# Blender零基础入门教程05【基础篇】EP1.4 案例练习 珍珠耳环的少女

https://www.youtube.com/watch?v=rjzIs9RjFMc
Translation: zh-CN

[00:02] Hello everyone, today we will use the built-in elements of Blender to build a scene, the girl with the pearl earrings.
  大家好，今天我们将使用Blender的内置元素来构建一个场景，戴珍珠耳环的少女。

[00:09] This model seems simple, but it can put all the content we learned earlier together.
  这个模型看起来很简单，但它可以将我们之前学到的所有内容整合在一起。

[00:13] And it can help us go through the Blender workflow.
  它可以帮助我们完成Blender的工作流程。

[00:16] This is the timeline of this class.
  这是本课程的时间线。

[00:18] You can listen to what you want to listen to according to your needs.
  您可以根据自己的需要收听您想听的内容。

[00:20] Because it is a case teaching, so there are a lot of knowledge points that I put in this class.
  因为是案例教学，所以我把很多知识点都放在了这节课里。

[00:24] You don't have to worry too much.
  您不必过于担心。

[00:25] Because a lot of things are operational things.
  因为很多东西都是操作性的。

[00:27] You follow me and click once.
  您跟着我点一次。

[00:28] Next time you will know how to click it yourself.
  下次您就会自己知道如何点击了。

[00:30] Ok, let's press X to delete this place.
  好的，我们按X键删除这个地方。

[00:32] There is a reference picture here.
  这里有一张参考图。

[00:33] You can go to the comment area or the description to find this reference picture.
  您可以在评论区或描述中找到这张参考图。

[00:37] So how do we import this reference picture?
  那么我们如何导入这张参考图呢？

[00:39] Let's turn it off first.
  我们先把它关掉。

[00:41] Then we switch to 1, "Official picture".
  然后我们切换到1，“官方图片”。

[00:44] Then right click on the mouse, create a image and then "reference".
  然后右键单击鼠标，创建一个图像，然后选择“参考”。

[00:49] Then find the picture we just saw here.
  然后找到我们刚才在这里看到的图片。

[00:51] Double click to import.
  双击导入。

[00:53] Ok, let's select this image first.
  好的，我们先选择这张图片。

[00:54] Then you will find that the attribute bar on the right.
  然后您会发现在右边的属性栏。

[00:56] There will be an option for an image.
  会有一个图像的选项。

[00:58] Everyone pay attention to what object you choose in Blender.
  大家注意您在Blender中选择的物体。

[01:01] That attribute bar will have the attribute corresponding to this object.
  那个属性栏将会有与该物体相对应的属性。

[01:05] For example, I choose this camera.
  例如，我选择这个相机。

[01:07] So you see.
  所以你看。

[01:08] This attribute bar will have the attribute of the camera.
  这个属性栏将具有相机的属性。

[01:10] I choose the image.
  我选择图像。

[01:11] Then there will be the attribute of the image.
  然后将有图像的属性。

[01:13] Ok, let's enter this image attribute.
  好的，我们进入这个图像属性。

[01:15] Select this opacity.
  选择这个不透明度。

[01:16] Turn down the opacity a little bit.
  把不透明度调低一点。

[01:18] Save it from interfering with our modeling later.
  避免它以后干扰我们的建模。

[01:20] Ok, at this time you can press the middle mouse button.
  好的，这时你可以按住鼠标中键。

[01:21] Turn this view.
  旋转这个视图。

[01:22] You see.
  你看。

[01:23] This picture looks like this in 3D space.
  这张图片在3D空间中看起来是这样的。

[01:26] Ok, let's switch to 1, "Official picture".
  好的，我们切换到1，“官方图片”。

[01:28] Then we can model here.
  然后我们可以在这里建模。

[01:29] Shift + A, "New Internet Poster".
  Shift + A，“新的互联网海报”。

[01:31] "Golden Tail Ball".
  “金尾球”。

[01:32] Ok, here is a ball.
  好的，这里有一个球。

[01:33] Don't click on the mouse at this time.
  这时不要点击鼠标。

[01:35] You will find a small window like this at the bottom left corner.
  你会发现在左下角有一个这样的小窗口。

[01:37] Click it.
  点击它。

[01:38] At this time you can change the density of your golden tail ball.
  这时你可以改变你的金尾球的密度。

[01:41] For example, its segment number, its ring number and its radius.
  例如，它的段数、环数和半径。

[01:44] You can try to change it.
  你可以试着改变它。

[01:46] I'll zoom in a little bit.
  我将稍微放大一点。

[01:47] You can see it clearly.
  你可以清楚地看到它。

[01:48] You see.
  你看。

[01:49] If you adjust it like this, its ring number density will become smaller.
  如果你这样调整它，它的环数密度会变小。

[01:53] This is the radius that it changes.
  这是它改变的半径。

[01:54] After you finish adjusting, click it again after you are sure.
  调整完毕后，确认无误后再次点击它。

[01:57] Then it will be fixed and you can't change it again.
  然后它将被固定，你将无法再次更改。

[01:59] When you create a new object.
  当你创建一个新对象时。

[02:01] You have a chance to change its default parameter.
  你有机会更改其默认参数。

[02:04] Ok, let's use "FZ" to make this person's head a little longer.
  好的，我们使用“FZ”让这个人的头稍微长一点。

[02:07] Because his head is not a ball
  因为它的头部不是一个球体

[02:09] It's a little bit long
  它有点长

[02:11] A head
  一个头部

[02:12] Everyone, pay attention to the black prompt window at the bottom left corner
  大家注意左下角的黑色提示窗口

[02:16] It means that if you are not satisfied with your search
  这意味着如果你对你的搜索不满意

[02:18] You can still change it
  你仍然可以更改它

[02:19] You click it again and you can't change it
  你再点击一次就不能更改了

[02:22] Ok, let's create a ring as its head
  好的，我们把它头部创建一个环

[02:25] Ok, at this time you can modify the parameters of this ring
  好的，这个时候你可以修改这个环的参数

[02:28] For example, its radius
  比如它的半径

[02:29] Then its main ring number and this small ring number
  然后是它的主环数量和这个副环数量

[02:33] You can see that the small ring number can make it more dense
  你可以看到副环数量可以让它更密集

[02:36] Then this small ring radius can make it thicker
  然后这个副环半径可以让它更粗

[02:38] You can try it yourself without having to remember
  你可以自己去尝试，不用去记

[02:41] Ok, let's adjust this main ring radius to make it a little bit thicker
  好的，我们把这个主环半径调整一下，让它稍微粗一点

[02:45] Lower the ring a little bit
  把环稍微降低一点

[02:46] We can do this "Shift + S"
  我们可以按“Shift + S”来操作

[02:48] Pull it up in the direction of "Z"
  在“Z”方向上把它往上拉

[02:49] In this case, it's a little bit flat
  这样的话它就有点扁了

[02:51] It's not as round as it used to be
  没有之前那么圆了

[02:52] Ok, let's pull it up a little bit in "Z"
  好的，我们把它在“Z”方向上往上拉一点

[02:55] Then "Shift + 3" to switch to the right view
  然后按“Shift + 3”切换到右视图

[02:56] Then "R" to rotate it
  然后按“R”进行旋转

[02:58] Then put it on your head diagonally
  然后把它斜着放在头上

[03:00] Then "G" to pull it a little bit here
  然后按“G”把它往这里拉一点

[03:03] "E" to switch to the right view
  按“E”切换到右视图

[03:05] Sometimes you will find that you accidentally click on the back view
  有时候你会发现你误点到了后视图

[03:08] How can you prevent this problem?
  你如何防止这个问题？

[03:10] We click on this small hole in the big bar.
  我们在大栏中点击这个小孔。

[03:12] Then open this small triangle.
  然后打开这个小三角形。

[03:14] This small triangle represents the object to be selected.
  这个小三角形代表要选择的对象。

[03:16] You turn it off.
  你把它关掉。

[03:17] Then this object is used up and it can't be selected.
  然后这个对象就用完了，不能再选择了。

[03:21] You can use this method to limit your own operation.
  你可以用这种方法来限制自己的操作。

[03:24] Ok, let's "Shift + A" to create a new circle.
  好的，我们按“Shift + A”创建一个新圆。

[03:28] At this time, you can change the number of sections a little bit.
  这时，你可以稍微改变一下分段的数量。

[03:31] Actually, it doesn't have to be that big.
  其实，它不必那么大。

[03:32] Ok, let's change the radius to a little bit smaller.
  好的，我们把半径改得小一点。

[03:34] Ok, let's pull it up in "G" and "Z".
  好的，我们按“G”和“Z”把它向上拉。

[03:36] Then "3" to switch to the right view.
  然后按“3”切换到右视图。

[03:37] Turn it a little bit.
  稍微转动一下。

[03:38] "R" to rotate it.
  按“R”旋转它。

[03:39] Then "S" to shrink it a little bit.
  然后按“S”稍微缩小一点。

[03:41] Ok, let's switch to "E" to make it a formal view.
  好的，我们切换到“E”使其成为标准视图。

[03:42] Then we copy this big head into "Shift + D".
  然后我们按“Shift + D”复制这个大头。

[03:45] Then move it up in "Z".
  然后按“Z”向上移动它。

[03:47] Then switch to "3" and "G" to move it.
  然后切换到“3”和“G”来移动它。

[03:50] Ok, shrink it a little bit.
  好的，稍微缩小一点。

[03:52] Ok, let's pull this head up a little bit.
  好的，我们把这个头稍微向上拉一点。

[03:54] "S" and "Z".
  按“S”和“Z”。

[03:56] You can see that it is around the full-angle coordinate.
  你可以看到它在大约是全角坐标。

[03:59] I'll change it to a partial coordinate.
  我将把它改为部分坐标。

[04:01] Look, this "Z" direction is right.
  看，这个“Z”方向是对的。

[04:03] Or you can press "Z" twice.
  或者你可以按两次“Z”。

[04:05] It can switch between full-angle and partial.
  它可以在全角和部分之间切换。

[04:07] For example, I'm in full-angle mode.
  例如，我在全角模式下。

[04:09] "S" and "Z"
  “S”和“Z”

[04:09] Press "Z" again
  再按一次“Z”

[04:10] Then it switches to the partial "Z" direction
  然后它切换到部分“Z”方向

[04:13] Ok, let's observe
  好的，我们来观察一下

[04:14] There's a big hole here
  这里有一个大洞

[04:16] Not very satisfied
  不太满意

[04:17] I'll delete it
  我把它删除

[04:18] "X" to delete it, let's create a new one
  按“X”删除它，我们创建一个新的

[04:21] "E" to switch to the formal view
  按“E”切换到正式视图

[04:22] "Shift + A" to create a new circle
  按“Shift + A”创建一个新圆

[04:24] Let's shrink the radius of this circle a little bit
  让我们稍微缩小这个圆的半径

[04:27] Ok, after shrinking
  好的，缩小之后

[04:28] You will find that this circle is hidden in this head
  你会发现这个圆隐藏在这个头部里

[04:30] You can't observe it, right?
  你观察不到它，对吧？

[04:31] You can press this "X" on the keyboard
  你可以按键盘上的“X”

[04:33] Then you can make the view of the object you want to choose
  然后你可以让你想选择的对象的视图

[04:36] Look, it shows separately, right?
  看，它单独显示出来了，对吧？

[04:38] Let's observe
  我们来观察一下

[04:39] It's a perfect start
  这是一个完美的开始

[04:40] Press "X" again
  再按一次“X”

[04:41] It's all out
  都出来了

[04:43] Then "G" and "Z" move it up
  然后按“G”和“Z”向上移动它

[04:44] "3" is the original view
  “3”是原始视图

[04:46] "G" moves it down
  “G”向下移动它

[04:47] "R" rotates it
  “R”旋转它

[04:48] And put it here
  然后把它放在这里

[04:50] Ok, let's switch to the formal view
  好的，我们切换到正式视图

[04:51] Then we use the selection tool to select all these hair and head
  然后我们使用选择工具选择所有这些头发和头部

[04:57] Let it rotate to the position of our model
  让它旋转到我们模型的那个位置

[04:59] "G" moves it
  按“G”移动它

[05:01] Then "S" magnifies it
  然后按“S”放大它

[05:03] So we can't see this reference image
  所以我们看不到这个参考图像

[05:04] What should we do?
  我们该怎么办？

[05:05] We can open this first
  我们可以先打开这个

[05:07] Let's choose this picture
  我们选择这张图片

[05:09] Then in this picture attribute
  然后在图片的属性里

[05:10] Turn the depth to "in front".
  将深度转到“前面”。

[05:12] So you can see your model.
  这样您就可以看到您的模型了。

[05:14] Of course you can adjust the opacity.
  当然，您可以调整不透明度。

[05:16] Make it clearer.
  使其更清晰。

[05:18] Ok, let's set it to 0.2.
  好的，我们将其设置为0.2。

[05:20] It looks like this.
  它看起来是这样的。

[05:21] Then we disable this lower triangle.
  然后我们禁用这个下三角形。

[05:25] Ok, let's adjust the position of the head.
  好的，我们来调整头部的位置。

[05:27] "S" shrinks it.
  “S”会缩小它。

[05:29] Then "R".
  然后是“R”。

[05:30] "Z".
  “Z”。

[05:31] Press "Z" twice.
  按两次“Z”。

[05:32] It becomes a.
  它变成了一个。

[05:43] The lower radius.
  下半径。

[05:44] The larger the opening.
  开口越大。

[05:45] Then the upper radius is the upper radius.
  然后上半径就是上半径。

[05:48] Don't make it completely narrow.
  不要让它完全变窄。

[05:51] I changed the top point a little bit.
  我稍微改变了顶部的点。

[05:53] Make it a little bit denser.
  使其稍微密集一点。

[05:54] So it will be smoother when it's smooth.
  这样它在平滑时会更平滑。

[05:57] Ok, let's make the radius a little bit smaller.
  好的，我们让半径稍微小一点。

[06:00] Then we move it down to the body.
  然后我们将其向下移动到身体部分。

[06:03] Ok, next we create two circles.
  好的，接下来我们创建两个圆。

[06:05] To make its collar and necklace.
  用来制作它的衣领和项链。

[06:08] It is default to be the configuration of the circle you made last time.
  它默认是您上次制作的圆的配置。

[06:11] So we need to change the radius.
  所以我们需要改变半径。

[06:13] Make it a little bit thinner.
  让它稍微细一点。

[06:14] I will speed up this part a little bit.
  我将加快这一部分的速度。

[06:16] There is nothing new about this.
  这没什么新鲜的。

[06:17] You can adjust it yourself.
  你可以自己调整。

[06:18] Then turn it "R".
  然后将其转为“R”。

[06:20] Then you can switch to this test map.
  然后你可以切换到这个测试地图。

[06:22] It may look more convenient.
  这可能看起来更方便。

[06:26] This is mainly practice.
  这主要是练习。

[06:28] Ok, next we can "Shift + A".
  好的，接下来我们可以“Shift + A”。

[06:29] Create a new circle.
  创建一个新圆。

[06:32] Then make its eyes.
  然后制作它的眼睛。

[06:34] Then we shrink it.
  然后我们缩小它。

[06:35] Then put it on its head.
  然后把它放在它的头上。

[06:38] You can switch to this.
  你可以切换到这个。

[06:39] First, confirm its position in the official map.
  首先，确认它在官方地图中的位置。

[06:41] Then switch to the test map.
  然后切换到测试地图。

[06:43] Then drag it forward.
  然后向前拖动它。

[06:44] "G" "Y".
  “G” “Y”。

[06:46] It's almost there.
  差不多了。

[06:48] Ok, let's "Shift + D".
  好的，我们来“Shift + D”。

[06:50] First confirm its front position.
  首先确认它的前方位置。

[06:52] Then switch to the official map.
  然后切换到官方地图。

[06:53] Then put it in about one position.
  然后将其放在大约一个位置。

[06:56] This is a practice.
  这是一个练习。

[06:57] Everyone can try it yourself.
  大家可以自己试试。

[06:58] There is nothing new about this.
  这没什么新鲜的。

[07:00] There are two black eyeballs.
  有两个黑色的眼球。

[07:02] Let's "Shift + A" create a new ball.
  我们“Shift + A”创建一个新球。

[07:04] Then "S" shrinks.
  然后“S”缩小。

[07:05] Then put it on its eyeball.
  然后把它放在它的眼球上。

[07:08] You can switch to the official map.
  你可以切换到官方地图。

[07:09] Help you quickly locate.
  帮助你快速定位。

[07:11] Ok, let's "Shift + D".
  好的，我们来“Shift + D”。

[07:11] Copy it.
  复制它。

[07:12] Then put it here.
  然后把它放在这里。

[07:15] That's about it.
  差不多就是这样。

[07:17] Next, let's make its nose.
  接下来，我们来制作它的鼻子。

[07:19] Ok, let's "Shift + A" create a cube.
  好的，我们按“Shift + A”创建一个立方体。

[07:22] "S" shrinks it.
  “S”键缩小它。

[07:24] Then go to the test map "S" "Y".
  然后进入测试贴图“S”“Y”。

[07:26] Flatten it.
  把它压扁。

[07:27] Then we switch to the top view.
  然后我们切换到俯视图。

[07:29] "7".
  “7”。

[07:30] Then "R" "Z" "90".
  然后“R”“Z”“90”。

[07:31] In this way, it will rotate 90 degrees.
  这样，它就会旋转90度。

[07:33] Then put the nose here.
  然后把鼻子放在这里。

[07:35] Nose is harder to put.
  鼻子比较难放。

[07:36] You can try it yourself.
  你可以自己试试。

[07:37] You can turn it a little bit in the test map.
  你可以在测试贴图中稍微转动一下。

[07:39] Then turn it a little bit in the official map.
  然后在官方贴图中稍微转动一下。

[07:42] Then put it in this position of the face.
  然后把它放在脸的这个位置。

[07:46] This nose seems to be not right.
  这个鼻子好像不太对。

[07:48] We can turn it in the direction of the Z of its local coordinate.
  我们可以沿着它局部坐标的Z方向转动它。

[07:50] Like this, turn it.
  像这样，转动它。

[07:52] "R" "Z" "OK".
  “R”“Z”“好的”。

[07:55] If you are not a local coordinate.
  如果你不是局部坐标。

[07:56] You just press "Z" twice.
  你只需要按两次“Z”。

[07:58] Push it into the face again.
  再次把它推入脸部。

[08:01] The main key is "G".
  主要按键是“G”。

[08:02] But you pay attention to its placement.
  但你要注意它的放置。

[08:05] Ok, that's about it.
  好的，差不多就是这样。

[08:06] That's it.
  就是这样。

[08:06] "S" shrinks it a little bit.
  “S”键稍微缩小它一点。

[08:08] Then "S" "Y" "Y".
  然后“S”“Y”“Y”。

[08:09] Switch to the Y direction of the local coordinate.
  切换到局部坐标的Y方向。

[08:12] Pull it a little bit.
  稍微拉一下。

[08:15] After the nose is set.
  鼻子固定好之后。

[08:16] Its mouth is actually a small circle.
  它的嘴巴实际上是一个小圆圈。

[08:19] I buried it a little bit.
  我稍微埋了一下。

[08:20] We "Shift + A" to create a small circle.
  我们按“Shift + A”创建一个小圆圈。

[08:22] This circle looks OK.
  这个圆圈看起来还可以。

[08:25] I can change the radius of the main ring a little bit.
  我可以稍微改变主环的半径。

[08:28] Then let's go to the map.
  然后我们去地图。

[08:31] This should be about the same.
  这个应该差不多。

[08:32] Let's shrink it a little bit "S".
  我们稍微缩小一下“S”。

[08:34] Then move it to the mouth position.
  然后把它移动到嘴巴的位置。

[08:36] Shrink it a little bit.
  稍微缩小一下。

[08:37] Switch to "3" "Test".
  切换到“3”“测试”。

[08:40] "R" Rotate it a little bit.
  “R”稍微旋转一下。

[08:41] "Test" is easier to rotate.
  “测试”更容易旋转。

[08:42] "Test" is default to rotate around the X axis.
  “测试”默认绕X轴旋转。

[08:46] Ok, the mouth.
  好的，嘴巴。

[08:47] I speed up a little bit.
  我稍微加速一下。

[08:48] Actually, it's nothing.
  实际上，没什么。

[08:48] It's just that you look at yourself and feel white.
  只是你看着自己会觉得白。

[08:50] Let it show a little bit.
  让它稍微显示出来一点。

[08:52] Just a small curve.
  只是一个小曲线。

[08:54] Ok, I think that's OK.
  好的，我觉得这样可以。

[08:56] Suddenly found that the model is almost finished.
  突然发现模型快做完了。

[08:57] Not yet saved.
  还没保存。

[08:58] Let's save it with "Ctrl + S".
  我们用“Ctrl + S”保存一下。

[09:00] Choose your location.
  选择你的位置。

[09:02] Then take a name "GOR01".
  然后取个名字“GOR01”。

[09:04] In Blender.
  在Blender里。

[09:05] You can click on the plus and minus numbers at the back.
  你可以在后面的加号和减号数字上点击。

[09:07] Then add the number at the back.
  然后加上后面的数字。

[09:09] For example, when you want to save multiple versions.
  比如你想保存多个版本的时候。

[09:11] This is very useful.
  这个非常有用。

[09:12] After you name it.
  你命名之后。

[09:13] You just click on this "Save project file".
  你只需点击此“保存项目文件”。

[09:15] Then this file was saved.
  然后这个文件就被保存了。

[09:18] Ok, this model still lacks the last two parts.
  好的，这个模型还缺少最后两部分。

[09:19] One is the earring.
  一个是耳环。

[09:20] One is the braid at the back.
  一个是后面的辫子。

[09:21] Let's first build a ball.
  我们先做一个球。

[09:22] Then make an earring.
  然后做一个耳环。

[09:24] Ok, "Shift + A".
  好的，“Shift + A”。

[09:25] Build a golden tail ball.
  做一个金色的尾巴球。

[09:26] Then "S" shrinks it.
  然后“S”将其缩小。

[09:28] Put it next to your ear.
  把它放在你的耳朵旁边。

[09:29] Ok, let's make a braid.
  好的，我们来做一个辫子。

[09:30] The braid is to build a cube.
  辫子是做一个立方体。

[09:32] Then flatten it.
  然后将其压扁。

[09:34] "3" Switch to "U".
  “3”切换到“U”。

[09:35] Then "S" and "V" stretch it.
  然后“S”和“V”将其拉伸。

[09:38] Then "S" and "Y" flatten it.
  然后“S”和“Y”将其压扁。

[09:40] Then switch to "E".
  然后切换到“E”。

[09:41] Format.
  格式化。

[09:42] "S" and "X" narrow it.
  “S”和“X”将其变窄。

[09:45] Ok, let's put the "G" next to it.
  好的，我们把“G”放在它旁边。

[09:47] Then we switch to "3".
  然后我们切换到“3”。

[09:49] Format.
  格式化。

[09:50] Let's "Shift + D" copy it.
  我们“Shift + D”复制它。

[09:52] Ok, "Shift + D".
  好的，“Shift + D”。

[09:53] Then don't drop the right button.
  然后不要松开右键。

[09:55] Then the original position is wrong.
  然后原始位置是错误的。

[09:56] Then "S" and "Y" widen it.
  然后“S”和“Y”将其加宽。

[09:59] Then "S" and "V" shorten it.
  然后“S”和“V”将其缩短。

[10:02] Then put it below.
  然后将其放在下面。

[10:03] Then "E" is the original position.
  然后“E”是原始位置。

[10:06] Then widen it.
  然后将其加宽。

[10:07] Then we put these two parts in the frame.
  然后我们将这两部分放入框架中。

[10:10] Then put it behind the head.
  然后将其放在头后面。

[10:12] It's ok to make a braid.
  做一个辫子是可以的。

[10:13] This will speed up.
  这将加快速度。

[10:15] Anyway, you can follow your image.
  反正，你可以跟随你的图像。

[10:17] Just try it yourself.
  自己试试看。

[10:20] Ok, this model has been built.
  好的，这个模型已经建好了。

[10:22] Next, this reference picture is actually no longer needed.
  接下来，这个参考图片其实已经不需要了。

[10:24] You can delete it or hide it.
  你可以删除它或者隐藏它。

[10:26] How to hide it?
  怎么隐藏它？

[10:27] You can go to this place and close its little eyes like this.
  你可以到这个地方，像这样把它的眼睛关掉。

[10:30] Then it was hidden at the entrance of the original position.
  然后它就被隐藏在原来的位置的入口处了。

[10:34] Ok, after the model is built, we enter the camera.
  好的，模型建好之后，我们进入相机。

[10:36] Let's see what it looks like in the camera.
  我们来看看在相机里是什么样子的。

[10:39] Because the image we finally render is the image taken by the camera.
  因为我们最后渲染出来的图像是相机拍摄的图像。

[10:42] So this angle is obviously not the angle we want.
  所以这个角度明显不是我们想要的角度。

[10:46] Then we can press the middle button of the mouse.
  然后我们可以按鼠标中间的那个滚轮。

[10:47] Shake it like this.
  像这样晃动它。

[10:48] It will exit the camera mode.
  它就会退出相机模式。

[10:49] Or you can press the 0 key on the keyboard.
  或者你也可以按键盘上的0键。

[10:51] It can exit the camera mode.
  它就可以退出相机模式。

[10:53] Let's move this camera "G".
  我们来移动一下这个相机“G”。

[10:55] Then we move it to the front of this person.
  然后我们把它移动到这个人的前面。

[10:57] Then see if this time we took the angle we want.
  然后看看这次我们拍的角度是不是我们想要的。

[11:00] Ok, "Shift + 0" key.
  好的，“Shift + 0”键。

[11:02] Enter camera mode.
  进入相机模式。

[11:03] This is still wrong, right?
  这个还是不对的，对吧？

[11:04] We push it out.
  我们把它推出去。

[11:05] What's the shortcut?
  快捷键是什么？

[11:07] Let me pull out a new window first.
  我先拉出来一个新窗口。

[11:08] In this place, press the shortcut key "0".
  在这个地方，按快捷键“0”。

[11:10] Then enter its camera mode.
  然后进入它的相机模式。

[11:12] Then we click on this render image.
  然后我们点击这个渲染图像。

[11:14] See?
  看到了吗？

[11:15] This time the render angle is this angle.
  这次渲染角度是这个角度。

[11:17] Obviously not the angle we want.
  显然不是我们想要的角度。

[11:19] Is there any more convenient way to move this camera?
  有没有更方便的方法来移动这个摄像机？

[11:22] A more stupid way is to use the camera image on the left as a reference.
  更笨的方法是把左边的摄像机图像作为参考。

[11:26] Then you go to the right and switch to the "D" image.
  然后你到右边切换到“D”图像。

[11:28] Switch to the "T" image.
  切换到“T”图像。

[11:29] Rotate and move the camera lens.
  旋转和移动摄像机镜头。

[11:32] Then let it take a picture of an angle you want.
  然后让它拍下你想要的某个角度。

[11:35] But this method is more...
  但是这种方法更...

[11:37] Is it more troublesome?
  是不是更麻烦？

[11:39] Ok, here is a common way to share.
  好的，这里有一个常用的方法来分享。

[11:41] You go to this camera render image.
  你到这个摄像机渲染图像。

[11:43] Then you press "N".
  然后你按“N”。

[11:45] Then a window will pop out on the left.
  然后左边会弹出一个窗口。

[11:47] You go to this render window.
  你到这个渲染窗口。

[11:49] Lock the camera to the "G" option.
  将摄像机锁定到“G”选项。

[11:51] So at this time you go to the left corner of the rock on the left.
  所以这个时候你到左边的岩石的左边角落。

[11:54] It won't exit the camera mode.
  它不会退出摄像机模式。

[11:56] Then you can adjust it according to your thoughts.
  然后你可以根据你的想法进行调整。

[11:58] To an angle you want.
  到一个你想要的角度。

[12:00] You pay attention to the camera render lock mode on the left.
  你注意左边的摄像机渲染锁定模式。

[12:03] Adjust the camera angle like this.
  像这样调整摄像机角度。

[12:05] The position of the camera on your right is also moving.
  你右边的摄像机位置也在移动。

[12:08] Ok, after you confirm the angle.
  好的，当你确认角度后。

[12:09] Remember to remove the hook in front.
  记得把前面的钩子去掉。

[12:11] Otherwise, your camera will move around.
  否则，你的摄像机就会到处乱动。

[12:13] Ok, after you remove it.
  好的，当你把它去掉之后。

[12:15] You shake it again and it will exit the camera mode.
  你再晃动一下，它就会退出摄像机模式。

[12:17] Ok, let's change the output setting.
  好的，我们来更改输出设置。

[12:19] Let's click on this button like a printer.
  我们点击这个按钮，就像打印机一样。

[12:22] Then change the resolution to 1080x1080.
  然后将分辨率更改为1080x1080。

[12:25] Then at this time you go to the left window.
  然后此时您转到左侧窗口。

[12:27] Press 0.
  按0。

[12:28] Enter the camera render.
  输入相机渲染。

[12:30] You will find that the camera render is a square camera render.
  您会发现相机渲染是一个方形相机渲染。

[12:33] Nothing else needs to be changed.
  其他地方无需更改。

[12:35] You can change the output.
  您可以更改输出。

[12:37] Just click on the folder.
  只需点击文件夹。

[12:38] Then change to a place where you default.
  然后更改到您默认的某个位置。

[12:42] Ok, let's put it here.
  好的，我们把它放在这里。

[12:43] Nothing else needs to be changed.
  其他地方无需更改。

[12:45] Let's adjust the camera render on the left.
  让我们调整左侧的相机渲染。

[12:47] This position seems to be not enough.
  这个位置似乎不够。

[12:49] We hook the locked camera.
  我们锁定相机。

[12:51] Then we slightly adjust this position.
  然后我们稍微调整一下这个位置。

[12:53] Adjust to an angle you feel more satisfied with.
  调整到一个您觉得更满意的角度。

[12:55] And this distance.
  还有这个距离。

[12:56] I think that's fine.
  我觉得这样就可以了。

[12:58] At this time, you remove the lock.
  此时，您解除锁定。

[13:01] Then the camera won't move around at this time.
  这样相机就不会在这个时候移动了。

[13:03] Then you can push it out.
  然后您可以将其推出去。

[13:05] Ok, let's enter 0 and enter the camera render.
  好的，我们输入0并进入相机渲染。

[13:07] In the camera render.
  在相机渲染中。

[13:08] This square is the position where we export.
  这个方形是我们导出时所处的位置。

[13:11] Then the outside part is actually invisible.
  然后外部部分实际上是不可见的。

[13:13] We can do this.
  我们可以这样做。

[13:14] We can click on this camera.
  我们可以点击这个相机。

[13:15] Then go to the camera properties.
  然后进入相机属性。

[13:17] Change the render display to 1.
  将渲染显示更改为1。

[13:22] See, you can't see it outside.
  看，外面你看不到。

[13:23] This will be more beneficial for us to observe.
  这对我们观察来说会更有益。

[13:26] This is still a bit too close.
  这还是有点太近了。

[13:27] Then press N and lock it on the hook.
  然后按N将其锁定在挂钩上。

[13:29] I'll move this position again.
  我再移动一下这个位置。

[13:32] Just let it not be too close to the lens.
  就让它不要离镜头太近。

[13:35] This position is pretty good.
  这个位置挺好的。

[13:36] Ok, remove it.
  好的，把它移开。

[13:37] After adjusting the camera angle and position.
  调整好摄像机角度和位置后。

[13:39] You can remove the small triangle next to the camera.
  你可以把摄像机旁边的小三角形移走。

[13:42] This prevents you from accidentally clicking on the camera.
  这样可以防止你误触到摄像机。

[13:44] Move its position.
  移动它的位置。

[13:45] Then your output will be affected.
  然后你的输出就会受到影响。

[13:47] Ok, the left window.
  好的，左边的窗口。

[13:47] We press 0 to enter the camera render.
  我们按0进入摄像机渲染。

[13:49] N to delete this.
  按N删除这个。

[13:50] Then we don't move the left window.
  然后我们不移动左边的窗口。

[13:52] Put it aside as a reference.
  把它放在一边作为参考。

[13:54] We use the right window to highlight.
  我们用右边的窗口来高亮。

[13:56] Before highlighting.
  在高亮之前。

[13:58] I'll talk about rendering.
  我来谈谈渲染。

[13:59] Blender has the best advantage.
  Blender有最大的优势。

[14:01] It's open source.
  它是开源的。

[14:02] So you don't have to spend.
  所以你不需要花。

[14:03] Another price to buy a third-party renderer.
  额外的价格去购买第三方渲染器。

[14:06] Blender's built-in two renderers are very easy to use.
  Blender内置的两个渲染器都非常容易使用。

[14:09] One is called EV and the other is called Psycos.
  一个叫做EV，另一个叫做Psycos。

[14:11] In this tutorial.
  在本教程中。

[14:12] I will talk about the difference and settings of these two renderers in detail.
  我将详细介绍这两个渲染器的区别和设置。

[14:16] But at this stage.
  但在现阶段。

[14:17] You only learned for more than 20 minutes.
  你只学习了20多分钟。

[14:18] Just remember the three points.
  只需记住三点。

[14:20] Blender has two renderers.
  Blender有两个渲染器。

[14:22] One is called EV and the other is called Psycos.
  一个叫做EV，另一个叫做Psycos。

[14:24] Second, EV is a real-time rendering engine.
  第二，EV是一个实时渲染引擎。

[14:27] Its advantage is that it is very fast.
  它的优点是速度非常快。

[14:29] Relatively unobtrusive.
  相对来说不那么显眼。

[14:30] The disadvantage is that it has no light tracking.
  缺点是它没有光线追踪。

[14:32] So some light.
  所以一些光线。

[14:33] It doesn't reflect the details of shadows.
  它不能反映阴影的细节。

[14:36] Then the third point is Psycos.
  然后第三点是Psycos。

[14:38] It's a physical display renderer.
  它是一个物理显示渲染器。

[14:39] Its advantage is that it is high-end.
  它的优点是高端。

[14:41] Can simulate some very detailed light and shadows in the physical world.
  可以模拟物理世界中一些非常精细的光影细节。

[14:45] The disadvantage is that it is probably 10 times slower than EV.
  缺点是它可能比EV慢10倍。

[14:49] These two renderers are very easy to use.
  这两种渲染器都非常容易使用。

[14:50] You just have to adjust it well.
  你只需要把它调整好。

[14:52] It can actually have very good effects.
  它实际上可以产生非常好的效果。

[14:54] Ok, let's go back to this case.
  好的，我们回到这个案例。

[14:56] Where to choose which renderer we use.
  在哪里选择我们使用的渲染器。

[14:58] You can click on the icon similar to the camera.
  你可以点击类似相机的图标。

[15:01] Then you can choose the renderer here.
  然后你可以在这里选择渲染器。

[15:03] The default is now EV.
  默认现在是EV。

[15:04] You can choose it as Psycos.
  你可以选择它为Psycos。

[15:06] will let you choose whether to use GPU or CPU.
  会让你选择使用GPU还是CPU。

[15:10] If your graphics card is better.
  如果你的显卡更好。

[15:11] It must be the choice that GPU will be much faster.
  那一定是GPU的选择会快得多。

[15:14] Ok, let's go back to EV first.
  好的，我们先回到EV。

[15:15] Let's look at the rendering effect of F12 first.
  我们先看看F12的渲染效果。

[15:18] F12 is the render shortcut key.
  F12是渲染的快捷键。

[15:21] Hey, you see it comes out soon.
  嘿，你看它很快就出来了。

[15:22] But because we don't have much light right now.
  但因为我们现在光线不足。

[15:24] So you look blurry.
  所以你看上去很模糊。

[15:26] You can also go to the rendering menu.
  你也可以进入渲染菜单。

[15:28] Select the rendering image.
  选择渲染图像。

[15:29] It's the same as F12.
  这和F12一样。

[15:30] Now the light is behind it.
  现在光线在它后面。

[15:32] So you can't see the face.
  所以你看不到脸。

[15:34] We choose this light G.
  我们选择这个灯光G。

[15:35] Move the light to the side of this person.
  将灯光移到这个人的一侧。

[15:38] Ok, let's talk about the four ways to preview the Blender.
  好的，我们来谈谈Blender的四种预览方式。

[15:42] We put the mouse in this toolbar.
  我们将鼠标放在这个工具栏上。

[15:44] Is to have this global coordinate toolbar.
  是拥有这个全局坐标工具栏。

[15:46] Then slide the wheel in the middle of the mouse.
  然后滑动鼠标中间的滚轮。

[15:48] Then you can take the hidden part out.
  然后你就可以把隐藏的部分拿出来。

[15:52] There are four balls here.
  这里有四个球。

[15:53] It represents four ways to preview.
  它代表了四种预览方式。

[15:54] The one on the far right is the rendering preview.
  最右边那个是渲染预览。

[15:56] Let's click and see.
  我们点击看看。

[15:57] When you choose this ball.
  当你选择这个球时。

[15:58] What you see through the window is the rendering effect.
  你通过窗口看到的是渲染效果。

[16:02] Click it.
  点击它。

[16:02] Look at this effect.
  看看这个效果。

[16:03] This is the rendering effect.
  这是渲染效果。

[16:05] This is the final effect.
  这是最终效果。

[16:06] Because we just put the light in front of this person's face.
  因为我们刚才把灯光放在了这个人脸的前面。

[16:08] So it looks a little scary.
  所以看起来有点吓人。

[16:11] We choose this light.
  我们选择这个灯光。

[16:12] Then you can move this light forward a little bit.
  然后你可以把这个灯光往前移一点。

[16:14] It's too white.
  太白了。

[16:15] You choose the light attribute again.
  你再次选择灯光属性。

[16:16] Turn up the radius a little bit.
  把半径调大一点。

[16:19] The larger the radius, the softer the light will be.
  半径越大，光线就越柔和。

[16:21] It looks much better.
  看起来好多了。

[16:23] Ok, the second one on the right is called the material preview.
  好的，右边第二个叫做材质预览。

[16:26] This preview will be faster than the rendering preview.
  这个预览会比渲染预览快。

[16:28] Because it doesn't calculate anything.
  因为它不计算任何东西。

[16:31] Because there is no material added yet.
  因为还没有添加材质。

[16:32] So it's all white.
  所以它是全白的。

[16:34] The third one on the right is called the physical preview.
  右边第三个叫做物理预览。

[16:36] Usually when we build a model, it's in this mode.
  通常我们建模的时候，就是这个模式。

[16:38] Because it's gray.
  因为它看起来是灰色的。

[16:39] Nothing.
  什么都没有。

[16:40] The fourth one is the frame mode.
  第四个是线框模式。

[16:42] It's easy to understand.
  这个很好理解。

[16:44] Ok, let's go back to this rendering mode.
  好的，我们回到这个渲染模式。

[16:45] Because we're going to start lighting.
  因为我们要开始打光了。

[16:47] Use this rendering mode.
  用这个渲染模式。

[16:47] You can directly see the lighting you hit.
  你可以直接看到你打的光。

[16:49] Then adjust the parameters.
  然后调整参数。

[16:51] The effect of your final rendering result.
  你最终渲染结果的效果。

[16:54] Ok, let's start the formal lighting.
  好的，我们开始正式打光。

[16:56] Ok, let's turn off this light first.
  好的，我们先把这个灯关掉。

[16:58] Let's start from the beginning.
  我们从头开始。

[16:59] After turning it off.
  关掉之后。

[17:00] You will find that the rendering preview here has become gray.
  你会发现这里的渲染预览已经变成灰色的了。

[17:03] You can still see a little bit of outline.
  还能看到一点轮廓。

[17:04] Why isn't it all black?
  为什么不是全黑的呢？

[17:06] Let's click on this world attribute.
  我们点一下这个世界属性。

[17:08] It's the sign of this little earth.
  就是这个小地球的标志。

[17:10] Blender is to make it easier for us to operate.
  Blender 就是为了方便我们操作。

[17:12] It's when we render.
  它在我们渲染的时候。

[17:13] It will give a little bit of world light.
  会给一点世界光。

[17:14] Otherwise, if it's all black, you can't see it.
  不然的话，全黑了你就看不见了。

[17:16] You'll think your computer is broken, right?
  你会以为你电脑坏了，对吧？

[17:18] So you see the strength here.
  所以你看这里的强度。

[17:19] It's not completely zero.
  不是完全为零的。

[17:22] You zoom in like this.
  你这样放大一下。

[17:23] You will find that the world will get whiter and whiter.
  你会发现世界会变得越来越白。

[17:25] You lower it to zero.
  你把它降到零。

[17:26] The world is all black.
  世界一片漆黑。

[17:28] In order to get us the right light.
  为了给我们合适的光线。

[17:29] Let's lower it to zero.
  我们把它降到零。

[17:31] Ok, let's click on the small keyboard.
  好的，我们点击小键盘。

[17:32] Switch to top view.
  切换到俯视视角。

[17:33] You can switch to top view in other ways.
  你也可以通过其他方式切换到俯视视角。

[17:35] It doesn't matter if you don't have a small keyboard.
  如果你没有小键盘也没关系。

[17:37] Then we shift a new light.
  然后我们移动一个新的灯光。

[17:40] Ok, press G to move this light to the side of the face.
  好的，按G键将此灯光移动到脸部侧面。

[17:45] Everyone remember.
  大家记住。

[17:45] You must first light up.
  你必须先点亮。

[17:47] Then you will see a light attribute here.
  然后你会在这里看到一个灯光属性。

[17:50] Then you see it's a default.
  然后你看到它是默认的。

[17:51] It's a 100,000.
  它是十万。

[17:52] We change it to 1000 watts.
  我们把它改成一千瓦。

[17:54] It's a little brighter, but it's too bright, right?
  它亮了一点，但太亮了，对吧？

[17:55] It's because the radius is too small.
  这是因为半径太小了。

[17:57] Now it's zero.
  现在它是零。

[17:57] I'll expand it.
  我将它扩大。

[17:58] The bigger the radius, the bigger it spreads.
  半径越大，扩散范围越大。

[18:00] So you see the light is getting softer.
  所以你看到光线变得越来越柔和。

[18:03] After the new light.
  在新的灯光之后。

[18:03] You can turn it into a face light.
  你可以把它变成面光。

[18:05] Or you can feel the sunlight yourself.
  或者你可以自己感受阳光。

[18:07] I'll talk about this later when we talk about light.
  我们稍后谈论灯光时会讲到这个。

[18:08] I'll go to the washing place.
  我去洗涤区。

[18:09] Here we turn it into a face light.
  这里我们把它变成面光。

[18:11] What does the face light look like?
  面光是什么样的？

[18:12] The face light is a square.
  面光是方形的。

[18:14] You see.
  你看。

[18:15] You can go to this light attribute.
  你可以去这个灯光属性。

[18:16] Increase the size.
  增加大小。

[18:18] Then you will find that the area of the face light will become larger.
  然后你会发现面光的区域会变大。

[18:21] Face light has a feature.
  面光有一个特点。

[18:22] There is light on the front and no light on the back.
  前面有光，后面没有光。

[18:24] So it's called face light.
  所以它叫做面光。

[18:26] You can drag it from this little yellow dot.
  你可以从这个小黄点拖动它。

[18:28] Pull it to the object you want to be.
  将其拉到你想要的对象上。

[18:30] This is a very quick way to help you adjust the angle of the face light.
  这是帮助你调整面光角度的一种非常快捷的方式。

[18:34] Ok, let's change to the right view.
  好的，让我们切换到右视图。

[18:35] Put it on the top.
  将其放在顶部。

[18:37] Then you can drag these four corners.
  然后你可以拖动这四个角。

[18:39] Just enlarge this square.
  只需放大这个正方形。

[18:41] Then pull down this little yellow dot.
  然后向下拖动这个小黄点。

[18:43] It looks a lot more comfortable, doesn't it?
  看起来舒服多了，不是吗？

[18:46] But this 10 million is still a bit too bright.
  但是这个1000万还是有点太亮了。

[18:48] I'll change it to 5 million.
  我将它改为500万。

[18:50] Ok, this size is still a bit small.
  好的，这个尺寸还是有点小。

[18:53] I'll zoom in a little bit.
  我将稍微放大一点。

[18:54] Let it spread a little bit.
  让它稍微扩散一点。

[18:55] More gentle.
  更柔和。

[18:57] Some students will say,
  有些学生会说，

[18:58] Teacher, my model is still a little bit bumpy.
  老师，我的模型还是有点凹凸不平。

[19:00] What if it's not smooth?
  如果它不平滑怎么办？

[19:01] You can click on your model.
  你可以点击你的模型。

[19:03] Then right click.
  然后右键单击。

[19:04] Then right click smooth character.
  然后右键单击平滑角色。

[19:05] You see it's smooth.
  你看它很平滑。

[19:07] You can choose all of them.
  你可以选择所有这些。

[19:10] You see it's all smooth.
  你看它都平滑了。

[19:12] You see these cube bodies.
  你看这些立方体。

[19:13] It also smoothed it.
  它也将其平滑了。

[19:14] The color is a bit strange.
  颜色有点奇怪。

[19:17] You can go to this physical property.
  你可以去这个物理属性。

[19:18] It's this little triangle.
  是这个小三角形。

[19:20] Then you go to this hair.
  然后你去这个毛发。

[19:21] You can give it the automatic smoothness.
  你可以给它自动平滑。

[19:24] Because now the default is 30 degrees.
  因为现在默认是30度。

[19:25] It's smooth at less than 30 degrees.
  低于30度时它是平滑的。

[19:27] And then it's not smooth at more than 30 degrees.
  然后高于30度时它就不平滑了。

[19:29] We can choose all of these.
  我们可以选择所有这些。

[19:32] Because I don't want these cube bodies.
  因为我不想要这些立方体。

[19:33] I just want to make it a cube body.
  我只想把它做成一个立方体。

[19:34] Don't let it be smooth.
  不要让它平滑。

[19:35] OK, let's preview F12.
  好的，我们来预览一下F12。

[19:39] F12 rendering preview.
  F12渲染预览。

[19:41] Hey, look, it's got that taste, right?
  嘿，看，它有那种感觉，对吧？

[19:43] OK, we're on an EV renderer now.
  好的，我们现在使用的是EV渲染器。

[19:45] Let's turn it into that psychos.
  我们把它变成那种心理学。

[19:46] See what it looks like.
  看看它是什么样子。

[19:48] OK, F12.
  好的，F12。

[19:49] Let's render.
  我们来渲染一下。

[19:50] You see, I'm using a CPU.
  你看，我正在使用CPU。

[19:52] So it's a little slow.
  所以它有点慢。

[19:53] You can obviously feel this psychos.
  你可以明显感觉到这种心理学。

[19:55] Its light and shadow details are much better than that EV.
  它的光影细节比那个EV好得多。

[19:57] Right?
  对吧？

[19:58] Let's use this as a GPU.
  我们把它用作GPU。

[19:59] GPU will be much faster.
  GPU会快得多。

[20:01] Let's try F12.
  我们试试F12。

[20:02] You see, if I use a GPU.
  你看，如果我使用GPU。

[20:03] It will render much faster.
  它会渲染得快得多。

[20:05] The current system is too large for default rendering.
  当前系统对于默认渲染来说太大了。

[20:08] 4096 is a bit too big.
  4096有点太大了。

[20:09] It's not necessary.
  没有必要。

[20:10] We can go over here.
  我们可以到这里来。

[20:11] Let's change its resolution.
  我们来改变它的分辨率。

[20:13] I changed the final rendering resolution from 4096 to 500.
  我将最终渲染分辨率从4096改为了500。

[20:16] That's almost eight times that, right?
  那差不多是八倍了，对吧？

[20:18] And then I'm going to put this window.
  然后我要把这个窗口放。

[20:20] I don't think it's necessary.
  我认为没有必要。

[20:22] It's 200.
  它是200。

[20:23] Just look at it.
  看看它就行了。

[20:24] Psychos is you can choose what you want to use

[20:27] You can go to the editor settings

[20:31] You can go to this system

[20:32] To see this psychos rendering equipment

[20:34] Here you can see directly

[20:35] What kind of equipment does your computer have

[20:37] To support this psychos rendering

[20:39] You can understand this

[20:40] If you are a graphics card for everyone

[20:41] You can use CUDA and OptiX

[20:43] If you are an AMD graphics card

[20:45] You can only use this HIP

[20:47] If you are an Intel graphics card

[20:48] You can only use this Open API

[20:50] It's three different rendering engine technologies

[20:53] If you are an Apple computer

[20:54] Then you use your own CPU system to accelerate

[20:57] If you have your own graphics card

[20:58] Then I suggest you just hook up your own graphics card

[21:01] Don't hook up CPU

[21:02] Because if you hook up both

[21:03] It might slow down your rendering

[21:05] If you're a computer

[21:06] I suggest you buy an inviDAR graphics card

[21:08] This is not an ad

[21:08] You know if you do CG and 3D

[21:11] Because inviDAR graphics cards

[21:12] It's much better for rendering and other support

[21:15] But I hope AMD and Intel

[21:17] And domestic graphics cards

[21:18] You guys are more generous

[21:19] This price is a little too expensive

[21:21] The graphics card I'm using now

[21:22] 1080Ti is already a graphics card from five or six years ago

[21:25] It's enough to do screen design

[21:26] But if you want to do some long-term animation

[21:27] This computer is not enough

[21:29] But the first snow stage and our introduction class

[21:31] This computer is just right

[21:33] Because I don't want you to be blind

[21:35] To upgrade your own hardware

[21:36] You need to learn to a certain extent

[21:37] To upgrade your own hardware

[21:39] Okay, that's it for the rendering

[21:40] Let's continue to light up

[21:41] Let's pick this light first

[21:42] We copy one with Shift + D

[21:43] We'll put a light behind it

[21:45] And then you're going to pick this little yellow dot

[21:46] Pull it to the angle of our human

[21:49] And then turn it over from the back

[21:51] Let's adjust the back a little bit

[21:53] The backlight lamp angle

[21:55] Then copy one more with Shift + D

[21:57] And then hit it to the side light

[21:58] Come here

[22:00] Let him light up on the side again

[22:02] Okay, let's pick the light in front

[22:04] Let's give him a little bit of light yellow

[22:07] Let him warm up a little bit

[22:08] Don't let him be so white

[22:10] Okay, let's render it with F12

[22:12] Okay, this rendering effect is a little bit warm

[22:14] It's a effect I want

[22:16] Okay, let's go to the material

[22:20] The material part

[22:20] Let's use a small ball to make an example

[22:22] Let's build a ball

[22:24] How do we go to the material

[22:25] Let's pick the material you want to go to

[22:28] Then right click to smooth color

[22:30] After selecting the material

[22:32] Your properties will appear

[22:33] A material attribute

[22:34] You click it

[22:36] Because you don't have a material now

[22:37] So you need to create a material

[22:39] Okay, it will be like this

[22:40] You can type a name

[22:41] For example, ball

[22:43] You can take a look at the material properties

[22:45] There are a lot of parameters

[22:46] You are a trainee

[22:48] Less than an hour

[22:49] You have to know yourself

[22:51] It's not something you can challenge now

[22:52] You have to wait for the material to be made later

[22:54] I'll tell you

[22:55] When you're here

[22:56] You can see what you know

[22:58] For example, there is a base color here

[22:59] This must be a color change

[23:00] Come and change it

[23:01] Why didn't it change

[23:03] It's because you're still that

[23:04] The preview of the body character

[23:05] You want to turn it into this

[23:06] The preview of the texture character

[23:07] Or the preview of the rendering character

[23:09] You can see that the color will change immediately

[23:11] Okay, this is what we saw on Sycos

[23:15] We turn it into a V

[23:16] See what it looks like in a V

[23:18] Because it looks like this

[23:19] There is a slight difference

[23:20] Not much difference

[23:21] We pull it to the front of this person's face

[23:22] So we can preview

[23:24] Hey, let's change another color

[23:26] Let's change to blue

[23:27] Okay, let's put the right window

[23:29] Turn into this material preview mode

[23:31] Imagine you're rendering on both sides

[23:33] Will affect your speed

[23:34] Okay, let's take a look at it

[23:35] What else can we understand

[23:37] The base color is to change the color

[23:39] This is easy to understand, right

[23:40] Anyway, the material changes color

[23:41] Use this parameter

[23:42] Okay, let's go down and see what we can understand

[23:44] Hey, there's a metal degree

[23:45] Let's try to adjust it

[23:47] Sure enough, the bigger it is

[23:49] It's more like a metal, right

[23:50] Look at the preview on the left, right

[23:53] Okay, let's go down and see what we can see

[23:55] Hey, there's a roughness here

[23:57] The roughness should be roughness, right

[23:58] Let's make it a little bit bigger

[24:00] Hey, it's really rough

[24:01] Let me turn it to zero

[24:03] Wow, it's really smooth

[24:04] Then you can reflect it as a environment

[24:06] Now it's the entry stage

[24:07] So I don't need you to understand every parameter

[24:09] You just need to know these three parameters

[24:11] Base color, metal degree and roughness

[24:13] And then you know how to add this material, right

[24:16] You know these things

[24:17] Because our case today

[24:19] As long as you know these things

[24:21] Some students will say, "Teacher, I see you in this ball

[24:22] There's a tree in the tree

[24:24] It's here

[24:25] You can click on the down arrow

[24:26] There will be some scenes here

[24:27] The world and some preview scenes

[24:29] Click on this break ball and you can see it

[24:31] It also helps you to preview some basic scenes

[24:33] For example, in the office

[24:34] In the room or outside the room

[24:36] We'll talk about that later

[24:38] Okay, let's go back to this little ball

[24:40] For example, let's make this little ball

[24:40] How to make a metal ball

[24:43] Let's make it a golden color first

[24:45] And then I can make this a little bit bigger

[24:47] It has a metal matte texture

[24:49] Of course, at this time

[24:50] Your metal degree is a little bit bigger

[24:52] You can make this metal degree a little bit smaller

[24:54] It's going to have a texture similar to rubber

[24:57] So you can play with these three parameters

[24:59] Okay, let's delete this ball first

[25:01] Not now

[25:01] Let's start with this big steel figure

[25:03] Let's sort out this scene first

[25:05] Because the password is too messy now

[25:07] We can create a new collection here

[25:09] Pay attention to the mouse

[25:10] Click on this scene collection first

[25:11] It's a big file

[25:12] And then click on this plus

[25:14] And then there's a new file here

[25:15] Double click and change a name

[25:17] Modo

[25:18] Okay, now you can press shift

[25:20] Select more objects

[25:21] Like this

[25:22] For example, this ball

[25:24] Then press shift

[25:25] Click on the first one in front

[25:26] Put this

[25:28] Ring like this

[25:29] And then drag it down

[25:30] OK, so this model will be loaded into this bag

[25:32] So you'll look more comfortable in this scene

[25:35] These lights are easy to smear

[25:37] We can turn off all the little triangles next to the lights

[25:40] So it won't be smudged

[25:43] You must be curious about the little eyes next to it

[25:45] What do you mean by this little camera

[25:47] Let's take an example

[25:48] Let's first build a monkey head

[25:49] Okay, let's record it

[25:50] And then give it a smooth color

[25:53] Okay, now you're on the left

[25:55] The rendering

[25:55] The final rendering preview

[25:56] You can see the monkey head first

[25:58] Where is this monkey head

[25:59] The monkey head is in this model

[26:00] The first one in this file, right

[26:02] Okay, let's turn off the little eyes first

[26:04] And then you see it in the demo

[26:06] There's nothing in this rendering preview

[26:08] But let's try F12

[26:09] But there is in the rendering output

[26:12] I turned off this little camera

[26:13] Let's look at F12

[26:15] This way, the final rendering result won't have this monkey head

[26:18] So clicking on the little eyes

[26:19] Just hide your object from your demo

[26:21] And your rendering preview

[26:23] But if you want the final result

[26:25] If there is no monkey head

[26:26] You have to turn off this little camera

[26:28] Okay, we can delete this monkey head

[26:29] Next, let's start loading the material

[26:31] Okay, let's pull out a new window on the left window

[26:34] Put a reference picture

[26:35] The mouse is on the upper left corner

[26:37] When the number is added, pull it in your own direction

[26:38] A new one comes out

[26:40] It's hidden here

[26:41] So you roll it out with the mouse

[26:43] And then select the image editor here

[26:45] Open our reference picture here

[26:47] Okay, open the image

[26:49] Okay, let's shrink it down a little bit

[26:50] Use the mouse to roll it down

[26:52] Okay, let's color it

[26:54] Let's go to his head first

[26:55] Let's hit his head first

[26:57] And then on this material property

[26:59] Select the new key

[27:01] And then you can give it a name here

[27:02] Skin

[27:04] And then we'll give it a base color

[27:07] A light pink

[27:09] Okay, let's change the window on the upper left corner

[27:11] Change to a rendering preview

[27:12] So you can see the final effect directly

[27:15] Our current renderer is EVA

[27:17] It's a relatively fast renderer

[27:19] Okay, next we're going to choose the head

[27:20] Give him a blue head

[27:22] And then give him a new material

[27:24] Name blue

[27:25] Okay, let's add a blue to his base color

[27:27] But this blue doesn't have light

[27:29] So let's give him a little bit more metal

[27:30] Add a little bit of light

[27:32] This is the default 0.5

[27:35] I'm going to put the right eye back in the rendering preview

[27:36] It looks a little clearer

[27:38] Let's lower the roughness a little bit

[27:40] Let it be brighter

[27:42] This blue doesn't seem to be too straight

[27:44] I'll adjust it

[27:45] I remember a number when I was doing the sheep

[27:47] You can just fill it in with me

[27:50] Click on this hex and then put this 16-digit number on it

[27:53] Okay, let's do this head

[27:55] Let's select this ring first

[27:56] And then the new key

[27:57] And then give him a name yellow

[27:59] And then you can change the base color to yellow

[28:02] Or you can just stick to my color

[28:04] Okay, you click on this base color

[28:06] And then go to this hex

[28:07] And then stick this number on it

[28:08] It's okay

[28:10] Okay, next, let's add an orange to his hair

[28:13] The same method

[28:14] Select this hair and then click Add

[28:16] And then we give this material a name orange

[28:19] Then click on the base color and give him a color

[28:21] Or you can just use my value

[28:24] Okay, this hair band is the same as this hair color

[28:26] How do we connect

[28:28] Let's select this hair band first

[28:29] And then select the hair and then control L

[28:31] Select the associated material

[28:33] You see, this color just goes through

[28:35] Okay, this eye ball is black

[28:37] I'm going to select this eye ball

[28:38] And then add a new material to it

[28:40] Eyeball base color directly to it

[28:42] A black one

[28:42] Just pull this down

[28:44] Okay, the other eye

[28:45] Choose the other eye first

[28:47] Shift select this eye

[28:48] Control L

[28:50] Related material

[28:51] Okay, he just copied it

[28:53] I'm going to make this eyeball have a reflective effect

[28:55] So we're going to give him a new material

[28:58] And then add a new material to it

[29:01] And then turn this base color into white

[29:03] And then lower the roughness

[29:05] Let him have a reflection

[29:06] Let's zoom in and take a look

[29:07] You see, it's a little shiny now

[29:09] Okay, let's click on this nose

[29:11] Click on this head on shift

[29:12] Control L

[29:13] Related material

[29:14] Okay, let's click on this mouth

[29:16] The mouth adds a pink color to it

[29:18] Click on this dress

[29:20] Click on this head on shift

[29:22] Control L

[29:22] Related material

[29:24] And then click on this collar

[29:25] Click on shift and put it on

[29:26] Control L

[29:27] Related material

[29:28] These two are a color

[29:29] Next, this necklace

[29:30] We give him a white light

[29:32] Click to add a white

[29:33] And then we can give him a little bit of metal

[29:37] And then this one is a little bit gray

[29:39] Let's make this white a little brighter

[29:41] And then reduce the roughness

[29:43] He'll have a white light

[29:44] But this one doesn't look that obvious in the EV

[29:47] Let's switch to psychos

[29:49] You see, using psychos is a little slower

[29:51] But it's a lot better, right

[29:53] It's a lot brighter

[29:55] Because psychos is a simulation of the light of physics

[29:57] Chasing shadows

[29:58] So it's a lot better in terms of light detail

[30:00] Another thing to remember

[30:01] Remember to connect

[30:02] Because I forgot to record it just now

[30:03] Don't pull the mouse at this corner

[30:04] And then drag it

[30:05] Combine these two windows

[30:06] And then we don't need this window

[30:08] It's just that reference window

[30:09] No need

[30:10] Okay, let's adjust the lighting

[30:12] Let's turn on the option first

[30:16] And then we choose the light in front of him

[30:18] And then we make his number a little bit bigger

[30:20] Just adjust it to 1000

[30:22] And then we can make this radius a little bit bigger

[30:25] It looks a little bit softer

[30:28] It's a little too white

[30:28] I'll give him a little warmer color

[30:31] OK, and then the light in the back

[30:33] I can turn it into a light

[30:36] I want to have a nice outline light

[30:39] Let's take a picture of it

[30:40] Let's change it to 1000

[30:41] It might look a little bit more obvious

[30:44] Well, you can try this direction

[30:48] You just take it down

[30:49] Let's see how big you want a light

[30:52] And then he has a back

[30:53] The outline light will be a little bit more beautiful

[30:55] I still turn it into a face light

[30:57] The face seems to be a little bit clearer

[31:01] Okay, next

[31:02] Let's give him a slightly yellowish back light

[31:05] And then it's almost like that

[31:07] Okay, let's look at the side light again

[31:08] If you look at the side light

[31:08] You still found a position

[31:11] It's about the same position

[31:12] Okay, I'm the side light

[31:13] I still chose to put it in a slightly warmer color

[31:16] Adjust it to 1000 watts

[31:17] And then I'm going to turn the radius up

[31:19] You don't have to learn from me

[31:20] You can go and take a look at it yourself

[31:21] Actually, there's no new knowledge about this

[31:23] Okay, let's go to the front light

[31:26] I'm going to turn the light a little bit brighter

[31:27] Change the position a little bit

[31:29] And then align his face

[31:31] And then I can narrow the radius a little bit

[31:33] It looks a little bit brighter

[31:36] Okay, that's probably how it's going to be

[31:38] I think one scene is

[31:39] What kind of effect do you get at the end

[31:40] You can try it while you're at it

[31:43] And then finally, after you're satisfied

[31:44] You can look at F12

[31:46] If you want this project file

[31:47] I can also put it in our link

[31:49] Share

[31:49] Okay, that's basically what I want

[31:52] A effect

[31:52] Okay, I found a problem

[31:54] This earring hasn't been pre-made

[31:55] I'll turn it off first

[31:56] Click on this earring first

[31:57] Then click on this necklace

[31:58] (Explaining the process of making the earring)

[32:18] Okay, this is one of our final effects

[32:21] But I found a problem

[32:21] We can still see some of our clothes

[32:24] Even though we're in auto-smooth

[32:25] You can still see some of the edges

[32:26] It's probably because we don't have enough details

[32:29] Even though I put this object in the hand

[32:30] The auto-smooth one next to it

[32:31] To the selection

[32:32] You can still see some of the edges

[32:34] It's okay, let's build another one

[32:36] Okay, we're going to build a new object in Shift A

[32:38] And then give it a little bit more of a top

[32:42] We gave it a 68

[32:45] Okay, let's click on this object

[32:46] Shift click on the object below

[32:47] Ctrl + L

[32:48] Then connect material

[32:50] Okay, let's drag it to one side

[32:52] Just drag it to one side

[32:52] And then we'll right click it

[32:54] It's smooth and you can see there's no corner

[32:57] And then we'll put this object's hand

[32:58] This auto-smooth one on it

[33:00] And then it doesn't have this weird shadow

[33:02] Okay, let's drag it to this position

[33:04] Zoom in

[33:05] And then I'll turn it around

[33:06] Put it in this position

[33:07] And then we can just delete the original object

[33:09] Let's delete it

[33:11] Okay, let's slightly adjust this position

[33:14] Okay, I think that's about right

[33:16] Okay, let's look at F12

[33:19] Okay, this is one of our final effects

[33:21] It might be like what I'm doing now

[33:23] It's got 800 sun rate

[33:25] So it's probably going to take a little while

[33:28] Okay, after we finish it

[33:30] Let's say we've finished building this model

[33:31] And then how do you save it

[33:32] You can go straight to the image

[33:33] And then save it

[33:35] You can give it a name

[33:36] Or you can give it a name

[33:38] Just add a title

[33:39] And then save it as an image

[33:40] Okay, so we're done with this case

[33:42] Okay, so this is the final effect

[33:44] If you can do it yourself

[33:46] You can go to the various platforms

[33:47] @ me

[33:47] Let me see your homework

[33:49] This case is relatively simple

[33:50] But as a beginner

[33:51] You're going to go into Blender for the first time

[33:52] It's actually not easy to get it out

[33:55] The purpose of this case is to make everyone's hands obedient

[33:57] Get to know the whole Blender process

[34:00] Because that way you'll be more confident in the class behind you

[34:03] Okay, so I'll see you in the next modeling video

[34:06] Cut Tips
