Musicians, AI enthusiasts, and anyone interested in the future of music creation and its economic implications.
Mikey Schulman, CEO of Suno, envisions music as an interactive, engaging consumer product, like video games, not just passive listening.
Schulman compares music to video games, emphasizing interactivity and engagement to make it more appealing and valuable to consumers.
Suno allows users to create music via text prompts, singing melodies, or uploading demos, focusing on consumer experiences.
The future of music involves 'multiplayer mode,' where collaborative and social experiences are key to engagement and value.
Suno aims to monetize fan engagement through 'super fans' and interactive contests, likening them to 'whales' in gaming.
The author argues that commercial generative AI, unlike past tech, has a sociopolitical agenda detrimental to musicians and listeners.
Generative AI is used by technocapitalists to extract wealth by bypassing IP laws and selling gamified music experiences.
A survey of Suno users revealed that speed and efficiency are the primary benefits, enabling rapid idea iteration.