uh coming along with Boris Todd Bringer. So, we've got all of

[01:30:07] Boris Todd Bringer. So, we've got all of our our information there. More in May

[01:30:09] our our information there. More in May on the the Tiger Warriors. That's why it

[01:30:11] on the the Tiger Warriors. That's why it says more in May. Um, more in June on

[01:30:15] says more in May. Um, more in June on the Lords of the End Times.

[01:30:18] the Lords of the End Times. So, we have our last game and then we'll

[01:30:21] So, we have our last game and then we'll be doing community inbox. Uh, I've seen

[01:30:23] be doing community inbox. Uh, I've seen a few people interested in us talking

[01:30:25] a few people interested in us talking about this one as we've gone through the

[01:30:27] about this one as we've gone through the stream. Um, so

[01:30:32] stream. Um, so >> welcome. Uh, and you've perfectly sat in

[01:30:34] >> welcome. Uh, and you've perfectly sat in the positions that I prepared for.

[01:30:36] the positions that I prepared for. >> Seamless. Absolutely seamless.

[01:30:38] >> Seamless. Absolutely seamless. >> Uh, so people, uh, haven't seen you guys

[01:30:41] >> Uh, so people, uh, haven't seen you guys in a in a while. So Dave, we we last

[01:30:43] in a in a while. So Dave, we we last streamed together seven years ago.

[01:30:44] streamed together seven years ago. >> It was a while.

[01:30:45] >> It was a while. >> And Ke, we did do a

[01:30:46] >> And Ke, we did do a >> We did a Rome one. Yeah. Um, so welcome

[01:30:50] >> We did a Rome one. Yeah. Um, so welcome welcome to the stream. We're live show

[01:30:52] welcome to the stream. We're live show and tell.

[01:30:52] and tell. >> It's It's warm in here.

[01:30:53] >> It's It's warm in here. >> It is. It is very warm. I don't know how

[01:30:56] >> It is. It is very warm. I don't know how Rich Rich and Sean managed that with the

[01:30:58] Rich Rich and Sean managed that with the you know the heavy jumper

[01:30:59] you know the heavy jumper >> this part of that video so we didn't get

[01:31:01] >> this part of that video so we didn't get to say big thank you to Rich and Rich

[01:31:02] to say big thank you to Rich and Rich and Sean for coming on but I'm sure

[01:31:04] and Sean for coming on but I'm sure >> Rich and Sean

[01:31:05] >> Rich and Sean >> um so who are you guys Dave starting

[01:31:08] >> um so who are you guys Dave starting with you who are you what what are you

[01:31:09] with you who are you what what are you doing on on Total War

[01:31:10] doing on on Total War >> what are you doing who are you hi yeah

[01:31:12] >> what are you doing who are you hi yeah so I'm I'm I'm David Petri um I am the

[01:31:15] so I'm I'm I'm David Petri um I am the battle product owner for Total War. So

[01:31:16] battle product owner for Total War. So basically I look after uh the the when

[01:31:18] basically I look after uh the the when and the what of the features that we're

[01:31:20] and the what of the features that we're building um across across all of the

[01:31:21] building um across across all of the super exciting games that we're doing.

[01:31:23] super exciting games that we're doing. um of course with a really big focus at

[01:31:25] um of course with a really big focus at the moment as you might expect um on uh

[01:31:28] the moment as you might expect um on uh on total Warhammer 40,000. So yeah, also

[01:31:31] on total Warhammer 40,000. So yeah, also massive 40k nerd. So this is like this

[01:31:33] massive 40k nerd. So this is like this is a dream. Um very very orc oriented is

[01:31:37] is a dream. Um very very orc oriented is how I'd describe myself. We don't have

[01:31:39] how I'd describe myself. We don't have to talk about interests or anything that

[01:31:40] to talk about interests or anything that okay. All right. Okay. Thank god people.

[01:31:44] okay. All right. Okay. Thank god people. >> Hello. Hello. I'm Kevin. I am the art

[01:31:47] >> Hello. Hello. I'm Kevin. I am the art director on Warhammer 40,000. I think

[01:31:50] director on Warhammer 40,000. I think it's fair to say that I'm a Total War

[01:31:52] it's fair to say that I'm a Total War veteran. 26 years making Total War

[01:31:54] veteran. 26 years making Total War games.

[01:31:55] games. >> You were the one who did the spin in the

[01:31:57] >> You were the one who did the spin in the in the December video, right?

[01:31:58] in the December video, right? >> That's right.

[01:31:59] >> That's right. >> Yeah. Yeah. I'm secretly behind every

[01:32:02] >> Yeah. Yeah. I'm secretly behind every developer in the studio. Just lurking.

[01:32:04] developer in the studio. Just lurking. >> Dramatic kept.

[01:32:05] >> Dramatic kept. >> Yeah.

[01:32:06] >> Yeah. >> Yeah. Exactly.

[01:32:07] >> Yeah. Exactly. >> So, uh, the first question I had is a

[01:32:08] >> So, uh, the first question I had is a more broad one of how's development

[01:32:10] more broad one of how's development going?

[01:32:11] going? >> Oh, I throw that out of the room.

[01:32:13] >> Oh, I throw that out of the room. >> We're we're cooking.

[01:32:15] >> We're we're cooking. We're cooking. We're busy away. Yeah.

[01:32:17] We're cooking. We're busy away. Yeah. Yeah. There's a lot of passion um a lot

[01:32:18] Yeah. There's a lot of passion um a lot of fire I think to to get something

[01:32:20] of fire I think to to get something really really awesome done. So yeah.

[01:32:22] really really awesome done. So yeah. Yeah.

[01:32:22] Yeah. >> So I think what like the team is really

[01:32:25] >> So I think what like the team is really actively moving. We're making a ton of

[01:32:27] actively moving. We're making a ton of progress right now. Um Battlefields as

[01:32:29] progress right now. Um Battlefields as far as I'm concerned are pretty much in

[01:32:31] far as I'm concerned are pretty much in the bag and uh campaign is making great

[01:32:34] the bag and uh campaign is making great progress too

[01:32:35] progress too >> and

[01:32:35] >> and >> it's doing good.

[01:32:36] >> it's doing good. >> So today we will be showing off uh one

[01:32:38] >> So today we will be showing off uh one of the spoilers I guess but one of the

[01:32:40] of the spoilers I guess but one of the one of the planets uh and we'll be

[01:32:42] one of the planets uh and we'll be showing off three battlefield flybys.

[01:32:44] showing off three battlefield flybys. Um, just for those at home, what is the

[01:32:47] Um, just for those at home, what is the what's the level of polish that we'll be

[01:32:49] what's the level of polish that we'll be seeing on on the assets that we share

[01:32:51] seeing on on the assets that we share today?

[01:32:52] today? >> Um, so I'll let Dave speak to the to the

[01:32:55] >> Um, so I'll let Dave speak to the to the battle stuff from uh what we're seeing

[01:32:57] battle stuff from uh what we're seeing on campaign. Uh, we captured it a few

[01:32:59] on campaign. Uh, we captured it a few weeks ago. It is I would say relatively

[01:33:02] weeks ago. It is I would say relatively early. Um, but it's definitely showing

[01:33:05] early. Um, but it's definitely showing the intent of where what we want to go

[01:33:06] the intent of where what we want to go visually with the planets.

[01:33:09] visually with the planets. >> So,

[01:33:09] >> So, >> so the uh again I apologize because I

[01:33:12] >> so the uh again I apologize because I captured I captured the footage for

[01:33:13] captured I captured the footage for this. So, So, and and what we're we're

[01:33:15] this. So, So, and and what we're we're going to be seeing on those is mostly

[01:33:17] going to be seeing on those is mostly the background artwork. So, on top of

[01:33:19] the background artwork. So, on top of that, we're going to there's a layer of

[01:33:22] that, we're going to there's a layer of uh you know, there's the shroud and the

[01:33:24] uh you know, there's the shroud and the region borders and all this kind of you

[01:33:26] region borders and all this kind of you know, and the user interface, etc., etc.

[01:33:28] know, and the user interface, etc., etc. So, we're not going to take a look at

[01:33:28] So, we're not going to take a look at that today.

[01:33:29] that today. >> Yes. So, the the caveats I had is so I

[01:33:31] >> Yes. So, the the caveats I had is so I even the build I got here from was from

[01:33:33] even the build I got here from was from a separate branch. So, there's there

[01:33:35] a separate branch. So, there's there wasn't the optimization on there that

[01:33:37] wasn't the optimization on there that others have. So caveats I have are

[01:33:38] others have. So caveats I have are there's optimization work alone optimiz

[01:33:40] there's optimization work alone optimiz there was no optimization on the planet

[01:33:42] there was no optimization on the planet clip um because that was that was

[01:33:43] clip um because that was that was exploratory there. Um it's work in

[01:33:45] exploratory there. Um it's work in progress. The camera still still having

[01:33:47] progress. The camera still still having work and uh I've written down too dark

[01:33:50] work and uh I've written down too dark planet rear uh which I guess will make

[01:33:52] planet rear uh which I guess will make sense when we get there. So if you're

[01:33:54] sense when we get there. So if you're happy I'll throw over to the planet.

[01:33:55] happy I'll throw over to the planet. >> Yeah, go for it.

[01:33:56] >> Yeah, go for it. >> So this is the first look at a our

[01:33:58] >> So this is the first look at a our intent for for what a planet's going to

[01:34:00] intent for for what a planet's going to look and feel like.

[01:34:01] look and feel like. >> So that's a that's a hive waste planet.

[01:34:04] >> So that's a that's a hive waste planet. So, we can see the hive cities on there.

[01:34:07] So, we can see the hive cities on there. We've got road connections. We have

[01:34:10] We've got road connections. We have Everything's a bit kind of sickly. You

[01:34:12] Everything's a bit kind of sickly. You don't really want to go on vacation

[01:34:14] don't really want to go on vacation there with your mom or your kids

[01:34:17] there with your mom or your kids >> um

[01:34:18] >> um >> on your own then.

[01:34:18] >> on your own then. >> On your own. Yeah. Yeah.

[01:34:20] >> On your own. Yeah. Yeah. >> It's a solo trip.

[01:34:21] >> It's a solo trip. >> Yeah.

[01:34:21] >> Yeah. >> Um

[01:34:23] >> Um >> so, this is one one of our planet types.

[01:34:26] >> so, this is one one of our planet types. Our planets are are kind of mix and

[01:34:28] Our planets are are kind of mix and match. We we we've got what we call

[01:34:31] match. We we we've got what we call biomes um which is the overall terrain

[01:34:36] biomes um which is the overall terrain type. So we've got aid biomes, temperate

[01:34:39] type. So we've got aid biomes, temperate biome, ice biome, waste biome. Uh and

[01:34:42] biome, ice biome, waste biome. Uh and then we also have on top of the planet

[01:34:45] then we also have on top of the planet we have uh different kind of

[01:34:47] we have uh different kind of civilizational types. Okay.

[01:34:48] civilizational types. Okay. >> So yeah, this is a this is a hive

[01:34:50] >> So yeah, this is a this is a hive planet. So we can see the hive cities on

[01:34:52] planet. So we can see the hive cities on it.

[01:34:53] it. >> So obviously the intent is to have you

[01:34:54] >> So obviously the intent is to have you know like a a spectrum of of world types

[01:34:56] know like a a spectrum of of world types present, right? And obviously hives

[01:34:58] present, right? And obviously hives classically, you know, they've got those

[01:35:00] classically, you know, they've got those hive cities on them and and then the

[01:35:01] hive cities on them and and then the waste that they produce causes a bit of

[01:35:03] waste that they produce causes a bit of a problem for the rest of the planet,

[01:35:04] a problem for the rest of the planet, right? But then also we are going to be

[01:35:06] right? But then also we are going to be looking at like frontiers and civilized

[01:35:07] looking at like frontiers and civilized worlds, etc., which are also sort of

[01:35:09] worlds, etc., which are also sort of mainstay planet types that are within

[01:35:11] mainstay planet types that are within within the galaxy. So yeah, there's all

[01:35:12] within the galaxy. So yeah, there's all sorts of different uh planets with

[01:35:15] sorts of different uh planets with different purpose that the Imperium has

[01:35:17] different purpose that the Imperium has uh

[01:35:17] uh >> constructed. Uh sometimes lost, often

[01:35:21] >> constructed. Uh sometimes lost, often lost, sometimes forgotten, sometimes

[01:35:22] lost, sometimes forgotten, sometimes forgotten, sometimes forgotten. Um, you

[01:35:24] forgotten, sometimes forgotten. Um, you know, it takes a long time for that uh

[01:35:26] know, it takes a long time for that uh bureaucracy train to work. Um, but yeah,

[01:35:28] bureaucracy train to work. Um, but yeah, so representing all of that is is the is

[01:35:30] so representing all of that is is the is the goal here. And

[01:35:31] the goal here. And >> just for everybody watching the stream,

[01:35:33] >> just for everybody watching the stream, uh, you know, Dave is a designer, I'm an

[01:35:35] uh, you know, Dave is a designer, I'm an artist, you'll see me like talking about

[01:35:37] artist, you'll see me like talking about art non-stop. And um, that's my my

[01:35:42] art non-stop. And um, that's my my obsession.

[01:35:43] obsession. >> So, a question I have then that will

[01:35:45] >> So, a question I have then that will maybe hit both of you in in a different

[01:35:46] maybe hit both of you in in a different interpretation is um, what was the

[01:35:48] interpretation is um, what was the biggest challenge in trying to capture a

[01:35:50] biggest challenge in trying to capture a whole planet?

[01:35:51] whole planet? >> Yeah. So, I mean, it's it it's not just

[01:35:55] >> Yeah. So, I mean, it's it it's not just about capturing a planet. Um, because

[01:35:57] about capturing a planet. Um, because what what we're really trying to do here

[01:35:59] what what we're really trying to do here is

[01:36:02] is we're making a planet. We're making a

[01:36:04] we're making a planet. We're making a total war planet.

[01:36:05] total war planet. >> Yeah.

[01:36:06] >> Yeah. >> We're making a Warhammer 40,000 planets.

[01:36:08] >> We're making a Warhammer 40,000 planets. We have to get the confluence of all

[01:36:10] We have to get the confluence of all those different items. This isn't just

[01:36:12] those different items. This isn't just like planet Earth or Mars or whatever.

[01:36:15] like planet Earth or Mars or whatever. Um, so we really want to get the feeling

[01:36:18] Um, so we really want to get the feeling that you're playing playing a Total War

[01:36:20] that you're playing playing a Total War game that there's that familiarity when

[01:36:22] game that there's that familiarity when you're playing it.

[01:36:23] you're playing it. >> Also, there's all of the, you know, the

[01:36:26] >> Also, there's all of the, you know, the background story with with 40k that you

[01:36:27] background story with with 40k that you need to get in. So, our challenge really

[01:36:30] need to get in. So, our challenge really is is getting all those things. And

[01:36:31] is is getting all those things. And normally that's challenging enough for

[01:36:33] normally that's challenging enough for when we're doing doing that on a 2D map.

[01:36:35] when we're doing doing that on a 2D map. Yeah.

[01:36:35] Yeah. >> But now we are

[01:36:37] >> But now we are >> everything's getting wrapped around a

[01:36:38] >> everything's getting wrapped around a ball. Um so the um our but actually our

[01:36:45] ball. Um so the um our but actually our lives have been made kind of easy and a

[01:36:47] lives have been made kind of easy and a lot of our process is very similar to

[01:36:49] lot of our process is very similar to making the 2D maps because of our tool

[01:36:51] making the 2D maps because of our tool chain that we've developed. So the

[01:36:53] chain that we've developed. So the designers and the coders have have got a

[01:36:57] designers and the coders have have got a tool that allows us to place things

[01:36:58] tool that allows us to place things quite easily and we don't have to

[01:37:00] quite easily and we don't have to manually go in and do that.

[01:37:02] manually go in and do that. >> So we we promised we'd talk a little bit

[01:37:04] >> So we we promised we'd talk a little bit about scale here then. So I'll I'll ask

[01:37:06] about scale here then. So I'll I'll ask effectively the same question to you

[01:37:07] effectively the same question to you with a different flavor of it. Um, if

[01:37:10] with a different flavor of it. Um, if I'm a player,

[01:37:11] I'm a player, >> what is it like to try and capture a

[01:37:13] >> what is it like to try and capture a whole planet?

[01:37:14] whole planet? >> So, you're going to be fighting through

[01:37:16] >> So, you're going to be fighting through uh region to region basically on these

[01:37:18] uh region to region basically on these on these continents with the aim of

[01:37:20] on these continents with the aim of basically capturing like a key region or

[01:37:21] basically capturing like a key region or a key location within that. And across

[01:37:24] a key location within that. And across those uh conflicts, you're going to be

[01:37:25] those uh conflicts, you're going to be encountering all sorts of different

[01:37:27] encountering all sorts of different scale of of like of civilization and uh

[01:37:29] scale of of like of civilization and uh and uh what's the word? Uh like density

[01:37:33] and uh what's the word? Uh like density um of the maps, etc. So, it gives a

[01:37:35] um of the maps, etc. So, it gives a really cool opportunity for you to sort

[01:37:36] really cool opportunity for you to sort of encounter like more desolate

[01:37:38] of encounter like more desolate wasteland places like you can imagine

[01:37:39] wasteland places like you can imagine when you end up fighting on the on the

[01:37:41] when you end up fighting on the on the perimeters of these hive uh of these

[01:37:43] perimeters of these hive uh of these hives. You're going to have like these

[01:37:45] hives. You're going to have like these wasteland battles effectively that are

[01:37:46] wasteland battles effectively that are pretty much empty, right? Like some some

[01:37:48] pretty much empty, right? Like some some bits punctuating things, but largely

[01:37:50] bits punctuating things, but largely it's pretty desolate out there bar a few

[01:37:52] it's pretty desolate out there bar a few points of interest. And then of course

[01:37:53] points of interest. And then of course when you work your way towards and into

[01:37:55] when you work your way towards and into an actual hive, you're going to be

[01:37:56] an actual hive, you're going to be fighting these much more dense, you

[01:37:58] fighting these much more dense, you know, much more sort of like choke point

[01:38:00] know, much more sort of like choke point oriented battles. But we'll get into a

[01:38:02] oriented battles. But we'll get into a little bit of that soon, I'm sure. But

[01:38:04] little bit of that soon, I'm sure. But yeah,

[01:38:05] yeah, >> uh

[01:38:05] >> uh >> is it a great idea of then how we would

[01:38:07] >> is it a great idea of then how we would take a planet? How many planets would be

[01:38:08] take a planet? How many planets would be in a system?

[01:38:09] in a system? >> A number of planets. More than one. More

[01:38:12] >> A number of planets. More than one. More than one.

[01:38:13] than one. >> Yeah. Well,

[01:38:14] >> Yeah. Well, >> could it could be one?

[01:38:15] >> could it could be one? >> It could be one. It's possible. It's

[01:38:17] >> It could be one. It's possible. It's possible to be one, but that's again

[01:38:18] possible to be one, but that's again strength tool set.

[01:38:19] strength tool set. >> So, I would say it's going to be a

[01:38:20] >> So, I would say it's going to be a handful of planets. It's it's not going

[01:38:22] handful of planets. It's it's not going to be like dozens and dozens of planets

[01:38:24] to be like dozens and dozens of planets in in the system. So, it'll Yeah.

[01:38:26] in in the system. So, it'll Yeah. >> How many can you fit in your hand?

[01:38:29] >> How many can you fit in your hand? >> Fantastic. Then my last question on this

[01:38:31] >> Fantastic. Then my last question on this bit before we move on to the

[01:38:31] bit before we move on to the battlefields then um what are the next

[01:38:34] battlefields then um what are the next steps? So what they've seen here is is a

[01:38:36] steps? So what they've seen here is is a capture from a couple of weeks ago,

[01:38:37] capture from a couple of weeks ago, right?

[01:38:38] right? >> Um what are the next steps internally

[01:38:40] >> Um what are the next steps internally for this planet? Where do you go from

[01:38:41] for this planet? Where do you go from here?

[01:38:42] here? >> So um so this this planet we've we've

[01:38:45] >> So um so this this planet we've we've we're kind of done this planet in terms

[01:38:47] we're kind of done this planet in terms of all the content that we need to make.

[01:38:48] of all the content that we need to make. So um like the the prototype basic hive

[01:38:53] So um like the the prototype basic hive waste planet is done. We've got all the

[01:38:55] waste planet is done. We've got all the components now that that feed into our

[01:38:58] components now that that feed into our planet making system. So, we can make

[01:39:00] planet making system. So, we can make many many different um versions of this

[01:39:04] many many different um versions of this planet, infinite versions. Um we can

[01:39:07] planet, infinite versions. Um we can also mix this biome so we can have hive

[01:39:11] also mix this biome so we can have hive ice planets, hive h high varied planets,

[01:39:13] ice planets, hive h high varied planets, etc. So, we've been working through all

[01:39:16] etc. So, we've been working through all all of the different planet types. Yeah,

[01:39:19] all of the different planet types. Yeah, >> we are the team is essentially going to

[01:39:22] >> we are the team is essentially going to be done next week with all the planet

[01:39:24] be done next week with all the planet types. After that, we have um we have

[01:39:28] types. After that, we have um we have been developing the actual systems. So,

[01:39:31] been developing the actual systems. So, we have a pretty good um you can see in

[01:39:34] we have a pretty good um you can see in the background when I talk about the

[01:39:36] the background when I talk about the system, we're talking about the where

[01:39:38] system, we're talking about the where you know all the planets are living and

[01:39:39] you know all the planets are living and there's a star and there's all the the

[01:39:41] there's a star and there's all the the nebula and the backdrop. Um, so we have

[01:39:45] nebula and the backdrop. Um, so we have a pretty good basis for that already,

[01:39:47] a pretty good basis for that already, but we're going to spend the next month

[01:39:48] but we're going to spend the next month or so with the campaign art team

[01:39:51] or so with the campaign art team focusing on all that stuff.

[01:39:52] focusing on all that stuff. >> Fantastic. Then should we talk about

[01:39:54] >> Fantastic. Then should we talk about some battles?

[01:39:55] some battles? >> We should. Let's talk about battles.

[01:39:56] >> We should. Let's talk about battles. >> So we have we have three maps. Um, so we

[01:39:59] >> So we have we have three maps. Um, so we we revealed as part of our announced

[01:40:01] we revealed as part of our announced trailer, we had um a a hive map

[01:40:04] trailer, we had um a a hive map >> um which delta upper hive delta

[01:40:07] >> um which delta upper hive delta >> upper hive plate. That was so close. Um,

[01:40:10] >> upper hive plate. That was so close. Um, so upper hive plateau. Uh, and we did

[01:40:12] so upper hive plateau. Uh, and we did see the community kind of saying, "Oh,

[01:40:14] see the community kind of saying, "Oh, that's a lot. That's a lot of things on

[01:40:16] that's a lot. That's a lot of things on the map, right?" Um, and when we're

[01:40:18] the map, right?" Um, and when we're doing trailers and stuff, we do try and

[01:40:20] doing trailers and stuff, we do try and get the there's the most going on. But

[01:40:22] get the there's the most going on. But what I wanted to do in this stream is

[01:40:24] what I wanted to do in this stream is because we are we're talking to the

[01:40:25] because we are we're talking to the Total War community, right, is to show

[01:40:27] Total War community, right, is to show there's a variety there. What we don't

[01:40:29] there's a variety there. What we don't have, you spoke about like wastelands.

[01:40:30] have, you spoke about like wastelands. We don't have like the lowest density

[01:40:32] We don't have like the lowest density map here because those are those are a

[01:40:34] map here because those are those are a bit further in development uh or sorry

[01:40:36] bit further in development uh or sorry still to be developed in in that stage

[01:40:38] still to be developed in in that stage but we do have some medium lows and and

[01:40:41] but we do have some medium lows and and then the one

[01:40:41] then the one >> and there's only so much we can talk

[01:40:42] >> and there's only so much we can talk about in one swing. Right.

[01:40:44] about in one swing. Right. >> So so when I said earlier that we had

[01:40:45] >> So so when I said earlier that we had all the battle maps in the bag that

[01:40:47] all the battle maps in the bag that wasn't strictly two true we do have two

[01:40:50] wasn't strictly two true we do have two two additional maps that we're working

[01:40:51] two additional maps that we're working on um which are the lowest of low

[01:40:54] on um which are the lowest of low density.

[01:40:55] density. >> But look at that. That's exciting.

[01:40:57] >> But look at that. That's exciting. That's really exciting. So yeah. So, um,

[01:40:59] That's really exciting. So yeah. So, um, to speak of this a little bit, basically

[01:41:00] to speak of this a little bit, basically like, um, there's going to be a really,

[01:41:03] like, um, there's going to be a really, really wide variety of spaces that you

[01:41:04] really wide variety of spaces that you can fight in, um, in this game, right?

[01:41:06] can fight in, um, in this game, right? Like, uh, you're going to be able to

[01:41:08] Like, uh, you're going to be able to fight in much more dense environments

[01:41:09] fight in much more dense environments and much more sparse ones. This one is

[01:41:11] and much more sparse ones. This one is like

[01:41:12] like >> somewhere towards the bottom half of

[01:41:14] >> somewhere towards the bottom half of that sort of sparseness, right? Like you

[01:41:16] that sort of sparseness, right? Like you can see overall you've got enough space

[01:41:19] can see overall you've got enough space on one side there to have an entire

[01:41:21] on one side there to have an entire conflict, right? You can have two masked

[01:41:22] conflict, right? You can have two masked armies meet there, you know, 20 units at

[01:41:25] armies meet there, you know, 20 units at least between that, having a big

[01:41:26] least between that, having a big conflict on that side of the map. You

[01:41:28] conflict on that side of the map. You could also have it over here on the left

[01:41:29] could also have it over here on the left hand side and it will end up being a

[01:41:30] hand side and it will end up being a little bit more sort of like you know

[01:41:32] little bit more sort of like you know rat runny. Um but the aim is again that

[01:41:35] rat runny. Um but the aim is again that you you've got all of these different

[01:41:36] you you've got all of these different tactical options and then sort of

[01:41:38] tactical options and then sort of strategic elements that can come out of

[01:41:40] strategic elements that can come out of it. So one of the really big and

[01:41:41] it. So one of the really big and exciting things that we're doing here is

[01:41:42] exciting things that we're doing here is the destruction now is going to come

[01:41:44] the destruction now is going to come into play. Yeah. Right. So that forest

[01:41:47] into play. Yeah. Right. So that forest >> if you don't like it

[01:41:49] >> if you don't like it >> get rid you now have to keep it. Right.

[01:41:51] >> get rid you now have to keep it. Right. So you know if you find that pesky

[01:41:52] So you know if you find that pesky forest is getting in your way and you

[01:41:54] forest is getting in your way and you can't see around it then you can get rid

[01:41:55] can't see around it then you can get rid of that thing or you can use it to hide

[01:41:56] of that thing or you can use it to hide in. Right. classically use it to sneak

[01:41:58] in. Right. classically use it to sneak things around and move around. So,

[01:41:59] things around and move around. So, however you want to try and develop and

[01:42:01] however you want to try and develop and use your units for your strategy, um the

[01:42:03] use your units for your strategy, um the aim here is to sort of really open up

[01:42:04] aim here is to sort of really open up that tool kit for you. So, you can you

[01:42:06] that tool kit for you. So, you can you can do all sorts of really cool and

[01:42:07] can do all sorts of really cool and interesting stuff. And again, the

[01:42:09] interesting stuff. And again, the firepower is off the chart. So, when we

[01:42:10] firepower is off the chart. So, when we started looking at things like trees, we

[01:42:11] started looking at things like trees, we just went, "Well, they can't stay

[01:42:12] just went, "Well, they can't stay there."

[01:42:12] there." >> Yeah.

[01:42:15] >> So, the some of the caveats I'll give

[01:42:18] >> So, the some of the caveats I'll give for this as well cuz um I recorded this

[01:42:20] for this as well cuz um I recorded this with a debug camera, so I doubled up the

[01:42:22] with a debug camera, so I doubled up the height to go just cuz otherwise it would

[01:42:23] height to go just cuz otherwise it would take me so long to go all the way around

[01:42:25] take me so long to go all the way around the map. Um, there are some missing and

[01:42:27] the map. Um, there are some missing and unfinished elements. I think I recorded

[01:42:28] unfinished elements. I think I recorded this from a build that was two months

[01:42:30] this from a build that was two months old. Um, in one of the in the next clip

[01:42:32] old. Um, in one of the in the next clip you'll see there's a few low res

[01:42:34] you'll see there's a few low res versions of outfield buildings which

[01:42:35] versions of outfield buildings which have already been updated. But

[01:42:36] have already been updated. But otherwise, I think the main thing I'd

[01:42:38] otherwise, I think the main thing I'd point out is just uh yeah, it's a debug

[01:42:39] point out is just uh yeah, it's a debug camera. Uh, and I plonked down 20

[01:42:42] camera. Uh, and I plonked down 20 infantry guard. Um, just put them in the

[01:42:46] infantry guard. Um, just put them in the deployment. Same unit 20 of them.

[01:42:49] deployment. Same unit 20 of them. >> Um, infantry squad, sorry. Uh, so just

[01:42:50] >> Um, infantry squad, sorry. Uh, so just so they can see what that looks like in

[01:42:52] so they can see what that looks like in terms of how big these maps are.

[01:42:54] terms of how big these maps are. >> Yeah. Yeah. No, they're they're

[01:42:56] >> Yeah. Yeah. No, they're they're absolutely honking.

[01:42:59] absolutely honking. >> So, we do have a lot of maps that we're

[01:43:01] >> So, we do have a lot of maps that we're shipping with and and not not only that,

[01:43:04] shipping with and and not not only that, they're all quite switchable in terms of

[01:43:05] they're all quite switchable in terms of lighting and and biome and also start

[01:43:08] lighting and and biome and also start paws when you're playing different maps.

[01:43:11] paws when you're playing different maps. So,

[01:43:11] So, >> yeah,

[01:43:11] >> yeah, >> there's going to be a lot of options for

[01:43:13] >> there's going to be a lot of options for the player.

[01:43:14] the player. >> Yeah, for sure. Absolutely.

[01:43:15] >> Yeah, for sure. Absolutely. >> I want to see a ship get blown up and

[01:43:17] >> I want to see a ship get blown up and then we can move on.

[01:43:18] then we can move on. >> Here it comes. Here it comes.

[01:43:20] >> Here it comes. Here it comes. I think another point to make here um

[01:43:21] I think another point to make here um and I think I've said this before in

[01:43:22] and I think I've said this before in different forms is that you're you're

[01:43:24] different forms is that you're you're not always alone, right? Like again,

[01:43:25] not always alone, right? Like again, we're fighting on these planets, there

[01:43:26] we're fighting on these planets, there is a huge amount of conflict going

[01:43:28] is a huge amount of conflict going across the surface of the planet as

[01:43:29] across the surface of the planet as well, right? It's not it's not just

[01:43:31] well, right? It's not it's not just you're not just you there, right? Um so

[01:43:33] you're not just you there, right? Um so when you show up in these planets, oh,

[01:43:34] when you show up in these planets, oh, look at that.

[01:43:35] look at that. >> Look at that guy. Do you want to point

[01:43:36] >> Look at that guy. Do you want to point at your he'll come back? Maybe someone

[01:43:39] at your he'll come back? Maybe someone spotted him.

[01:43:39] spotted him. >> Okay, maybe someone spotted him. We're

[01:43:40] >> Okay, maybe someone spotted him. We're going to talk about it in a minute. But

[01:43:41] going to talk about it in a minute. But you're not alone, right? So, so when

[01:43:43] you're not alone, right? So, so when when you arrive on this planet, it might

[01:43:45] when you arrive on this planet, it might be depending on the campaign situation

[01:43:47] be depending on the campaign situation that you're actually going to be joining

[01:43:49] that you're actually going to be joining a fight that might be in conflict. That

[01:43:50] a fight that might be in conflict. That doesn't mean there's loads of stuff

[01:43:51] doesn't mean there's loads of stuff going on, but there will be like a

[01:43:53] going on, but there will be like a number of small skirmishes potentially

[01:43:55] number of small skirmishes potentially happening in the middle of the

[01:43:55] happening in the middle of the battlefield before you start. And

[01:43:57] battlefield before you start. And whether you decide to help or hinder

[01:43:58] whether you decide to help or hinder really is is down to you depending on

[01:44:00] really is is down to you depending on your your alignment, I guess. Um, and

[01:44:02] your your alignment, I guess. Um, and how much you how much you care about

[01:44:03] how much you how much you care about those poor poor guardsmen in their

[01:44:05] those poor poor guardsmen in their lives. Um, but you don't have to care.

[01:44:07] lives. Um, but you don't have to care. And that's the wonderful thing. Um, so,

[01:44:09] And that's the wonderful thing. Um, so, um,

[01:44:10] um, >> so this is this is the this is the map

[01:44:12] >> so this is this is the this is the map from the trailer. Um,

[01:44:14] from the trailer. Um, >> Upper Hive Plateau.

[01:44:15] >> Upper Hive Plateau. >> I I was trying to cuz I think the the

[01:44:17] >> I I was trying to cuz I think the the lighting is automatically set from a

[01:44:18] lighting is automatically set from a pool when you load into a map. I was

[01:44:20] pool when you load into a map. I was trying to match the lighting from the

[01:44:21] trying to match the lighting from the trailer, but I loaded in like six times

[01:44:22] trailer, but I loaded in like six times and I just gave up.

[01:44:24] and I just gave up. >> Yeah. I mean, we've got about 40

[01:44:25] >> Yeah. I mean, we've got about 40 different lighting setups, so you might

[01:44:26] different lighting setups, so you might be a while.

[01:44:28] be a while. >> Variety is key. But, um, I think like a

[01:44:30] >> Variety is key. But, um, I think like a thing we a thing we found really

[01:44:33] thing we a thing we found really interesting to develop with was this

[01:44:34] interesting to develop with was this this concept of like dealing with these

[01:44:36] this concept of like dealing with these intense spaces, right? because obviously

[01:44:38] intense spaces, right? because obviously there is there is a lot of complexity to

[01:44:41] there is there is a lot of complexity to building something that represents a

[01:44:43] building something that represents a hive world, right? And I think I think

[01:44:44] hive world, right? And I think I think the team have done an absolutely standup

[01:44:46] the team have done an absolutely standup job. I can't swear, can I? I probably I

[01:44:48] job. I can't swear, can I? I probably I really shouldn't swear. Wow, that's

[01:44:49] really shouldn't swear. Wow, that's that's hard. So, they did a really

[01:44:51] that's hard. So, they did a really brilliant job. Like a flipping brilliant

[01:44:54] brilliant job. Like a flipping brilliant job, you know? I really really uh they

[01:44:56] job, you know? I really really uh they smashed it out of the park in capturing

[01:44:57] smashed it out of the park in capturing that. One thing that we we found with

[01:44:59] that. One thing that we we found with this with this universe, right, is that

[01:45:01] this with this universe, right, is that uh everything is such an incredible

[01:45:03] uh everything is such an incredible scale, right, that that even these

[01:45:05] scale, right, that that even these intense spaces when you get down into

[01:45:07] intense spaces when you get down into actually looking at them are absolutely

[01:45:09] actually looking at them are absolutely huge, right? There are these there are

[01:45:10] huge, right? There are these there are these massive areas that you can conduct

[01:45:12] these massive areas that you can conduct combat within, right? So even when

[01:45:15] combat within, right? So even when you're dealing with these intense

[01:45:16] you're dealing with these intense spaces, often actually the the the

[01:45:18] spaces, often actually the the the spaces you can work through uh are still

[01:45:20] spaces you can work through uh are still pretty sizable, right? Like if you there

[01:45:22] pretty sizable, right? Like if you there was a moment a little while ago, but you

[01:45:24] was a moment a little while ago, but you trying to point at one down there just

[01:45:26] trying to point at one down there just down below the camera. Turn the camera

[01:45:27] down below the camera. Turn the camera down. Come on. Yeah, come on, Josh. You

[01:45:29] down. Come on. Yeah, come on, Josh. You know, like you you can fit like a a

[01:45:31] know, like you you can fit like a a sizable army in a lot of these spaces.

[01:45:33] sizable army in a lot of these spaces. And then in many of those spaces where

[01:45:34] And then in many of those spaces where things do get tight, there are

[01:45:36] things do get tight, there are opportunities to remove buildings and

[01:45:37] opportunities to remove buildings and and sort of make it a little bit bigger

[01:45:39] and sort of make it a little bit bigger if that's your play style. If you've got

[01:45:40] if that's your play style. If you've got an army that really values line of

[01:45:43] an army that really values line of sight,

[01:45:43] sight, >> then that that can really really help

[01:45:45] >> then that that can really really help you there because I don't want those.

[01:45:46] you there because I don't want those. Get rid of them.

[01:45:47] Get rid of them. >> And I think that's been the biggest

[01:45:48] >> And I think that's been the biggest mental shift in playing is

[01:45:51] mental shift in playing is >> dense uh dense maps in in other Total

[01:45:53] >> dense uh dense maps in in other Total War games. It's well these are all

[01:45:54] War games. It's well these are all obstacles I am forced to work around the

[01:45:57] obstacles I am forced to work around the whole time. But a lot of these buildings

[01:45:59] whole time. But a lot of these buildings I can get rid of. I can make this a

[01:46:00] I can get rid of. I can make this a lower density map if I want. If I want a

[01:46:03] lower density map if I want. If I want a fight on a lower density map, right?

[01:46:04] fight on a lower density map, right? >> Yeah.

[01:46:04] >> Yeah. >> Oh, we also have some amazing effects

[01:46:06] >> Oh, we also have some amazing effects with bombardments.

[01:46:07] with bombardments. >> We do. Yeah. Yeah. And again, you got

[01:46:09] >> We do. Yeah. Yeah. And again, you got So, you got these really powerful tools,

[01:46:10] So, you got these really powerful tools, right, to be able to sort of like blow

[01:46:12] right, to be able to sort of like blow apart key parts of the battlefield.

[01:46:14] apart key parts of the battlefield. Being completely clear, not absolutely

[01:46:15] Being completely clear, not absolutely everything is destructible, right? we've

[01:46:17] everything is destructible, right? we've kept it to areas where it it really

[01:46:19] kept it to areas where it it really works and makes sense and it feels like

[01:46:21] works and makes sense and it feels like it can really sort of add to add to that

[01:46:23] it can really sort of add to add to that depth. But I mean another big part of it

[01:46:25] depth. But I mean another big part of it is uh is these cover zones, right? Which

[01:46:26] is uh is these cover zones, right? Which um as we come back around maybe we'll

[01:46:28] um as we come back around maybe we'll we'll get to point out um but uh these

[01:46:31] we'll get to point out um but uh these cover zones because again we are we are

[01:46:32] cover zones because again we are we are dealing with a universe is full of uh

[01:46:36] dealing with a universe is full of uh really powerful but flatfiring weapons,

[01:46:38] really powerful but flatfiring weapons, right? And so cover becomes incredibly

[01:46:39] right? And so cover becomes incredibly incredibly important. Um, so a part of

[01:46:42] incredibly important. Um, so a part of the sort of the the the tactical

[01:46:45] the sort of the the the tactical the tactical tapestry um

[01:46:48] the tactical tapestry um we're seeing like a really big cover

[01:46:49] we're seeing like a really big cover zone right down there bottom left.

[01:46:51] zone right down there bottom left. >> Yeah, that's where my yard.

[01:46:52] >> Yeah, that's where my yard. >> Yeah, exactly. But but it it really can,

[01:46:54] >> Yeah, exactly. But but it it really can, you know, help the survivability of your

[01:46:55] you know, help the survivability of your of your weaker units. And something that

[01:46:57] of your weaker units. And something that we really wanted to to capture here is

[01:46:59] we really wanted to to capture here is that, you know, cover really really does

[01:47:01] that, you know, cover really really does matter. Um when you're when you've got

[01:47:02] matter. Um when you're when you've got fragile units, the fleshy poor humans

[01:47:04] fragile units, the fleshy poor humans that, you know, can't take a huge amount

[01:47:06] that, you know, can't take a huge amount of punches or particularly get hit by

[01:47:08] of punches or particularly get hit by bolt rounds, right?

[01:47:10] bolt rounds, right? They need somewhere that that gives them

[01:47:11] They need somewhere that that gives them a bit of rest. Um

[01:47:12] a bit of rest. Um >> it's gonna it's about Here we go. If

[01:47:14] >> it's gonna it's about Here we go. If they spot him on the left

[01:47:16] they spot him on the left >> there,

[01:47:17] >> there, >> middle left. There he is. He's waving.

[01:47:18] >> middle left. There he is. He's waving. >> Oh, yeah. There's a little there. So,

[01:47:20] >> Oh, yeah. There's a little there. So, sometimes people stand on ruins. That's

[01:47:21] sometimes people stand on ruins. That's neat. But, um but anyway, let's let's

[01:47:23] neat. But, um but anyway, let's let's not let's not worry too much now. Um so,

[01:47:25] not let's not worry too much now. Um so, um but yeah, you can end up in these,

[01:47:27] um but yeah, you can end up in these, you know, cover to cover fights, right?

[01:47:28] you know, cover to cover fights, right? And at that point, it's it's about what

[01:47:30] And at that point, it's it's about what tools do I have available to me? What

[01:47:31] tools do I have available to me? What can I unstick this situation with? And

[01:47:33] can I unstick this situation with? And of course, you got so many toys here,

[01:47:35] of course, you got so many toys here, right? You've got units that can jump

[01:47:36] right? You've got units that can jump over things with jetpacks and land and

[01:47:38] over things with jetpacks and land and get into a melee because melee is a

[01:47:40] get into a melee because melee is a great way to unstick a cover, but you

[01:47:42] great way to unstick a cover, but you also have

[01:47:42] also have >> a building that's next to them and drop

[01:47:44] >> a building that's next to them and drop it on top.

[01:47:44] it on top. >> Drop it on them. Yeah, absolutely. Um

[01:47:46] >> Drop it on them. Yeah, absolutely. Um yeah, you you've got these wild

[01:47:48] yeah, you you've got these wild bombardments if you positioned or have

[01:47:49] bombardments if you positioned or have your fleet, you know, in orbit nearby

[01:47:51] your fleet, you know, in orbit nearby you. Part of that whole tactical and

[01:47:54] you. Part of that whole tactical and strategic spaces is stitching together

[01:47:55] strategic spaces is stitching together the campaign and the battle so that

[01:47:57] the campaign and the battle so that having that fleet present with the right

[01:47:59] having that fleet present with the right things on it, with the right

[01:48:00] things on it, with the right bombardments, with the right assortment

[01:48:01] bombardments, with the right assortment of armorament can really, really help

[01:48:03] of armorament can really, really help your battle. So if you've loaded it up

[01:48:04] your battle. So if you've loaded it up with a macro cannon and you've got a

[01:48:06] with a macro cannon and you've got a bunch of really angry space marines

[01:48:08] bunch of really angry space marines ready to jump down, they can appear

[01:48:10] ready to jump down, they can appear exactly where you don't well the enemy

[01:48:12] exactly where you don't well the enemy doesn't want them, right? So there's the

[01:48:14] doesn't want them, right? So there's the really really powerful and cool tools to

[01:48:15] really really powerful and cool tools to sort of like play with once you start to

[01:48:16] sort of like play with once you start to get into into this space. But cool, it

[01:48:19] get into into this space. But cool, it looks pretty, doesn't it?

[01:48:21] looks pretty, doesn't it? >> I'll ask I don't have to say anything.

[01:48:23] >> I'll ask I don't have to say anything. Everybody's just looking at it.

[01:48:25] Everybody's just looking at it. >> They can't even hear a word you're

[01:48:26] >> They can't even hear a word you're saying.

[01:48:27] saying. >> No listening.

[01:48:29] >> No listening. >> Just before we move off this one then, I

[01:48:30] >> Just before we move off this one then, I wanted to ask you about deployment

[01:48:31] wanted to ask you about deployment zones. M

[01:48:33] zones. M >> um so what's different about deployment

[01:48:34] >> um so what's different about deployment zones here?

[01:48:35] zones here? >> What's different about deployment? Oh

[01:48:36] >> What's different about deployment? Oh yes. Yeah. What is different? Um so um

[01:48:41] yes. Yeah. What is different? Um so um we we want to make sure we have uh I

[01:48:44] we we want to make sure we have uh I guess as many varied ways to to play

[01:48:46] guess as many varied ways to to play these maps as possible, right? And we we

[01:48:48] these maps as possible, right? And we we have done tricks like this in the past.

[01:48:49] have done tricks like this in the past. We are leaning into it. Um so so with

[01:48:51] We are leaning into it. Um so so with this map, you can fight it uh north to

[01:48:53] this map, you can fight it uh north to south effectively. So like from that

[01:48:55] south effectively. So like from that direction, you can also fight it east to

[01:48:56] direction, you can also fight it east to west. So you can have that deployment on

[01:48:58] west. So you can have that deployment on a different basically axis. Um and we

[01:49:00] a different basically axis. Um and we also are going to have um assault

[01:49:01] also are going to have um assault battles, right, which have these sort of

[01:49:03] battles, right, which have these sort of more entrenched positions that you're

[01:49:04] more entrenched positions that you're fighting against. And at that point, you

[01:49:05] fighting against. And at that point, you might be defending sort of halfway out

[01:49:07] might be defending sort of halfway out into into that map, for example. So, as

[01:49:09] into into that map, for example. So, as a defender, you might be sort of halfway

[01:49:10] a defender, you might be sort of halfway in. And we have all of these different

[01:49:12] in. And we have all of these different sort of ways and configurations of

[01:49:13] sort of ways and configurations of making sure that the the experience does

[01:49:15] making sure that the the experience does stay fresh on these maps, of course, you

[01:49:17] stay fresh on these maps, of course, you know, um keeping it fresh and and giving

[01:49:19] know, um keeping it fresh and and giving that variety just is is super super fun.

[01:49:21] that variety just is is super super fun. So,

[01:49:21] So, >> and speaking of variety, so we've seen

[01:49:22] >> and speaking of variety, so we've seen an ice map, we've seen this is what's

[01:49:24] an ice map, we've seen this is what's the biome for this one? Is it waste?

[01:49:26] the biome for this one? Is it waste? >> That will be a waste. Yeah. Yeah. And

[01:49:28] >> That will be a waste. Yeah. Yeah. And what we'll show as well uh is

[01:49:31] what we'll show as well uh is >> I think one of your favorites.

[01:49:33] >> I think one of your favorites. >> This is an arid map. Uh so this isn't an

[01:49:35] >> This is an arid map. Uh so this isn't an arid map, right? This is a map with arid

[01:49:38] arid map, right? This is a map with arid on it.

[01:49:39] on it. >> That's right. Yeah.

[01:49:39] >> That's right. Yeah. >> So you could play this.

[01:49:40] >> So you could play this. >> So this could be all green.

[01:49:41] >> So this could be all green. >> Yeah. It could be us.

[01:49:43] >> Yeah. It could be us. >> It could be allice. Yeah.

[01:49:44] >> It could be allice. Yeah. >> Or it could be all gunk.

[01:49:46] >> Or it could be all gunk. >> Gunk map.

[01:49:47] >> Gunk map. >> So that's how this variety is really

[01:49:49] >> So that's how this variety is really getting layered on. Yeah, you fight on

[01:49:50] getting layered on. Yeah, you fight on the same map twice, but one time you're

[01:49:52] the same map twice, but one time you're fighting on on this in an arid in this

[01:49:54] fighting on on this in an arid in this deployment and the second time it's the

[01:49:56] deployment and the second time it's the opposite deployments and you're on ice.

[01:49:57] opposite deployments and you're on ice. >> Yep. Absolutely. Put it on ice. Don't

[01:49:59] >> Yep. Absolutely. Put it on ice. Don't put on ice. We we are we are definitely

[01:50:01] put on ice. We we are we are definitely too hot to be put on ice. Um but yeah.

[01:50:03] too hot to be put on ice. Um but yeah. Yeah. And uh and again I think

[01:50:04] Yeah. And uh and again I think conceptually I just absolutely love this

[01:50:06] conceptually I just absolutely love this map. I think I think it's really really

[01:50:07] map. I think I think it's really really really cool. Um yeah, it really reminds

[01:50:10] really cool. Um yeah, it really reminds me of like the the texture paints that

[01:50:11] me of like the the texture paints that you get to sort of stick on your models,

[01:50:12] you get to sort of stick on your models, you know, using your your Martian iron

[01:50:14] you know, using your your Martian iron crust and all that sort of stuff. um uh

[01:50:17] crust and all that sort of stuff. um uh is uh it brings back memories basically.

[01:50:19] is uh it brings back memories basically. But yeah. Yeah. And again this would

[01:50:21] But yeah. Yeah. And again this would probably speak of like like a frontier

[01:50:22] probably speak of like like a frontier world, right? So somewhere where like

[01:50:24] world, right? So somewhere where like things are much more desolate where the

[01:50:26] things are much more desolate where the where civilization that has been built

[01:50:27] where civilization that has been built up is kind of like almost stuck to the

[01:50:29] up is kind of like almost stuck to the vestigages of like crashed vessels and

[01:50:31] vestigages of like crashed vessels and whatever the Imperium has slammed down

[01:50:33] whatever the Imperium has slammed down to sort of bunker up around. Um and you

[01:50:35] to sort of bunker up around. Um and you get these really cool and interesting uh

[01:50:37] get these really cool and interesting uh uh spaces to fight in. And again sort of

[01:50:39] uh spaces to fight in. And again sort of looking at those sort of like ledges

[01:50:40] looking at those sort of like ledges that you can fire down from again with

[01:50:42] that you can fire down from again with these flat firing, you know, missiles.

[01:50:44] these flat firing, you know, missiles. uh the the the positional play really

[01:50:47] uh the the the positional play really really does matter a lot. Like so being

[01:50:48] really does matter a lot. Like so being able to build up multiple ranks of fire

[01:50:50] able to build up multiple ranks of fire from, you know, like behind you, in

[01:50:52] from, you know, like behind you, in front of you, to the side, you're

[01:50:53] front of you, to the side, you're flanking with your missiles, etc. Like

[01:50:56] flanking with your missiles, etc. Like that is all an important part of that

[01:50:57] that is all an important part of that space. So making sure that we have that

[01:50:59] space. So making sure that we have that in the environment. Um yeah, is is super

[01:51:01] in the environment. Um yeah, is is super super key.

[01:51:01] super key. >> And doesn't it look good?

[01:51:02] >> And doesn't it look good? >> And doesn't it look lovely? I really I

[01:51:04] >> And doesn't it look lovely? I really I really like the big crash ship. The big

[01:51:06] really like the big crash ship. The big crash ship is a really good part of the

[01:51:07] crash ship is a really good part of the map. Um

[01:51:09] map. Um >> Yeah.

[01:51:09] >> Yeah. >> Yeah. But we do we do have just to labor

[01:51:12] >> Yeah. But we do we do have just to labor it. We we do have the the the flat map,

[01:51:14] it. We we do have the the the flat map, right? We have we have uh the the very

[01:51:16] right? We have we have uh the the very very sort of like desolate empty ones

[01:51:18] very sort of like desolate empty ones too. Um you know we all love them and

[01:51:20] too. Um you know we all love them and they all fit and that's the brilliant

[01:51:22] they all fit and that's the brilliant thing is you just get such an amazing

[01:51:23] thing is you just get such an amazing spectrum of different spaces that you

[01:51:25] spectrum of different spaces that you can end up fighting in.

[01:51:26] can end up fighting in. >> This is this is actually like

[01:51:27] >> This is this is actually like structurally a classic Total War map

[01:51:30] structurally a classic Total War map type basically if you look at you know

[01:51:32] type basically if you look at you know it's a divide into with a few like you

[01:51:35] it's a divide into with a few like you know passion points.

[01:51:36] know passion points. >> Yeah. Absolutely. Yeah.

[01:51:38] >> Yeah. Absolutely. Yeah. >> Fantastic. Well, I only have one more

[01:51:41] >> Fantastic. Well, I only have one more question for you and I think I'm

[01:51:42] question for you and I think I'm answering it. Um, because I am gonna ask

[01:51:44] answering it. Um, because I am gonna ask you when will we hear from you next. Uh,

[01:51:46] you when will we hear from you next. Uh, but you are you're very busy making the

[01:51:48] but you are you're very busy making the game. So, I think I know the answer to

[01:51:50] game. So, I think I know the answer to to this. Uh, which is we have a few.

[01:51:54] to this. Uh, which is we have a few. >> You think I think um we've got a few few

[01:51:56] >> You think I think um we've got a few few things planned uh at the moment of when

[01:51:58] things planned uh at the moment of when we would when we're going to show more

[01:51:59] we would when we're going to show more of of Total Warhammer 40,000. Um, we're

[01:52:02] of of Total Warhammer 40,000. Um, we're still working on exactly which is going

[01:52:04] still working on exactly which is going to come out first. Uh so regardless of

[01:52:06] to come out first. Uh so regardless of which it is by the end of June you will

[01:52:08] which it is by the end of June you will have heard more about Total and seen

[01:52:10] have heard more about Total and seen more not just heard.

[01:52:11] more not just heard. >> That's good. You'll hear more about

[01:52:13] >> That's good. You'll hear more about >> probably from us too

[01:52:15] >> probably from us too >> probably can't get you away. Um all

[01:52:17] >> probably can't get you away. Um all right well thank you very much. I'm

[01:52:18] right well thank you very much. I'm going to stick us onto a summary screen

[01:52:21] going to stick us onto a summary screen so you are free to to sprint out but

[01:52:22] so you are free to to sprint out but thank you so much for coming on. Really

[01:52:24] thank you so much for coming on. Really appreciate and thank you everyone in the

[01:52:26] appreciate and thank you everyone in the chat for for saying thanks to them. All

[01:52:27] chat for for saying thanks to them. All right we have one more section and you

[01:52:30] right we have one more section and you are you're free to scuaddle. Um, we have

[01:52:34] are you're free to scuaddle. Um, we have one more section uh and that is our

[01:52:36] one more section uh and that is our community inbox. So, we had a really

[01:52:38] community inbox. So, we had a really great reaction to our community

[01:52:41] great reaction to our community community inbox last time. We had it its

[01:52:42] community inbox last time. We had it its own separate stream. Uh, we found that

[01:52:44] own separate stream. Uh, we found that you guys asked a lot of very specific

[01:52:48] you guys asked a lot of very specific game questions and uh and that is

[01:52:50] game questions and uh and that is actually part of what inspired doing the

[01:52:53] actually part of what inspired doing the show and tell. Um, let me reveal. There

[01:52:57] show and tell. Um, let me reveal. There we go. There it is. Uh, you're the only

[01:52:58] we go. There it is. Uh, you're the only one I forgot to put a name tag on as

[01:53:00] one I forgot to put a name tag on as well, so you

[01:53:01] well, so you >> I'm nobody. But yeah, the we had so many

[01:53:04] >> I'm nobody. But yeah, the we had so many questions about specific game stuff and

[01:53:05] questions about specific game stuff and we we we put them all to you in a bit of

[01:53:07] we we we put them all to you in a bit of a gauntlet. Um we thought this this

[01:53:09] a gauntlet. Um we thought this this format's a bit nicer because then the

[01:53:11] format's a bit nicer because then the game teams can answer all of the game

[01:53:13] game teams can answer all of the game questions and to you we can pose more of

[01:53:14] questions and to you we can pose more of the kind of franchise level questions.

[01:53:16] the kind of franchise level questions. >> So welcome back.

[01:53:18] >> So welcome back. >> Thanks. Glad to be here.

[01:53:19] >> Thanks. Glad to be here. >> Two three months since you last here.

[01:53:22] >> Two three months since you last here. >> Um

[01:53:23] >> Um >> so we've trolled through your your inbox

[01:53:25] >> so we've trolled through your your inbox again of uh of people emailing in. Um

[01:53:28] again of uh of people emailing in. Um there were a lot of emails. There were

[01:53:29] there were a lot of emails. There were when we did the announcement of the

[01:53:30] when we did the announcement of the stream then a lot more emails.

[01:53:33] stream then a lot more emails. >> Yeah, you guys blew me up. I just kept

[01:53:35] >> Yeah, you guys blew me up. I just kept getting alerts for like three solid

[01:53:36] getting alerts for like three solid days.

[01:53:37] days. >> Exactly. So, we uh we have we have

[01:53:39] >> Exactly. So, we uh we have we have enough in the in the bank for another

[01:53:40] enough in the in the bank for another one of these in the future. Um we're

[01:53:42] one of these in the future. Um we're going to ask just a few questions

[01:53:43] going to ask just a few questions because we are we're relatively short on

[01:53:45] because we are we're relatively short on time, but uh there were some questions

[01:53:46] time, but uh there were some questions we saw real trends on. So, for those who

[01:53:48] we saw real trends on. So, for those who don't know you, because I don't have a

[01:53:49] don't know you, because I don't have a name tag for you, uh who are you?

[01:53:52] name tag for you, uh who are you? >> I'm Roger. I am the uh vice president

[01:53:54] >> I'm Roger. I am the uh vice president for Total War. Big silly title. Ignore

[01:53:57] for Total War. Big silly title. Ignore it. I am nobody. be everybody that

[01:53:59] it. I am nobody. be everybody that you've seen so far, they're they're the

[01:54:00] you've seen so far, they're they're the real hard workers. They're the ones that

[01:54:03] real hard workers. They're the ones that make things go.

[01:54:04] make things go. >> So, we're gonna put the the harder

[01:54:05] >> So, we're gonna put the the harder questions to you then.

[01:54:06] questions to you then. >> That's fine. That's fine.

[01:54:07] >> That's fine. That's fine. >> Um, so we've got, I think, six questions

[01:54:10] >> Um, so we've got, I think, six questions to run through. Uh, and the the first of

[01:54:12] to run through. Uh, and the the first of those is I saw in the emails you get a

[01:54:15] those is I saw in the emails you get a lot of suggestions on AI,

[01:54:17] lot of suggestions on AI, >> either why don't you just do this or um

[01:54:19] >> either why don't you just do this or um or or how can't you do that? Um, so what

[01:54:22] or or how can't you do that? Um, so what is the biggest challenge for improving

[01:54:23] is the biggest challenge for improving AI?

[01:54:24] AI? >> Yeah. So, I I have I have answers for

[01:54:27] >> Yeah. So, I I have I have answers for this, but I know that as soon as I leave

[01:54:29] this, but I know that as soon as I leave here, all the AI programmers and

[01:54:30] here, all the AI programmers and designers will find me and potentially

[01:54:33] designers will find me and potentially punch me. Um, AI is lots of various

[01:54:36] punch me. Um, AI is lots of various challenges. For one, um, our game is

[01:54:39] challenges. For one, um, our game is heavily based in simulation. And so, the

[01:54:41] heavily based in simulation. And so, the AI has to do stuff that the players

[01:54:44] AI has to do stuff that the players could also do. Uh, and therefore, our AI

[01:54:47] could also do. Uh, and therefore, our AI has to be really dynamic. Again we have

[01:54:49] has to be really dynamic. Again we have like PhD level people who are um doing

[01:54:53] like PhD level people who are um doing the architecture of our AI in order to

[01:54:56] the architecture of our AI in order to make it smart. But the other aspect of

[01:54:59] make it smart. But the other aspect of AI is that uh an all knowing allseeing

[01:55:04] AI is that uh an all knowing allseeing alloing AI is not actually fun. Uh in

[01:55:08] alloing AI is not actually fun. Uh in order for the game to be fun it needs to

[01:55:10] order for the game to be fun it needs to be both challengeable

[01:55:12] be both challengeable challenging and and winnable like there

[01:55:15] challenging and and winnable like there has to be the hope of doing it. and and

[01:55:17] has to be the hope of doing it. and and an AI theoretically can see everything.

[01:55:20] an AI theoretically can see everything. So, um getting the balance between those

[01:55:23] So, um getting the balance between those two things is very very tough. I'd say

[01:55:24] two things is very very tough. I'd say that the architecting and the the the

[01:55:27] that the architecting and the the the designing of the behaviors and those

[01:55:29] designing of the behaviors and those things are probably the most challenging

[01:55:30] things are probably the most challenging bit. But then there comes the design

[01:55:32] bit. But then there comes the design part which is how do you make the eye

[01:55:34] part which is how do you make the eye itself feel good and then how do you

[01:55:36] itself feel good and then how do you make it feel good for as many people as

[01:55:38] make it feel good for as many people as possible. Um, I think I think uh, you

[01:55:42] possible. Um, I think I think uh, you know, it'll be nice hopefully in in the

[01:55:44] know, it'll be nice hopefully in in the future that we have various settings in

[01:55:46] future that we have various settings in the game that allow players to take more

[01:55:48] the game that allow players to take more control over the behaviors they want to

[01:55:49] control over the behaviors they want to see from the AI. I think a lot of

[01:55:51] see from the AI. I think a lot of people, many people when they talk send

[01:55:54] people, many people when they talk send me questions about AI, it's about it's

[01:55:55] me questions about AI, it's about it's not hard enough.

[01:55:56] not hard enough. >> Yeah.

[01:55:57] >> Yeah. >> Um,

[01:55:58] >> Um, >> and they don't want us to just like, you

[01:56:01] >> and they don't want us to just like, you know, raise HP and raise

[01:56:03] know, raise HP and raise >> They want it to feel smart.

[01:56:04] >> They want it to feel smart. >> They want it to feel smart. So, um,

[01:56:06] >> They want it to feel smart. So, um, hopefully in the future we'll be able to

[01:56:07] hopefully in the future we'll be able to implement more clever things like that.

[01:56:09] implement more clever things like that. >> Yeah, we did speak about in the

[01:56:10] >> Yeah, we did speak about in the Warhammer 3 section, uh, an update that

[01:56:12] Warhammer 3 section, uh, an update that will be coming in in 8.1, which is a new

[01:56:15] will be coming in in 8.1, which is a new a way of priorities changing. So, all of

[01:56:18] a way of priorities changing. So, all of that kind of stuff helps when it's

[01:56:20] that kind of stuff helps when it's layered on.

[01:56:20] layered on. >> Um,

[01:56:21] >> Um, >> I should have started with this question

[01:56:22] >> I should have started with this question because it's super relevant to the

[01:56:24] because it's super relevant to the actual stream we just did, uh, which is,

[01:56:27] actual stream we just did, uh, which is, does working on multiple projects reduce

[01:56:29] does working on multiple projects reduce focus? Why don't we just have everyone

[01:56:30] focus? Why don't we just have everyone in the building working on the same

[01:56:32] in the building working on the same thing?

[01:56:33] thing? >> Well, let's see. Um

[01:56:36] >> Well, let's see. Um it doesn't reduce well it's it's that's

[01:56:39] it doesn't reduce well it's it's that's a nuance question. Yeah.

[01:56:40] a nuance question. Yeah. >> So it reduces focus for me because I

[01:56:43] >> So it reduces focus for me because I have to be everywhere at once. We do

[01:56:46] have to be everywhere at once. We do have people who are dedicated to various

[01:56:48] have people who are dedicated to various projects. The way the games are made is

[01:56:50] projects. The way the games are made is that games are in various levels of

[01:56:52] that games are in various levels of production. And so you don't necessarily

[01:56:54] production. And so you don't necessarily need the same people at the beginning as

[01:56:56] need the same people at the beginning as you do in the middle of production or

[01:56:58] you do in the middle of production or near the end. and that we need to also

[01:57:00] near the end. and that we need to also move everyone um uh we also you know so

[01:57:03] move everyone um uh we also you know so we have the ability to move people

[01:57:04] we have the ability to move people around helps making make our production

[01:57:06] around helps making make our production more efficient. Also if we were just a

[01:57:09] more efficient. Also if we were just a 100%

[01:57:10] 100% staff a complete team who could build a

[01:57:13] staff a complete team who could build a thing end to end what you would have is

[01:57:15] thing end to end what you would have is that you may have places for no one

[01:57:19] that you may have places for no one >> nowhere to go. They're just sitting

[01:57:20] >> nowhere to go. They're just sitting there not being able to do work. Um, so

[01:57:22] there not being able to do work. Um, so we have to find that balance between

[01:57:24] we have to find that balance between making sure we have the right number of

[01:57:26] making sure we have the right number of employees in the building who can always

[01:57:27] employees in the building who can always be working and be productive and also

[01:57:30] be working and be productive and also not be wasteful and also have enough

[01:57:32] not be wasteful and also have enough projects going at once that we can kind

[01:57:34] projects going at once that we can kind of, you know, release game over game

[01:57:35] of, you know, release game over game over game. Um, uh, you know, I it's it's

[01:57:40] over game. Um, uh, you know, I it's it's the intent that we we're trying to

[01:57:42] the intent that we we're trying to release a game, you know, every several

[01:57:43] release a game, you know, every several years. You know, that's that's the the

[01:57:45] years. You know, that's that's the the desire for the business. Of course, it

[01:57:47] desire for the business. Of course, it has to be good first. So the the bottom

[01:57:50] has to be good first. So the the bottom line is it's it's not a loss of focus.

[01:57:54] line is it's it's not a loss of focus. It's a strategic decision.

[01:57:55] It's a strategic decision. >> Y

[01:57:56] >> Y >> uh to manage our manage our people

[01:57:58] >> uh to manage our manage our people >> that is um I I can see people as well.

[01:58:01] >> that is um I I can see people as well. They are understand that I've maybe just

[01:58:03] They are understand that I've maybe just given all of the hard ball questions to

[01:58:04] given all of the hard ball questions to you and everyone else got how you doing

[01:58:06] you and everyone else got how you doing and you're getting why are you putting

[01:58:08] and you're getting why are you putting people on different projects. Uh so the

[01:58:10] people on different projects. Uh so the next question is something that actually

[01:58:11] next question is something that actually I think a lot of our our player base

[01:58:13] I think a lot of our our player base will relate to because they themselves

[01:58:15] will relate to because they themselves have had to go through it. Um, what's

[01:58:17] have had to go through it. Um, what's the biggest hurdle in getting a new

[01:58:19] the biggest hurdle in getting a new player into Total War?

[01:58:21] player into Total War? >> Uh, so our game is really hard the

[01:58:23] >> Uh, so our game is really hard the strategy games in general, but our game

[01:58:25] strategy games in general, but our game is really hard to talk about. It's not

[01:58:27] is really hard to talk about. It's not it's if you if you take if you play a

[01:58:29] it's if you if you take if you play a shooter like Call of Duty or something,

[01:58:31] shooter like Call of Duty or something, it's like well it's the conceptually for

[01:58:33] it's like well it's the conceptually for people it's easy. You just pick up a

[01:58:34] people it's easy. You just pick up a gun, you point it, you fire.

[01:58:36] gun, you point it, you fire. >> Um, our game has depth and complexity

[01:58:39] >> Um, our game has depth and complexity and nuance. And a lot of the joy that

[01:58:42] and nuance. And a lot of the joy that you get from playing a strategy game,

[01:58:44] you get from playing a strategy game, particularly Total War, is sort of the

[01:58:46] particularly Total War, is sort of the many many hours you play spend and spend

[01:58:49] many many hours you play spend and spend time like manipulating uh your game in

[01:58:52] time like manipulating uh your game in order to appeal to the things that

[01:58:54] order to appeal to the things that you're interested in. And getting people

[01:58:56] you're interested in. And getting people through that hurdle is is a big step.

[01:59:00] through that hurdle is is a big step. So, I mean, to be fair, I think we've

[01:59:02] So, I mean, to be fair, I think we've not done a very good job with our our

[01:59:04] not done a very good job with our our onboarding. I mean, we've tried. I think

[01:59:05] onboarding. I mean, we've tried. I think the prologue um is probably our best

[01:59:07] the prologue um is probably our best effort uh for Warhammer 3, but um you

[01:59:12] effort uh for Warhammer 3, but um you know the the secret the the sort of in

[01:59:14] know the the secret the the sort of in the industry the jargon for for games is

[01:59:17] the industry the jargon for for games is um easy to play hard to master

[01:59:19] um easy to play hard to master >> and we just don't have the easy to play

[01:59:21] >> and we just don't have the easy to play part quite right. So we need to get that

[01:59:24] part quite right. So we need to get that part better. And then I think you know I

[01:59:28] part better. And then I think you know I I do think there are many many people

[01:59:29] I do think there are many many people who would love strategy games if we just

[01:59:31] who would love strategy games if we just gave it to them in a way that they could

[01:59:32] gave it to them in a way that they could easil more easily absorb it. And I think

[01:59:35] easil more easily absorb it. And I think what we've looked at is is how to make

[01:59:37] what we've looked at is is how to make the slope easier without making it easy,

[01:59:40] the slope easier without making it easy, right?

[01:59:40] right? >> Yeah.

[01:59:41] >> Yeah. >> Without making the game.

[01:59:43] >> Without making the game. >> Uh,

[01:59:44] >> Uh, >> how can I get into the games industry?

[01:59:46] >> how can I get into the games industry? This is a question you get quite a lot.

[01:59:47] This is a question you get quite a lot. >> Yeah.

[01:59:48] >> Yeah. >> I love that question. Uh, people find me

[01:59:51] >> I love that question. Uh, people find me on LinkedIn and they ask me this

[01:59:52] on LinkedIn and they ask me this question and I always answer because I

[01:59:54] question and I always answer because I think it it feels like some big secret.

[01:59:57] think it it feels like some big secret. Um, there multiple ways to get into the

[01:59:59] Um, there multiple ways to get into the industry. There's no there's no

[02:00:01] industry. There's no there's no clear-cut way. Um, I'll give a few

[02:00:03] clear-cut way. Um, I'll give a few examples, but I'd say probably the the

[02:00:07] examples, but I'd say probably the the most important aspect to trying to get

[02:00:08] most important aspect to trying to get in the industry, if you really want to

[02:00:10] in the industry, if you really want to be in the industry, must be a

[02:00:12] be in the industry, must be a willingness to relocate.

[02:00:13] willingness to relocate. >> Mhm.

[02:00:14] >> Mhm. >> Because almost certainly where you live,

[02:00:17] >> Because almost certainly where you live, >> there's not a game studio. Almost

[02:00:18] >> there's not a game studio. Almost certainly. And if you are brand new to

[02:00:21] certainly. And if you are brand new to the industry and you've never done

[02:00:22] the industry and you've never done anything that's relevant, you're

[02:00:24] anything that's relevant, you're probably not going to get a job that's

[02:00:25] probably not going to get a job that's remote. Yeah.

[02:00:26] remote. Yeah. >> Because you don't have the skills. you

[02:00:28] >> Because you don't have the skills. you you don't have the thing that you that

[02:00:29] you don't have the thing that you that that needs to be offered to a company to

[02:00:32] that needs to be offered to a company to incur the fact that you're farther away.

[02:00:35] incur the fact that you're farther away. Uh my recommendation for people is QA.

[02:00:38] Uh my recommendation for people is QA. QA is always a really great entry point

[02:00:40] QA is always a really great entry point to get in. I know lots of people who've

[02:00:42] to get in. I know lots of people who've gotten into QA who've had like master's

[02:00:43] gotten into QA who've had like master's degrees in psychology or mathematics or

[02:00:45] degrees in psychology or mathematics or anything else. Obviously, if you can get

[02:00:48] anything else. Obviously, if you can get if you can go, you know, get training to

[02:00:50] if you can go, you know, get training to do character art, u you know, uh

[02:00:53] do character art, u you know, uh programming or any of those things,

[02:00:55] programming or any of those things, those are obvious ways to get in. But if

[02:00:57] those are obvious ways to get in. But if you're coming into it from effectively

[02:01:00] you're coming into it from effectively nothing, yeah,

[02:01:01] nothing, yeah, >> and you want to get into like game

[02:01:03] >> and you want to get into like game design or those sorts of things, QA

[02:01:05] design or those sorts of things, QA really is uh the secret. And just

[02:01:08] really is uh the secret. And just getting QA job anywhere is is better

[02:01:11] getting QA job anywhere is is better than nowhere. So like even if you're

[02:01:13] than nowhere. So like even if you're targeting like a really huge studio in

[02:01:15] targeting like a really huge studio in order to get a job in your favorite

[02:01:17] order to get a job in your favorite game, just find somewhere that will give

[02:01:19] game, just find somewhere that will give you a job. Um, and then the last piece

[02:01:22] you a job. Um, and then the last piece of advice, particularly for those that

[02:01:23] of advice, particularly for those that want to do um, game design, is get into

[02:01:27] want to do um, game design, is get into the modding community. Like really,

[02:01:29] the modding community. Like really, really.

[02:01:30] really. >> So many people here from the modding.

[02:01:32] >> So many people here from the modding. >> Totally. I mean, my whole career, I

[02:01:33] >> Totally. I mean, my whole career, I mean, I've been in the the business now

[02:01:35] mean, I've been in the the business now for for 20 years, and the vast majority

[02:01:39] for for 20 years, and the vast majority of my designer colleagues have all come

[02:01:42] of my designer colleagues have all come from modding of some flavor. Um, uh, and

[02:01:46] from modding of some flavor. Um, uh, and when you mod, you get to learn how games

[02:01:48] when you mod, you get to learn how games are made. You get to you get to then

[02:01:51] are made. You get to you get to then experiment and share it with people and

[02:01:53] experiment and share it with people and see what how people react because so

[02:01:55] see what how people react because so much of game design is really trying to

[02:01:56] much of game design is really trying to understand human behavior.

[02:01:58] understand human behavior. >> Uh and understand what does fun mean?

[02:02:01] >> Uh and understand what does fun mean? >> Yeah.

[02:02:02] >> Yeah. >> Um and if you can spend time in your own

[02:02:04] >> Um and if you can spend time in your own free time learning that when you do

[02:02:06] free time learning that when you do finally get a job and you get people who

[02:02:08] finally get a job and you get people who can mentor you, a lot of the language of

[02:02:10] can mentor you, a lot of the language of understanding game development becomes

[02:02:12] understanding game development becomes much easier. Um but otherwise QA number

[02:02:15] much easier. Um but otherwise QA number one.

[02:02:16] one. >> Fantastic. Thank you. I have two more

[02:02:18] >> Fantastic. Thank you. I have two more questions for you then. Uh, and they are

[02:02:20] questions for you then. Uh, and they are they're pretty pretty stony. Uh, we see

[02:02:23] they're pretty pretty stony. Uh, we see discussion a lot in the in the emails

[02:02:25] discussion a lot in the in the emails about where the game's moving, if we

[02:02:27] about where the game's moving, if we should be moving more towards a slower

[02:02:29] should be moving more towards a slower 4X game or a faster arcade game. Is

[02:02:32] 4X game or a faster arcade game. Is there a franchise level view from you as

[02:02:34] there a franchise level view from you as to what our game's pacing is? Yeah, I I

[02:02:37] to what our game's pacing is? Yeah, I I so I am so internally there's there's

[02:02:41] so I am so internally there's there's lots of internal debate about the

[02:02:43] lots of internal debate about the franchise, me and and people on my

[02:02:46] franchise, me and and people on my direct team to define exactly what Total

[02:02:48] direct team to define exactly what Total War is. Um that that's not something I'm

[02:02:51] War is. Um that that's not something I'm interested in doing because I want Total

[02:02:53] interested in doing because I want Total War to be what it needs to be for the

[02:02:57] War to be what it needs to be for the thing that we're building. So I I want

[02:03:00] thing that we're building. So I I want to make sure that when we start a

[02:03:02] to make sure that when we start a project like Mid 3 or we start a project

[02:03:04] project like Mid 3 or we start a project like 40,000 when we go into it we're

[02:03:07] like 40,000 when we go into it we're thinking about the the basic structure

[02:03:09] thinking about the the basic structure and the way that Total War games are

[02:03:11] and the way that Total War games are made. Um but I want the game to find

[02:03:14] made. Um but I want the game to find itself. Y

[02:03:15] itself. Y >> and so you know um if the game is better

[02:03:18] >> and so you know um if the game is better to be more arcadey and punchy and fast

[02:03:21] to be more arcadey and punchy and fast and zingy than great or if the game is

[02:03:23] and zingy than great or if the game is better to be slow and methodical and

[02:03:26] better to be slow and methodical and thoughtful and you know uh crunchy then

[02:03:29] thoughtful and you know uh crunchy then that's okay too. Um I don't want to

[02:03:32] that's okay too. Um I don't want to define a defined franchise direction.

[02:03:35] define a defined franchise direction. That being said, I do think it's

[02:03:37] That being said, I do think it's important for the franchise to try to

[02:03:40] important for the franchise to try to to keep finding unique uniqueness and

[02:03:43] to keep finding unique uniqueness and and innovation and to be exploring all

[02:03:45] and innovation and to be exploring all those spaces. So, uh I do think that um

[02:03:49] those spaces. So, uh I do think that um 40,000 is very different

[02:03:51] 40,000 is very different >> from from Mid 3. They're going to feel

[02:03:54] >> from from Mid 3. They're going to feel very different despite the fact they're

[02:03:56] very different despite the fact they're both total war games. And I think I

[02:03:58] both total war games. And I think I think that's a good thing.

[02:03:59] think that's a good thing. >> Yep. Uh then my last question for you,

[02:04:02] >> Yep. Uh then my last question for you, unless anything springs to my mind. Uh

[02:04:04] unless anything springs to my mind. Uh there's a long-standing complaint that

[02:04:06] there's a long-standing complaint that Total War is more fun early game than

[02:04:08] Total War is more fun early game than late game. What are the the plans to

[02:04:10] late game. What are the the plans to tackle that?

[02:04:11] tackle that? >> I this comes back to the the

[02:04:14] >> I this comes back to the the to the sort of the question about new

[02:04:16] to the sort of the question about new players in a lot of ways and getting

[02:04:18] players in a lot of ways and getting them into the game. It's we know I think

[02:04:21] them into the game. It's we know I think we have a lot of we have a lot of work

[02:04:24] we have a lot of we have a lot of work to do in order to think about um player

[02:04:27] to do in order to think about um player interactions and design intent and how

[02:04:30] interactions and design intent and how we create fun experiences in all phases

[02:04:33] we create fun experiences in all phases of the game. We have very expert game

[02:04:35] of the game. We have very expert game designers um um but I think it's you

[02:04:40] designers um um but I think it's you know

[02:04:41] know Total War as a as a franchise is

[02:04:43] Total War as a as a franchise is something that has just been built on

[02:04:44] something that has just been built on over and over and over again. It's just

[02:04:46] over and over and over again. It's just things just keep getting added on and on

[02:04:47] things just keep getting added on and on and on. I think at some point we do and

[02:04:49] and on. I think at some point we do and I think right now with total war we're

[02:04:50] I think right now with total war we're next we are kind of coming back in some

[02:04:54] next we are kind of coming back in some ways to first principles to ask

[02:04:55] ways to first principles to ask ourselves like the important questions

[02:04:56] ourselves like the important questions of why do we do this particular thing

[02:04:59] of why do we do this particular thing >> you know a very silly question is like

[02:05:00] >> you know a very silly question is like why do we have unit cards as an example

[02:05:03] why do we have unit cards as an example well somebody came up with that decision

[02:05:04] well somebody came up with that decision ages ago do we know now know why we do

[02:05:07] ages ago do we know now know why we do that is it important that we do that

[02:05:09] that is it important that we do that well probably it is important that we do

[02:05:10] well probably it is important that we do that

[02:05:11] that >> but we should be asking all of those

[02:05:12] >> but we should be asking all of those questions so that we can then eventually

[02:05:14] questions so that we can then eventually answer this one y

[02:05:16] answer this one y >> um

[02:05:17] >> um >> one other thing though that's completely

[02:05:18] >> one other thing though that's completely unrelated to this about the get into the

[02:05:21] unrelated to this about the get into the games industry. If you are an

[02:05:22] games industry. If you are an experienced game dev, we do have jobs we

[02:05:24] experienced game dev, we do have jobs we are hiring.

[02:05:25] are hiring. >> I think that they were putting a link in

[02:05:26] >> I think that they were putting a link in the chat.

[02:05:27] the chat. >> Yeah, please please please apply. We got

[02:05:29] >> Yeah, please please please apply. We got lots of cool jobs.

[02:05:30] lots of cool jobs. >> Fantastic. Well, um I that's all of the

[02:05:33] >> Fantastic. Well, um I that's all of the the questions I had from the inbox. Uh

[02:05:35] the questions I had from the inbox. Uh also I think we have time for what I

[02:05:36] also I think we have time for what I will do is I will put back the uh I'll

[02:05:40] will do is I will put back the uh I'll have to use the the 40k one the summary

[02:05:41] have to use the the 40k one the summary up. Um I hope you were able to to watch

[02:05:44] up. Um I hope you were able to to watch some of it. Um I don't know you you're

[02:05:46] some of it. Um I don't know you you're probably busy doing a good job.

[02:05:47] probably busy doing a good job. >> No, I watched I watched

[02:05:48] >> No, I watched I watched >> but um a fantastic amount of stuff that

[02:05:51] >> but um a fantastic amount of stuff that we we were able to show. Um I hope the

[02:05:54] we we were able to show. Um I hope the hope the community to watching were were

[02:05:56] hope the community to watching were were able to enjoy it. It's um it's a a very

[02:05:59] able to enjoy it. It's um it's a a very different vibe we've gone for here. It's

[02:06:00] different vibe we've gone for here. It's show and tell. Um

[02:06:03] show and tell. Um I let us know what you thought. Uh I

[02:06:05] I let us know what you thought. Uh I I've seen a lot of stuff in the in the

[02:06:06] I've seen a lot of stuff in the in the chat as we were going up, but the if you

[02:06:09] chat as we were going up, but the if you want another one of these, if you're

[02:06:10] want another one of these, if you're interested in learning more about these,

[02:06:11] interested in learning more about these, we've tried to be a bit more

[02:06:13] we've tried to be a bit more prescriptive in the dates and times that

[02:06:14] prescriptive in the dates and times that we've given. I think sometimes we can

[02:06:16] we've given. I think sometimes we can get called out as a little bit of coming

[02:06:18] get called out as a little bit of coming soon or it's so we've tried to be very

[02:06:20] soon or it's so we've tried to be very deliberate in in letting you guys know

[02:06:21] deliberate in in letting you guys know when you'll be able to hear more and put

[02:06:22] when you'll be able to hear more and put some numbers on things so that you can

[02:06:24] some numbers on things so that you can understand.

[02:06:25] understand. >> But otherwise, give us your feedback,

[02:06:27] >> But otherwise, give us your feedback, give us your thoughts, and thank you so

[02:06:28] give us your thoughts, and thank you so much for tuning in. Uh,

[02:06:31] much for tuning in. Uh, Roger, thank you so much for coming on

[02:06:33] Roger, thank you so much for coming on and letting me ask you the hardest

[02:06:34] and letting me ask you the hardest questions I could find in the emails

[02:06:36] questions I could find in the emails that were sent to you.

[02:06:37] that were sent to you. >> Send harder ones next time. That's okay.

[02:06:39] >> Send harder ones next time. That's okay. >> Um, we will we'll have a recap blog with

[02:06:41] >> Um, we will we'll have a recap blog with with a lot of this information perhaps

[02:06:43] with a lot of this information perhaps next week. Um, but otherwise, thank you

[02:06:45] next week. Um, but otherwise, thank you everyone for watching and we will see

[02:06:47] everyone for watching and we will see you at the next one. I am not going to

[02:06:49] you at the next one. I am not going to immediately end the stream like I

[02:06:50] immediately end the stream like I usually do because I've managed to

[02:06:51] usually do because I've managed to wangle getting the end times audio at

[02:06:55] wangle getting the end times audio at full volume as our stream end music. So,

[02:06:57] full volume as our stream end music. So, I'm going to let that play because it's

[02:06:58] I'm going to let that play because it's absolutely fantastic. Uh, so thank you

[02:07:00] absolutely fantastic. Uh, so thank you much for tuning in. Thank you to all my

[02:07:01] much for tuning in. Thank you to all my guests and we'll see you next time.

[02:07:22] Oh,

[02:07:36] beh.
