Diablo Immortal players and fans of action RPGs looking for Necromancer gameplay and story progression.
The journey begins with arrival at Woram, a village in distress. The traveler is warned of dangers ahead.
The traveler faces the undead and witnesses the darkness consuming more lives. A plea is made to save villagers.
Cultists prepare a ritual involving a blood offering to open a path for their lord. The traveler arrives seeking aid.
The mayor explains cultists attacked, dragging people west. The traveler agrees to help rescue the villagers.
The traveler enters a cavern, facing challenges and a powerful entity. A sacrifice is mentioned.
After escaping, the traveler meets Corin, the blacksmith, who offers services. A scholar named Decard arrives.
Decard explains dark forces seek a World Stone shard. The cultist leader is identified as a Lord of Damnation.
Cultists attack the Western Gate. The traveler is urged to fight them and show no mercy.
A demon named Scarn claims the shard is theirs. The traveler is identified as an intruder.
The World Stone's power is immense, causing many deaths. Kane is expected to know what to do with it.
The traveler is praised for their accomplishments. A new threat, the demon Scarn, is discussed.
Decard reveals he divined the location of World Stone shards. He asks for help to destroy them.
An old friend requests aid to stop Lethus, who acquired a shard and brought ruin to Ashworld.
The traveler is asked to collect corrupted shards and save the world from oblivion. Gifts are provided.
A new evil covets the World Stone's power. The traveler is given a portal scroll to reach West March.
The traveler encounters villagers threatened by bandits and the undead in Ashworld.
Lethus, empowered by the World Stone, seeks a queen's tomb and confronts the traveler.