# 99 Minecraft Secrets You Didn't Know!

https://www.youtube.com/watch?v=_qTn7Cq-11c
Translation: zh-CN

[00:00] Did you know Minecraft once had a

[00:01] circle-shaped sun? Or that you could

[00:03] trigger Ravager into damaging itself?

[00:05] These are the greatest Minecraft facts

[00:07] you didn't know. If you grab a few

[00:09] sulfur cubes, put different colored

[00:11] blocks inside them and put leads on

[00:12] them. You can turn them into balloons.

[00:14] Just give them all the levitation

[00:16] effect, and they'll float up into the

[00:18] air, creating a bunch of colorful

[00:19] balloons in Minecraft. Ever wanted to

[00:21] place any block inside a flower pot? It

[00:23] actually used to [music] be possible in

[00:25] the 1.8 snapshot 14w1B.

[00:28] There was a glitch that let you put

[00:29] almost any block into a pot. [music] So

[00:32] things like rose bushes, which normally

[00:33] don't fit, could suddenly be placed

[00:35] inside like normal. It didn't last long,

[00:37] but for a short time, flower pots could

[00:39] hold way more than they were ever meant

[00:41] to. Did you know farmland actually

[00:43] [music] has eight different moisture

[00:44] levels? In vanilla, they all look the

[00:46] same. You only see a texture change when

[00:48] it goes from fully dry to fully wet. But

[00:50] with this resource pack, you can see

[00:52] every single stage of moisture. And it's

[00:54] actually really cool watching [music]

[00:55] the farmland slowly change as it

[00:57] hydrates. If you sprint jump before

[00:59] throwing a splash potion, your momentum

[01:01] actually carries over and makes the

[01:03] potion travel farther. You can take this

[01:05] even further. Using a lunge spear, you

[01:07] can throw a potion around 30 blocks. And

[01:09] with a riptide trident, you can launch a

[01:11] potion over 100 [music] blocks, which is

[01:13] insane. The solver cube gets knocked

[01:15] back further the more damage you deal to

[01:17] it. So something cool you can do is run

[01:19] the tick freeze [music] command to stop

[01:20] time and just keep hitting the cube.

[01:22] It'll absorb all the damage you deal to

[01:24] it when you tick and freeze. The cube

[01:26] will get sent shot into space. Leaf

[01:28] litter is one of the best early game

[01:29] fuels in Minecraft, but almost nobody

[01:31] uses it. You only need two pieces to

[01:33] smelt an item, which is [music] insanely

[01:35] efficient for something that's so easy

[01:37] to collect. For how cheap and common it

[01:39] is, it almost feels a little

[01:40] overpowered. When a goat lowers its

[01:42] head, it's about to charge at you. But

[01:44] you can actually cancel the charge.

[01:46] Goats are programmed to follow players

[01:47] holding wheat. So, if you pull out wheat

[01:49] right as it starts charging, it will get

[01:51] confused and slowly walk toward you

[01:53] instead. But be careful. The moment you

[01:55] put the wheat away, the goat instantly

[01:57] remembers what it was doing and

[01:59] continues to charge. Okay, this is

[02:01] actually ridiculous. You can craft a

[02:03] diamond shovel with just one diamond.

[02:05] But when it gets low on durability,

[02:07] repairing it can cost up to four

[02:09] diamonds. I get that you're saving your

[02:10] enchants by repairing it, but it still

[02:12] feels like a complete scam. When your

[02:14] pet dies in Minecraft, only you see the

[02:17] death message. [music] No one else gets

[02:18] notified. And you can actually use this

[02:20] as a security system. If someone enters

[02:22] your base, you can trigger a trap that

[02:24] kills your pet. That death message

[02:26] becomes an instant alert as someone's

[02:27] inside your base. I KNEW YOU WERE TAKING

[02:29] MY DIAMONDS. IF YOU DROP A SULFUR cube

[02:31] into a massive Coca-Cola bottle, a

[02:33] geyser will eventually send it bursting

[02:36] through the sky. This is meant to look

[02:37] like the popular Coke Mentos [music]

[02:39] challenge where the Mentos causes the

[02:41] drink to explode upwards. This is one of

[02:43] the most underrated mechanics in

[02:45] Minecraft. When bees pollinate flowers,

[02:47] they carry nectar on their bodies. And

[02:48] if they fly over your crops, they'll

[02:50] actually speed up growth, acting like

[02:52] bone meal. So, if you find bees with

[02:54] nectar, you can leash them and drag them

[02:56] over your farm to boost your crops. Each

[02:58] bee can fertilize plants up to 10 times

[03:00] before it needs to pollinate again. By

[03:02] building a twob block tall ceiling and

[03:04] placing boats around the edges, you can

[03:06] make one of the simplest Enderman farms.

[03:08] Enderman will charge at you, but they'll

[03:10] get caught in the boats instead. Since

[03:11] they're too tall under the ceiling, they

[03:13] end up suffocating and dying

[03:15] automatically. Chorus fruits do not work

[03:17] here. The chorus fruit is one of the

[03:19] best escape items in Minecraft since you

[03:21] can eat one to teleport out of traps.

[03:23] But there's one place where it

[03:24] completely fails. The Nether roof.

[03:27] Chorus fruit won't on the Nether roof

[03:28] because Mojang prevents players from

[03:30] using it to reach the roof from below.

[03:32] So, the Nether roof is one of the best

[03:34] places to trap someone up there. They

[03:36] can't use chorus fruit to escape. If you

[03:38] place water at the bottom of your base,

[03:39] anyone can just follow you down.

[03:41] Instead, use powdered snow. Players fall

[03:43] straight through it, unless they're

[03:45] wearing leather boots. [music] But

[03:46] carrying those around just to enter your

[03:47] base is super annoying. But you don't

[03:50] actually need them. If you hold the jump

[03:52] button as you land in the powdered snow,

[03:54] you'll bounce slightly and be able to

[03:55] enter the base. So, you can get in

[03:57] easily while everyone else falls

[03:59] straight through. This makes no sense.

[04:01] When a drowned throws a trident at you,

[04:03] it leaves one behind that you can't even

[04:05] pick up. But somehow the drowned just

[04:07] keeps throwing more like it has an

[04:08] infinite supply. However, if you give a

[04:10] drowned a loyalty trident, it actually

[04:12] comes back to them. And honestly, that

[04:14] just makes way more sense and looks a

[04:16] lot cooler, too. Using the attribute

[04:18] command, you can actually control how

[04:19] bouncy the player is. Crank it up and

[04:21] you'll start ricocheting off the floor

[04:23] and walls like a bouncy ball. You can

[04:24] also remove air resistance entirely,

[04:27] letting you travel through the air

[04:28] without slowing down. Combine both and

[04:30] you'll be zipping and bouncing around at

[04:31] fast speeds, basically turning into a

[04:33] sulfur cube. You probably know that if

[04:35] you steer a boat into lily pads, it just

[04:37] breaks right through them. But here's

[04:39] something way more satisfying. If you

[04:41] leash a bunch of boats together, you can

[04:43] drag them all at once and just plow

[04:45] through an entire patch of lily pads. It

[04:47] basically turns into a lily pad mowing

[04:49] simulator in Minecraft. Have you ever

[04:51] wondered why mushrooms generate on the

[04:53] Nether roof? It's just bedrock up there,

[04:55] and the only way to reach it is with

[04:56] glitches. The reason is actually simple.

[04:58] Mushrooms can generate anywhere in the

[05:00] Nether. They just need a low light level

[05:02] and the Nether roof [music] happens to

[05:03] be dark enough for them to spawn and

[05:05] grow. So, even though players aren't

[05:07] supposed to be up there, the game still

[05:08] treats it like a valid place for

[05:10] mushrooms. Take a look at this mushroom

[05:12] stew. Notice anything strange? If you

[05:14] place it next to a villager, the color

[05:15] of the stew almost perfectly matches the

[05:17] villager's skin tone. Have we been

[05:19] eating villager stew this whole time?

[05:21] Did you know happy guests have a secret

[05:22] healing mechanic? [music] Normally, they

[05:24] generate half a heart every 30 seconds,

[05:27] but you can massively speed this up just

[05:29] by changing where you fly. If you

[05:31] position your happy gast at the exact

[05:32] [music] height where clouds are, it gets

[05:34] a massive boost, regenerating 30 times

[05:37] faster at one full HP [music] per

[05:38] second. And there's another way to

[05:40] trigger it. If it's raining or snowing

[05:42] while the ghast is flying, it gets the

[05:44] same boosted regeneration. This is ghost

[05:47] rain. [music] If you build a ceiling out

[05:48] of powdered snow, the rain actually

[05:50] falls right through it. But don't be

[05:52] fooled, it's completely fake. Stand

[05:54] underneath [music] and you'll instantly

[05:55] realize none of the normal weather

[05:56] mechanics actually work. Cauldrons

[05:58] [music] won't fill. fires won't go out

[06:00] and your Riptide Trident won't activate.

[06:03] Even though you can see the rain, none

[06:05] of it is actually passing through the

[06:06] powdered snow. Every time you open

[06:08] Minecraft, there's a 1 in 10,000 chance

[06:10] that the title screen will say [music]

[06:12] Miraft instead of Minecraft. It's such a

[06:14] small detail that most people don't even

[06:16] notice it, which means you've probably

[06:18] had this rare title screen before and

[06:19] just clicked past it without realizing.

[06:21] Did you know that you can make a ravager

[06:23] attack and kill itself? [snorts] During

[06:25] raids, some illers spawn with banners,

[06:27] making them a raid [music] captain.

[06:28] These captains tell nearby raiders what

[06:30] to attack. But here's where it gets

[06:32] weird. Vindicators can also become raid

[06:34] captains. [music] And if you name one

[06:36] Johnny, it starts attacking almost every

[06:38] mob in the game. That behavior gets

[06:40] passed on. A Johnny raid [music] captain

[06:42] commands nearby raiders to attack

[06:43] everything, too. But ravagers aren't

[06:45] considered illers, so they become

[06:47] targets. And since they're part of the

[06:49] raid, they follow the command as well,

[06:50] which means the ravager gets told to

[06:52] attack itself and actually does. Cactus

[06:54] flowers are secretly a death trap for

[06:56] your Minecraft bees. If a hive generates

[06:58] near a desert, the bees [music] will

[07:00] pacify to the cactus flowers to

[07:02] pollinate just like they would any other

[07:03] plant. But since those flowers are close

[07:06] to the cactus, the bees can get

[07:07] pricricked by the spikes and die. Modern

[07:09] pro players use the thorns enchantment.

[07:11] At first, it seems overpowered since it

[07:13] damages anyone who hits you. But it has

[07:15] a major downside. Every time thorns

[07:18] activates, it takes extra two durability

[07:20] from your armor. So in a long fight,

[07:22] your armor wears down much faster and

[07:24] can break before your opponents. Most

[07:25] crops have a limit to how much you can

[07:27] bone meal them, but some plants can grow

[07:29] almost forever. Things like big drip

[07:31] leaves and twisted vines can be bone

[07:33] meal upward all the way to the world

[07:35] height limit. And it works the other

[07:36] way, too. Glowberries, weeping vines,

[07:39] and regular vines can grow downward

[07:41] indefinitely until they hit a block. So,

[07:43] unlike normal crops, these plants

[07:45] basically have no real growth limit.

[07:47] Glowstone is one of the most annoying

[07:49] blocks in Minecraft. No matter what tool

[07:50] [music] you use, you can't mine it any

[07:52] faster. Even with a pickaxe, it breaks

[07:54] at the same speed as your fist. It

[07:56] literally has the word stone in its

[07:58] name, and a pickaxe doesn't even help.

[08:00] You can turn sulfur cubes into flying

[08:03] nukes. Just place TNT inside a sulfur

[08:05] cube, then leash as many of them as you

[08:07] want to a happy gas. Fly over your

[08:09] target, shoot one with a flame bow, then

[08:11] quickly cut all the leads with shears

[08:12] [music] so they drop. Once one explodes,

[08:14] it triggers a chain reaction, and the

[08:16] rest go off, too. There's pretty much no

[08:18] [music] way to stop this massive

[08:19] explosion once it's already begun. Aha.

[08:23] Occasionally, two villagers may stop and

[08:24] turn to look at each other, during which

[08:26] they stare at another villager for 4 to

[08:28] 5 seconds at a time. This behavior is

[08:30] called villager socializing, and they

[08:32] will also sometimes continuously stare

[08:35] at a nearby player. Baby villagers

[08:37] actually play with each other, and it's

[08:38] way cuter than you'd expect. Sometimes

[08:41] they'll jump on beds like they're

[08:42] bouncing around, and other times they

[08:44] play tag, where a whole group chases one

[08:46] villager around trying to catch him. But

[08:48] if you killed a villager in the front or

[08:50] the ones chasing him or run to the exact

[08:52] spot where he died and just stand there.

[08:54] I think I tagged him a little too hard.

[08:56] Have you ever raised your shield and

[08:57] [music] still got hit? Well, you weren't

[08:59] imagining it. When you hold up a shield,

[09:01] there's actually a five tick delay

[09:02] before it activates. So, if you block

[09:04] right as the hit lands, it's already too

[09:06] late. That's why you need to raise your

[09:08] shield slightly before you [music] think

[09:09] you're about to get hit. If you leash a

[09:11] bunch of animals together and then fly

[09:13] straight up in creative mode, you can

[09:15] drop back down and kill all of them at

[09:16] once. or the leash tension pulls them

[09:18] down together [music] so they take

[09:20] massive full damage at the same time.

[09:22] It's weirdly satisfying to watch them

[09:24] all drop at once. Like a slime's attack,

[09:26] your shield will actually break in just

[09:28] a few seconds. That's because slimes

[09:30] don't have an attack cool down and can

[09:31] attack you very quickly. You normally

[09:33] don't notice this because the slime

[09:35] knocks you back before it can reach you

[09:36] again. But if you just hold your shield

[09:38] and stay close, it gets completely

[09:40] melted. And it's not just slimes. Magma

[09:42] cubes, puffer fish, and even the ender

[09:45] dragon also don't have attack cooldowns

[09:47] when you get close, and they can all

[09:48] break your shields insanely fast. If

[09:51] you're being chased, one of the best

[09:52] ways to escape is by diving to the

[09:54] bottom of a river or ocean with a chorus

[09:56] fruit. When you eat one, it won't

[09:57] teleport you into water. It only send

[09:59] you to a safe spot with air. So, if you

[10:02] swim down and eat it, there's a chance

[10:03] you'll get teleported into a cave below.

[10:05] From there, you can run through the

[10:07] caves and hide, making it almost

[10:08] impossible for your enemies to find you.

[10:10] If you equip leather boots, you can

[10:12] actually climb up through powdered

[10:13] [music] snow. Even in a room that's

[10:15] three blocks tall, you can surprisingly

[10:17] jump and climb straight up it. This

[10:19] makes it perfect [music] for hidden

[10:20] bases. Just build a snow themed ceiling

[10:22] and place a single powdered snow block

[10:24] [music] that perfectly blends in. Most

[10:26] players won't suspect anything, but you

[10:28] can climb straight up into a secret

[10:30] room. If you place TNT inside a sulfur

[10:32] cube and scale it up to 100 times, you

[10:34] might expect a massive explosion, but

[10:36] that's not what happens. When I lit it,

[10:38] the blast was exactly the same as a

[10:40] normal explosion. Boo, you stink.

[10:43] Minecraft's attention to detail is

[10:45] insane. Most players think when you

[10:47] apply a banner to a shield, the game

[10:48] just scales the texture down to fit on

[10:50] it. But that's not what's happening at

[10:52] all. Every single banner [music] pattern

[10:54] was actually completely redrawn to fit

[10:56] the shield's smaller scale. If you look

[10:58] closely at the breeze pattern, the

[10:59] original has four lines on the body, but

[11:01] the shield version only has three. Or if

[11:04] you look at the vertical line banner

[11:05] pattern, it has four black lines on a

[11:07] banner, but five black lines on a

[11:09] shield. It's a tiny detail that proves

[11:11] Mojang didn't just scale the art down,

[11:13] they rebuilt [music] it from scratch to

[11:15] keep it looking clean. If you place a

[11:17] quartz pillar next to ancient debris,

[11:19] you'll notice they share a very similar

[11:21] pattern. Because of that, some Reddit

[11:22] users have theorized that ancient debris

[11:25] might actually be quartz pillars that

[11:26] are thousands of years old. There's a

[11:28] terrifying glitch in Minecraft that can

[11:30] bypass a totem of a dying. And it only

[11:32] happens if you shoot yourself. If you're

[11:34] on one heart or lower, hold a totem in

[11:36] your off hand and shoot an instant

[11:38] damage [music] to arrow straight up.

[11:40] When it lands on you, the totem will

[11:42] activate and get consumed, but you'll

[11:44] still [music] die anyway. For some

[11:45] reason, the game doesn't give you proper

[11:46] invincibility when the damage comes from

[11:48] your own arrow. And the weirdest part is

[11:50] this only works if you [music] fired it.

[11:52] If another player shoots you with the

[11:54] exact same arrow, your totem will work

[11:56] normally. Most players [music] use slow

[11:58] falling to prevent fall damage, but it's

[12:00] actually even more useful in PvP. First,

[12:02] it makes [music] critical hits

[12:03] impossible since the effect completely

[12:06] disables them. It also ruins [music]

[12:07] your sprint jumps, making your movement

[12:09] much slower. Mace damages scales with

[12:12] full speed, so having the slow falling

[12:13] effect completely nerfs your attacks.

[12:15] [music] And in crystal PvP, it leaves

[12:17] you floating in the air longer, making

[12:19] you more vulnerable to crystal [music]

[12:21] explosions. That's why pro players shoot

[12:23] their enemies with slow falling arrows.

[12:25] Normally placing a block next to a

[12:26] cactus [music] will instantly break it,

[12:28] but there are some weird exceptions. You

[12:30] can place sugar cane right [music] next

[12:32] to a cactus and it won't break. Even

[12:34] things like flowers, crops, and coral

[12:36] can sit next to it just fine. You can

[12:38] also place a sapling next to a cactus,

[12:40] but once the tree grows, the logs will

[12:42] immediately break [music] it. Minecraft

[12:44] logic at its finest. Most players think

[12:46] once a bed is broken, their [music]

[12:48] spawn point is reset to world spawn. But

[12:50] that's a dangerous mistake. Breaking

[12:52] your bed doesn't actually delete your

[12:54] spawn points. It just makes it

[12:55] obstructed. If someone places that bed

[12:57] [music] back in the exact same spot,

[12:59] your spawn point instantly reactivates.

[13:01] So, if an enemy sees you break your bed,

[13:03] they can wait for you to leave. Place it

[13:04] back and [music] set up a spawn trap for

[13:06] when you respawn. If you actually want

[13:08] to move your spawn safely, don't just

[13:10] break your bed and run. Sleep in a new

[13:12] one to overwrite it. When the Ender

[13:13] Dragon hits an Enderman, the Enderman

[13:15] becomes aggressive and starts targeting

[13:16] the dragon. But here's the strange part.

[13:19] While it's angry at the dragon, you can

[13:21] look directly at the Enderman's eyes and

[13:23] it will instantly calm down. It

[13:24] completely forgets about the dragon and

[13:26] goes back to being neutral. For some

[13:28] reason, it just forgets why it was

[13:29] angry. You can actually fake your death

[13:31] in Minecraft hardcore. On a server, you

[13:33] can make your friend think [music] you

[13:34] died. If they have a pet dog, you can

[13:36] rename it to your username. But then,

[13:37] when the wolf dies, the death message

[13:39] shows your name instead. When your

[13:41] friend is crying, you can appear out of

[13:42] the shadows. Surprise! The Armistan trap

[13:45] has finally been [music] solved. This

[13:46] trap is infamous. If you got stuck in a

[13:49] pit with a ton of armor stands, you

[13:50] can't right click to use items, leaving

[13:52] you [music] completely helpless as you

[13:54] try to break through hundreds of armor

[13:55] stands. You're stuck there while someone

[13:57] kills you, [music] unable to break out.

[13:59] But now there's a way to escape. Spears

[14:00] have a longer reach than normal items,

[14:02] and you can abuse that if you hold a

[14:04] spear and quickly switch [music] to an

[14:06] ender pearl and throw it. You can

[14:07] attribute swap the spears reach for a

[14:09] moment that lets you throw the ender

[14:11] pearl through the armor stands and

[14:12] escape. You can also do the same trick

[14:14] with a chorus fruit to teleport out

[14:16] instantly. Place a magma block, then a

[14:18] potent sulfur block on top, and water

[14:20] above that to create a geyser that

[14:22] launches you into the air. It triggers

[14:24] randomly every 15 to 16 seconds, so you

[14:26] never quite know when you're about to

[14:28] get sent flying. You can boost its power

[14:30] by stacking more water blocks above the

[14:32] sulfur up to four total. The more water

[14:34] [music] you add, the higher it launches

[14:35] you up to around 20 blocks high. It

[14:38] works as a super satisfying elevator.

[14:40] The Happy Ghast only has a solid hitbox

[14:42] when a player is standing directly on

[14:44] it. The moment you step off it, it loses

[14:46] its collision, and every other entity on

[14:48] top will immediately fall through.

[14:50] [music] You can use this to build a

[14:51] perfect mob proof entrance. Just dig a

[14:53] deep pit in front of your door and leash

[14:55] a happy gas [music] to a fence post

[14:56] inside. Now, you can walk across it

[14:58] perfectly fine to enter your base, but

[15:00] any monsters trying to follow you won't

[15:02] be able to cross. When an entity enters

[15:04] the end, the obsidian platform fully

[15:06] regenerates. It replaces any missing

[15:08] obsidian and instantly breaks all blocks

[15:11] up to three blocks [music] above it.

[15:13] That includes insanely strong blocks

[15:15] like Netherite and they still drop as

[15:17] items. And it gets even crazier if you

[15:19] somehow place bedrock on the platform.

[15:21] Going through the portal will actually

[15:22] break it, too. You can spend hours

[15:24] finding and curing a zombie villager

[15:26] only for it to turn into a nitwit that

[15:28] you can't even trade with. All that time

[15:30] and effort just gets wasted. It's

[15:32] basically like raising a child. You

[15:33] spend so much time on money in them just

[15:35] for them to be an idiot. If you're

[15:37] trying to repair your gear with mending,

[15:39] you're probably doing it wrong. When you

[15:41] pick up an XP orb, the game [music]

[15:42] doesn't choose the item that needs the

[15:44] most help. It just repairs a random

[15:46] piece of gear. If that piece is already

[15:48] full durability, the XP goes into your

[15:50] level bar instead, wasting the repair.

[15:52] Since helmets and boots have much lower

[15:54] durability, they usually break first.

[15:56] So, you should actually take off your

[15:58] chest plate and leggings while mending.

[15:59] That way, [music] all the XP is forced

[16:01] into your boots and helmet, repairing

[16:03] your weakest gear much faster. Minecraft

[16:05] potion effects have a bunch of hidden

[16:07] bonus abilities you probably didn't know

[16:09] about. [music] The weaving effect spawns

[16:10] a cobweb when a mob dies, but it also

[16:12] lets you walk through cobwebs [music]

[16:14] without getting slowed. Healing potions

[16:15] restore your health, but they actually

[16:17] damage undead mobs like zombies and

[16:19] skeletons. Fire resistance doesn't just

[16:21] protect you from lava. It also makes

[16:23] magma blocks completely harmless. And

[16:26] blindness does more than just darken

[16:27] your screen. It completely stops you

[16:29] from sprinting and even prevents you

[16:31] from landing critical hits. You should

[16:33] never hold down the jump button. If you

[16:35] just hold the jump button, the game

[16:36] actually [music] waits half a second

[16:38] before trying to jump again. You

[16:39] normally don't notice this because

[16:41] jumping and landing already takes time

[16:43] before your next jump. But if you hold

[16:44] jump while standing under a ceiling, the

[16:46] delay becomes obvious. [music] To bypass

[16:48] this, you need to manually tap the jump

[16:50] button instead. By timing your presses,

[16:52] [music] you skip that jump cool down

[16:54] entirely, allowing you to jump faster

[16:56] and also tower upwards using blocks

[16:58] faster. Have you ever noticed a globe

[17:00] banner pattern in the loom? Most players

[17:02] ignore it, but it might actually reveal

[17:03] something huge about Minecraft's world.

[17:05] If you look closely, it shows that the

[17:07] world isn't flat, but is a cube. You can

[17:10] also see in the 2023 April 4th vote

[17:12] update where you could travel to the

[17:13] moon and look back at the overworld

[17:15] floating in space. From that view, it

[17:17] looked flat, but maybe [music] that's

[17:18] because we were only seeing one face of

[17:20] the cube. This is the most annoying door

[17:22] in Minecraft. There's a pressure plate

[17:24] below to activate it, but it doesn't

[17:25] open the door. It only opens once you

[17:27] step off. Your friends will probably

[17:29] think they're lagging, but in reality,

[17:31] they were [music] pranked by a fairly

[17:32] simple redstone contraption that uses

[17:34] just a repeater, some redstone, and a

[17:36] redstone torch. This is the luckiest

[17:38] tree in Minecraft. You see, mob and item

[17:40] drops in Minecraft aren't random at all.

[17:42] They're based on the world seed. That

[17:44] means if you create the same world twice

[17:46] and kill the same mob or break the same

[17:48] block, you'll always get the exact same

[17:50] drops. But in this seed, something

[17:52] incredible happens. The first leaf you

[17:54] break drops two sticks and an apple,

[17:56] which is already the rarest outcome.

[17:58] [music] Then break the next leaf and get

[18:00] another apple. Next leaf, another apple.

[18:02] Even the leaf after that will drop an

[18:04] apple. Finally, when you break [music]

[18:05] the last leaf, it drops a sapling. The

[18:07] odds of this happening are 1 in 3.2

[18:10] trillion. Can a frog eat a slime through

[18:12] lava? I tested it and nope. Even if the

[18:15] slime is right on the other side, the

[18:17] frog won't eat it through lava. So, how

[18:19] about through water? That actually

[18:20] works. The frog just swims over and eats

[18:23] the slime normally. Okay, what about a

[18:25] oneb block air gap? Surprisingly, that

[18:27] doesn't work either. The frog won't jump

[18:29] the gap and it won't try to eat the

[18:30] slime at all. For a frog to eat a slime,

[18:33] it has to be able to walk right up to

[18:35] it. Cocoa beans in Minecraft have had a

[18:37] weird texture bug for years. But Bedrock

[18:39] Edition somehow made it worse. In Java

[18:41] Edition, one of the cocoa bean growth

[18:43] stages used to have a tiny misalignment.

[18:45] The side of the pod was 8 pixels wide,

[18:47] but the top was only seven pixels,

[18:49] [music] just enough to look slightly

[18:50] off. This was eventually fixed in the

[18:52] 1.19 Wild update, but in Bedrock, the

[18:55] bug still exists, and [music] it affects

[18:57] every single growth stage. The textures

[18:59] are misaligned. The edges are chopped

[19:00] off and the whole [music] thing looks

[19:02] broken. It's been like this for years.

[19:04] This is one of the rarest mobs in all of

[19:06] Minecraft. YouTubers Roent and Heb look

[19:08] through Minecraft's code and calculated

[19:10] the odds of a zombie spawning with

[19:11] perfectly enchanted gear. The chance of

[19:13] a zombie spawning with maxed armor

[19:15] enchantments is about 1 in 167 trillion.

[19:18] But it gets even crazier. Zombies can

[19:20] also spawn holding an iron sword. And

[19:22] that sword can roll enchantments, too.

[19:24] If you want the zombie to have max armor

[19:26] and a max enchanted sword, the odds jump

[19:29] to 1 in 700 quadrillion. If a hoglin is

[19:32] chasing you, look for a warped fungus.

[19:34] Hoglins are afraid of warped fungi and

[19:36] will avoid getting within seven blocks

[19:38] of [music] one if there aren't any

[19:39] nearby. They're also scared of nether

[19:41] portals. So running back to your portal

[19:43] can keep them away. And if you're far

[19:45] from your portal, hoglins are also

[19:46] afraid of respawn anchors. [music] So

[19:48] placing one down can scare them off. You

[19:51] can't reach me now. This is playable

[19:53] Minecraft inside of a chest. There's

[19:55] everything from running across your

[19:56] world, breaking blocks, crafting items,

[19:59] and traveling through caves. This insane

[20:01] creation was created by Seth Bling, and

[20:03] it works by taking a slice of your

[20:05] Minecraft world and rendering it inside

[20:07] [music] of a chest. What's the rarest

[20:08] fishing catch in Minecraft? At first,

[20:10] you might think it's the ink sack. It

[20:12] only has a 0.1% chance to catch, but

[20:15] there's actually something [music] far

[20:16] rarer, an enchanted book. While the

[20:18] chance of fishing up an enchanted book

[20:20] is 0.8%, [music] the real rarity comes

[20:22] from how many enchants can be on the

[20:24] book. When you fish one up, the game

[20:26] determines the enchants on it with a

[20:27] fishing loot seed. A seed hunter [music]

[20:29] named Chris searched through every

[20:31] possible fishing loot seed and

[20:32] discovered that only one single seed in

[20:35] existence can generate an enchanted book

[20:37] with 12 enchantments, the absolute

[20:39] [music] maximum possible. The odds of

[20:41] reading in that specific book are one in

[20:43] two to the power of 48, making it the

[20:45] rarest fishing catch in all of

[20:47] Minecraft. What happens if you throw an

[20:49] invisibility [music] potion at the end

[20:50] dragon? Normally, any mob splashed with

[20:52] invisibility turns invisible. But the

[20:54] dragon is different. Since it's a boss

[20:56] mob, the potion has no effect at all.

[20:59] The dragon is completely immune to

[21:01] invisibility. And it's not just the

[21:03] dragon. The wither ignores invisibility

[21:04] [music] potions, too. But when you try

[21:06] the same thing on other powerful mobs,

[21:08] like the elder guardian or the warden,

[21:10] they [music] actually do turn invisible.

[21:12] So, it seems Mojang decided it so that

[21:14] only the major boss mobs are unaffected

[21:16] by invisibility. This is a piñata trap.

[21:18] You teleport yourself into a cobweb,

[21:20] making it look like the perfect chance

[21:22] for your enemies to crit you out like a

[21:23] piñata. But that's the bait. While

[21:25] they're distracted, your teammates

[21:27] activate the trap. Slime blocks launch

[21:29] them upward and the floor opens beneath

[21:31] you. Now your team can use knockback

[21:32] punches to send the enemies straight

[21:34] into the pit or they're focused on you.

[21:36] If you place a trap door on top of a

[21:37] lectern with a book, the pages will

[21:39] glitch through the trap door, creating

[21:40] what looks like an arrow. It's perfect

[21:42] for giving subtle hints to players

[21:44] without using obvious signs or ugly

[21:46] terracotta blocks. When exploring an

[21:47] ocean monument, you'll occasionally find

[21:49] a sponge room, which is pretty useful.

[21:51] However, when you spawn in on this seed,

[21:53] you'll find an ocean monument right next

[21:55] to you, which has 13 different sponge

[21:57] rooms. You'll never run out of sponges

[21:59] in this world. Have you ever tried to

[22:01] jump crit the ender dragon and suddenly

[22:02] got launched high into the air? At the

[22:04] end fountain, if you jump to land a

[22:06] critical hit on the dragon while

[22:07] standing near the edge, the dragon's

[22:09] hitbox can fling you upward to safely

[22:11] deal critical hits. Stand one block back

[22:14] while hugging the center of the

[22:15] fountain. From there, you can jump and

[22:17] crit the dragon without getting launched

[22:18] into the air. With an end portal filled

[22:20] with end portals actually work. If you

[22:23] have a giant slab of end portal frames,

[22:25] fill every slot with eyes [music] of

[22:26] ender and then place the final eye on

[22:28] the edge. The portals in the middle get

[22:30] deleted and the portal is opened. In the

[22:32] end dimension, it's easy to accidentally

[22:35] look at an enderman and make it aggro on

[22:37] you. A simple trick to avoid this is to

[22:39] switch to third person and angle your

[22:41] camera downward. This lets you see your

[22:43] surroundings clearly while making sure

[22:44] you don't accidentally look into an

[22:46] Enderman's eyes. What happens if you try

[22:48] to craft with negative items? In version

[22:50] 1.8, if you take an item out of a chest

[22:53] at the exact moment the chest explodes,

[22:54] [music] you can actually create a

[22:56] negative item. Using this glitch, I made

[22:58] negative sticks and diamonds, put them

[23:00] into a crafting table, and somehow it

[23:02] still crafts into a completely normal

[23:04] diamond pickaxe. [music] I basically

[23:05] just scammed Minecraft. Do you like my

[23:07] wolf tower? In the one block at a time

[23:09] update, you could pick up and stack

[23:10] multiple mobs on top of each other,

[23:12] creating a huge tower of them. That's

[23:14] how players are able to make [music]

[23:16] completely illegal mobs like this

[23:17] ridiculous wolf tower. Let's go

[23:19] gambling. The shelf block looks

[23:21] strangely similar to a slot machine. And

[23:23] if you fill it slots with different

[23:25] banner patterns, then decorate it with a

[23:27] trap door, lever, and lightning rod,

[23:29] you'll have a perfect slot machine

[23:30] design. Add in some redstone, like this

[23:32] setup by Redstone and Michael 23B, and

[23:35] the machine even becomes fully

[23:36] functional. Just be careful so you don't

[23:38] end up with gambling addictions. If you

[23:40] look carefully at the textures for

[23:42] redstone, gunpowder, sugar, and

[23:44] glowstone, you'll notice that they're

[23:46] not only the exact same shape, but even

[23:48] have the same texture pattern inside.

[23:50] This is also true of all the ingots as

[23:52] well as all the bricks. How do Minecraft

[23:54] speedrunners build nether portals so

[23:56] fast? First, place a [music] temporary

[23:58] block and put water next to it. Then,

[24:00] break the block to create the base of

[24:02] the portal. Next, place six blocks in

[24:03] this exact pattern to create a frame

[24:05] where you can place a water bucket at

[24:07] the top. Now, place lava next to the

[24:09] water to form the obsidian for the

[24:11] portal frame. After that, break the

[24:12] stone blocks underneath [music] and

[24:13] replace them with lava to finish the

[24:15] bottom. If you look closely at this

[24:17] painting, you might notice that it

[24:19] actually looks like a picture of Rick

[24:20] [music] Ashley, though I've also heard

[24:22] some people call it Anakin Skywalker. In

[24:25] reality, it's actually this painting

[24:27] made by Christopher Zetastrand, which is

[24:29] inspired by this painting [music] by

[24:30] Casper David Friedrich. Still, even

[24:33] after seeing what it's actually supposed

[24:34] to be, I'm never going to give up

[24:36] calling this the Rick Ashley painting.

[24:39] The Minecraft world record was almost

[24:41] shattered, but it was lost in the final

[24:43] seconds. Speedrunner Sky Crab killed the

[24:45] Ender Dragon in about 6 minutes, and he

[24:48] teleported to the end fountain to finish

[24:50] the run. But earlier, he had

[24:51] accidentally looked at an Enderman.

[24:53] While he was waiting for the exit portal

[24:54] to generate, the Enderman [music] ran up

[24:56] and killed him, ending the run. That's

[24:58] why after killing the dragon, you should

[25:00] box yourself inside the portal and avoid

[25:02] standing near the corners so Enderman

[25:04] can't reach you with their hitbox. Once

[25:06] the dragon's death animation finishes,

[25:08] the portal activates and you can safely

[25:10] beat the game. The end island on this

[25:12] seed has two separate layers. There's a

[25:14] similar floating island sitting directly

[25:16] above the main one, and the end portal

[25:18] actually generates on that upper layer

[25:20] instead of the ground level. Everyone

[25:22] knows that villagers head to bed when

[25:23] nightfalls, but this behavior didn't

[25:25] exist until Minecraft 1.14, the village

[25:28] and pillillage update. Before that,

[25:29] villagers had no concept of sleep. When

[25:31] it got dark, the sprint into their homes

[25:34] and just stand there all night, often

[25:35] crowding together or pacing around. If

[25:37] zombies came knocking, the villagers

[25:39] would panic and shuffle around inside,

[25:41] but never actually lay down or rested

[25:43] like they do now. Fast crafting is

[25:45] extremely important in Minecraft

[25:47] speedrunning. Some runs [music] are

[25:48] decided by just a few seconds, so every

[25:50] moment counts. Because of this,

[25:52] speedrunners practice crafting common

[25:54] items like armor, tools, buckets, boats,

[25:57] doors, beds, and respawn anchors. By

[25:59] building muscle memory, they can craft

[26:01] these items almost instantly during a

[26:03] run. If you love small houses, consider

[26:06] using trap doors for your walls. They

[26:07] make the inside of your house a lot

[26:09] bigger by utilizing thinner walls. Just

[26:11] be careful of any [music] pranksters

[26:13] flipping all your walls open. Hey, give

[26:14] me some privacy. There's a bit of

[26:16] creepers below, but if you drop a cat

[26:18] down in the middle, they all run away

[26:19] and create a huge bubble around it. You

[26:21] can name this cat your friend's name to

[26:23] joke how everybody avoids him. Did you

[26:25] know the ender dragon fight is actually

[26:27] harder on Bedrock Edition? Even though

[26:28] the Ender Dragon has the same health and

[26:30] [music] stats in both versions, the way

[26:32] it behaves in Bedrock makes the fight

[26:34] way more intense. For starters, when the

[26:35] dragon perches in Java, it gently hovers

[26:38] down the portal, giving you time to set

[26:39] up beds or land easy hits. But in

[26:41] Bedrock, it slams straight down without

[26:43] warning, making it nearly impossible to

[26:46] prepare anything. And while the Java

[26:47] Dragon charges players only

[26:49] occasionally, in Bedrock, [music] it

[26:50] lunges at you constantly. Breaking end

[26:53] crystals is harder, too. In Java, you

[26:55] can hit the ones inside iron bars from

[26:57] certain angles, but Bedrock [music]

[26:58] doesn't let you do that. You'll have to

[27:00] build up every time, which is way

[27:01] riskier with a charging dragon overhead.

[27:04] Check this out. On this end islands, the

[27:06] exit portal generates inside a small

[27:08] hole with circular patterns around it.

[27:10] The terrain lines up so perfectly that

[27:12] it almost looks like the portal was

[27:14] intentionally built there. Speedrunners

[27:16] need to know every way to get ender

[27:18] pearls. [music] First, you can find them

[27:19] as loot in stronghold chests, trial

[27:21] chamber barrels, and inside woodland

[27:23] mansions in the fake end portal room. In

[27:25] the Nether, you can barter with piglins.

[27:27] Just toss them a gold ingot, and there's

[27:28] [music] roughly a 2% chance they'll give

[27:30] you ender pearls in return. If you

[27:32] prefer trading with villagers, level up

[27:34] a cleric to expert, [music] and there's

[27:35] about a 67% chance they'll offer a pearl

[27:38] for emerald trade. Lastly, you can just

[27:40] kill [music] Enderman. Normally,

[27:41] cobworming a player gives you time to

[27:43] land critical hits while they're struck.

[27:44] The problem is that they can easily

[27:46] escape either by placing a water bucket

[27:48] or by quickly breaking the cobweb with

[27:50] their sword. But if you surround the

[27:51] cobweb with banners, it changes

[27:53] everything. The banners block water

[27:55] placement and also make it harder for

[27:56] your opponent to see and break the

[27:58] cobweb. While they're trapped, they

[27:59] can't hit you, but you can still hit

[28:01] them. When you pull this lever, it

[28:02] activates a command that creates an

[28:04] endless stream of experience orbs,

[28:06] basically turning it into an infinite XP

[28:08] fountain. The orbs shoot out from the

[28:10] tip of the lever and float toward you,

[28:12] following wherever you move. As soon as

[28:14] you start collecting them, you'll hear

[28:15] that classic XP chime over and over, and

[28:18] it's insanely satisfying. But if you let

[28:20] the fountain run too long, the orbs

[28:22] begin piling up and might cause you to

[28:24] crash. Iron bars used to look very

[28:26] different. Today, when you place one

[28:28] down, it stands straight like a pole.

[28:30] But originally, they formed a cross

[28:31] shape when placed alone. It looked odd

[28:33] and felt unintuitive. My guess is that

[28:36] it was meant to show how they could

[28:37] extend in any direction. In version 1.9,

[28:39] they were updated to the pole design we

[28:41] have now, which looks much cleaner,

[28:44] especially for builds like umbrellas.

[28:45] The same change applied to grass planes

[28:47] when they used to have a cross shape,

[28:48] but were updated to be straight. Did you

[28:50] know the warden was originally supposed

[28:52] to burn in sunlight? And it makes sense.

[28:54] The warden is a hostile mob that lives

[28:56] deep underground, so stepping into

[28:58] sunlight should have set it on fire.

[28:59] [music] But since the warden is blind

[29:01] and can't even see light, Mojang

[29:03] probably didn't want it constantly

[29:04] [music] walking into the sun and burning

[29:06] itself alive. One of Minecraft's

[29:08] developers mentioned it in a tweet early

[29:09] in development, but I guess they

[29:11] scrubbed the idea to make the warden

[29:12] even more dangerous. If a goat charges

[29:15] into an end crystal, will it explode?

[29:17] Well, if you place an end crystal and

[29:18] drop an armor stand on top, then wait

[29:20] for a goat to charge, the goat

[29:21] completely ignores the crystal and only

[29:23] rams the armor stand. Even if you stack

[29:25] multiple armor stands inside the end

[29:27] crystal, the goat will still only hit

[29:29] the single entity it originally locked

[29:31] onto. Once a goat picks its target,

[29:33] nothing else matters. Fine, I'll blame

[29:35] it myself. Beneath your smoker, place a

[29:37] magma block and surround it with four

[29:39] powered iron trap doors. On top of the

[29:40] smoker, build a pipe out [music] of deep

[29:42] slate walls that connects into the wall.

[29:44] This way, you'll have a realistic hot

[29:46] furnace. Did you know that the skull

[29:47] tree was actually designed after the

[29:49] part in your throat called the larynx

[29:51] that lets you [music] scream? Did you

[29:52] know that if a villager gets struck by

[29:53] lightning, it turns into a witch? The

[29:55] sad part is that if a villager becomes a

[29:57] zombie, you can cure [music] it with a

[29:59] weakness potion and a golden apple. But

[30:01] once it becomes a witch, there's no way

[30:03] to turn it back. The only way to free

[30:05] them is to kill them. Thankfully, this

[30:07] almost never happens naturally, unless

[30:09] you accidentally electrocute them

[30:10] yourself with a channeling [music]

[30:12] trident. Oops, I just found a new way to

[30:15] draw in Minecraft. It's with villagers.

[30:16] You see, by running this command, you

[30:18] can make villagers spawn [music] right

[30:19] in front of you, and you can write all

[30:21] sorts of things. Although it's quite

[30:22] difficult to create something beautiful,

[30:24] it's quite funny seeing [music] all the

[30:26] villagers just floating around in the

[30:27] sky. What's even better is that you can

[30:29] swap the villagers out for any other mob

[30:31] like creepers or even happy gas. Drawing

[30:34] with happy gas is especially cool

[30:35] because you can walk on top of their

[30:37] solid hitboxes after you're done. When

[30:39] stairs were first added to Minecraft,

[30:41] they were totally unfair. If you

[30:42] misplaced a wooden or cobblestone

[30:44] [music] stair block and wanted to pick

[30:46] it back up, it would drop a wooden plank

[30:48] or cobblestone block instead. This meant

[30:50] that placing down and then mining a

[30:51] stair block would effectively lose you

[30:53] resources since it [music] takes six

[30:55] blocks to craft a stair, and mining them

[30:57] would only give you four blocks in

[30:58] return. This stayed in the game all

[31:00] throughout alpha and beta and would only

[31:02] be fixed when the game officially

[31:04] released in 2011. Minecraft is half a

[31:06] game about mining and half a game about

[31:08] crafting. It's literally in the name.

[31:10] So, obviously, the most important block

[31:12] in the entire game is the crafting

[31:14] table, or is it called a workbench? Yes.

[31:17] When the crafting table [music] was

[31:18] first added to the game, it was actually

[31:20] called a workbench, which just feels

[31:21] weird to say nowadays. I think crafting

[31:23] table does a much better job of

[31:25] explaining what the block actually does

[31:27] since the word workbench could be used

[31:29] to describe pretty much any of the other

[31:31] workstation blocks as well. If you

[31:32] summon a minecart on top of an axelottle

[31:34] and then hop in, it may seem really slow

[31:36] at first, but once you let the axelottle

[31:39] enter the water, you'll realize it's

[31:40] quite fast. Now, if you summon a boat on

[31:42] top of an axelottle, you can actually

[31:44] steer the boat while it's on top of the

[31:46] axelottle. Unfortunately, it won't

[31:48] control where the axelottle is going,

[31:49] but it's so funny to look at.

[31:53] But what's even crazier is this pillager

[31:55] outpost that spawned at the top of a

[31:56] mountain island. It looks like a

[31:58] lighthouse overlooking the ocean. Have

[32:00] you ever seen a rainbow made out of

[32:01] mobs? It looks completely cursed, but

[32:04] it's actually pretty simple to make.

[32:05] With command blocks, you can summon

[32:07] pigs, cows, and turtles at the exact

[32:09] spot an armor stand [music] is facing.

[32:11] them by slowly rotating the armor stands

[32:13] direction. Each new mob spawns at a

[32:15] slightly different angle. Keep this

[32:16] process going and eventually you'll

[32:18] create a curved rainbow made out of

[32:20] hundreds of creatures. And [music] the

[32:22] funniest part, if you toss potions of

[32:24] harming at it, all the mobs start

[32:25] screaming in unison. Or if you really

[32:27] want screaming, pour some lava over the

[32:29] rainbow. This is so funny. Moss might

[32:32] seem [music] harmless, but it's

[32:33] incredibly dangerous. With just one

[32:35] block and some bone meal, you can

[32:37] quickly spread it across an entire area.

[32:39] In minutes, [music] you can turn your

[32:40] friend's grassyard into moss, and fixing

[32:42] it takes hours. Even worse, musk can

[32:44] convert stone into more masks, meaning

[32:46] you can ruin stone builds, too. The

[32:48] original zombie pigman texture actually

[32:50] had some text in it that read, "Thanks,

[32:52] Zafobia." Who was the artist who created

[32:54] the texture? By surrounding a bed in

[32:56] some shelves, and placing some trap

[32:57] doors [music] on top, we can finally

[32:59] have a proper Minecraft casket. Have you

[33:01] seen this structure before? It's called

[33:03] a magma ravine. It's a giant crack in

[33:05] the ground filled with magma blocks,

[33:07] obsidian, and lava. Speedrunners love

[33:09] finding these because the lava

[33:10] underneath made it possible to build a

[33:12] Nether portal and enter the Nether

[33:14] quickly. But most players don't know

[33:15] that magma ravines were actually removed

[33:18] from the game in 1.17. It's kind of

[33:20] surprising because [music] they were

[33:21] such unique terrain features and

[33:23] speedrunners especially loved using

[33:25] them. This end island is insane. A

[33:28] massive ravine splits the island clean

[33:30] in half, stretching all the way through

[33:31] the main area. Because of it, several

[33:33] obsidian pillars ended up floating over

[33:35] the void, and even parts of the island

[33:37] look like they've been torn apart. This

[33:39] trap activates only if you try to break

[33:41] it. Did you know that when you walk

[33:42] across a trip wire, only the hooks

[33:44] update and get pulled? But if you break

[33:45] the trip [music] wire string, every

[33:47] piece of string along the line updates,

[33:49] and that update can trigger an observer.

[33:51] So, here's the [music] trick. Make a

[33:52] long line of trip wire, hide an observer

[33:54] underneath, and connect it to TNT.

[33:56] Walking through the trap [music] won't

[33:57] set it off, but if someone tries to

[33:59] break the string to disarm it, the

[34:00] observer detects it and activates the

[34:02] TNT to blow them up. Breaking an end

[34:04] crystal the wrong way can deal massive

[34:06] damage to [music] you. If you punch the

[34:07] crystal directly, the explosion will

[34:10] hurt a lot. Even placing one block

[34:12] between you and the crystal still lets a

[34:14] lot of damage through. Instead, place

[34:15] two blocks in front of the end crystal,

[34:17] then jump and hit it over the blocks.

[34:19] The blocks protect the lower part of the

[34:21] body, so when the crystal explodes, you

[34:23] take much less damage. Do you remember

[34:24] this old command when playing in

[34:26] creative mode? If it suddenly started

[34:27] raining, you'd have to run the command

[34:29] toggle downfall to make it stop as

[34:31] opposed to the modern equivalent/weather

[34:33] clear. Additionally, in order to swap

[34:35] between survival and creative mode, you

[34:37] need to type /game mode zero or

[34:40] slashameode 1 instead of game mode

[34:42] creative or game mode survival.

[34:45] Interestingly enough, you can actually

[34:46] type game mode one in Bedrock Edition to

[34:48] go in creative mode and it still works.

[34:50] I guess it really is a better version

[34:52] after all. Something really fun you can

[34:54] do is naming your animals my [music]

[34:56] next meal. This way, the pig will be in

[34:57] fear for the rest of its life. Don't

[34:59] worry, I'll put you out of your misery.

[35:01] SHEEP ARE POWERFUL. THEY CAN ACTUALLY

[35:04] eat grass through slab blocks. And if

[35:06] that's not impressive enough, they can

[35:07] also eat grass while being in a

[35:09] minecart. Pink sheep are usually rare

[35:12] with a 064%

[35:14] chance of spawning. However, on this

[35:16] seed, every herd will include a pink

[35:18] sheep, making them surprisingly common.

[35:20] No mobs could spawn in my house. If

[35:22] you're unsure if your room is bright

[35:24] enough for mobs to not spawn, just

[35:25] change out your entire floor with glass

[35:27] since mobs can't spawn on transparent

[35:29] blocks. Or you can even place rails all

[35:32] over your floor, and that won't let mob

[35:34] spawn either. My house looks so

[35:35] beautiful, doesn't it? As you head

[35:37] upwards this mountain, [music] you'll

[35:38] find this strange terrain. There are

[35:40] protruding spikes coming out of the

[35:42] ground. You can use these spikes to

[35:43] practice wind charge [music] jumping

[35:45] from one spike to the next. When the

[35:47] Nether Star was first added in Minecraft

[35:48] 1.4.2, it actually wasn't explosion

[35:51] proof. That means sometimes after

[35:53] defeating the wither, the Nether Star it

[35:54] dropped could get blown up in the chaos,

[35:56] completely ruining your reward.

[35:58] Thankfully, in version 1.4.6, Mojang

[36:01] fixed it. The Nether Star was made

[36:02] immune to explosions. So now you can

[36:04] blast it with TNT all you want and it

[36:06] will stay perfectly intact. This is a

[36:08] Netherrack furnace. If Steve are really

[36:10] smart, he craft a furnace with

[36:11] netherrack at the bottom. You'd only

[36:13] have to light it once and it would burn

[36:14] forever, giving you infinite fuel. It's

[36:16] kind of funny how campfires can stay lit

[36:18] forever and cook unlimited food, but

[36:20] Steve can't figure out how to make this

[36:22] genius invention. This seed holds a

[36:24] record for the most naturally broken

[36:25] bedrock [music] in Minecraft. A ruined

[36:27] portal generated in just the right spot,

[36:29] destroying and replacing [music] 51

[36:31] bedrock blocks with netherrack and magma

[36:33] blocks. This might be the luckiest

[36:35] Nether Seed ever found because on this

[36:37] seed, the first nine weather skeletons

[36:38] you kill will all drop weather skulls.

[36:41] Every single one. Normally, a weather

[36:43] skeleton only has about a 2.5% chance to

[36:46] drop a skull when killed with an

[36:47] unenchanted [music] weapon. So, the odds

[36:49] of getting nine in a row is 0.025 to the

[36:52] power of 9, an unbelievably tiny number.

[36:55] With some spruce trap doors, fence

[36:57] gates, some barrels, you can create some

[36:59] hanging storage by mixing up how you

[37:01] place the blocks. You can create

[37:03] different furniture designs as well, or

[37:05] even add in some chiseled bookshelves,

[37:07] [music] lanterns, and flower pots to

[37:08] make things prettier. Spruce wood looks

[37:10] particularly good because the barrel is

[37:12] based off the spruce texture. What's the

[37:14] largest passive mob in Minecraft? I was

[37:16] thought the sniffer had the largest

[37:17] hitbox of any passive mob at a total

[37:20] volume of 6.32 blocks. But it turns out

[37:22] there's actually a friendlier giant that

[37:24] beats it. Even though the sniffer looks

[37:26] bigger, its actual hitbox [music] is

[37:27] smaller than the camels, which

[37:29] officially has the second largest

[37:30] passive mob hitbox in Minecraft,

[37:32] measuring 6.86 [music] blocks cubed. And

[37:35] the largest passive mob in Minecraft is

[37:37] of course a happy ghast with a hitbox of

[37:39] 64 blocks cubed. This is the rarest

[37:41] possible tree in Minecraft. Most nether

[37:43] fungus trees generate with a few shroom

[37:45] lights, but it becomes exponentially

[37:47] less likely for more and more to spawn

[37:49] on the same tree. A tree completely

[37:51] covered in shroom lights is

[37:53] theoretically possible, but the odds are

[37:55] so low that no one's ever found one.

[37:56] When you place a firework on top of a

[37:58] pressure blaze, it will actually press

[38:00] [music] it down for a short moment. Will

[38:01] piglins attack copper golems if they

[38:03] open their chest? Normally, if a player

[38:05] so much as touches a chest near piglins,

[38:07] they'll get angry right away. But if you

[38:09] spawn [music] in a copper golem and let

[38:11] it do the sorting, the piglins won't

[38:13] attack at all. What's funny is that when

[38:15] copper golems were first tested in early

[38:16] Bedrock previews, piglins actually did

[38:19] see them as thieves and would swarm the

[38:20] poor golem the moment it tried to open a

[38:23] chest. There are four types of bastions

[38:25] in Minecraft: bridge, hoglin stables,

[38:27] housing [music] units, and treasure

[38:28] rooms. Pro speedrunners memorize each

[38:30] bastion type and learn a specific route

[38:32] for each one. These routes will take

[38:34] them to gold blocks, loot chests, and

[38:36] the best spots to trap piglins for fast

[38:38] bering. This might be the rarest piglin

[38:41] barter ever recorded. Minecraft's luck

[38:43] actually relies on your world seed. And

[38:45] on this one, [music] something insane

[38:47] happens. The first five barters you do

[38:49] with any piglin or give you soul [music]

[38:51] speed books in a row. Since each soul

[38:53] speed book only has a 1.09% chance,

[38:55] [music] getting five in a row is this

[38:57] impossible small number, 0.0000005%.

[39:02] When turtle drops were first added, they

[39:04] were called turtle shell pieces, which

[39:06] honestly made way more sense [music]

[39:07] than skoot. I mean, who even knows what

[39:09] a skoot is? Apparently, it's a

[39:11] scientific term for the bony plate on a

[39:13] turtle shell. But turtle shell pieces

[39:15] was so much clearer. When you open your

[39:17] creative inventory, you'll [music]

[39:18] notice a compass tab that lets you

[39:20] search for items. But I bet you didn't

[39:22] know that the compass here is actually

[39:24] functional. I always thought it was just

[39:26] a decoration, but it'll point you

[39:27] towards the world's spawn point. There's

[39:29] a 1 in 256 chance for an egg to hatch

[39:32] four chicks. So, if every egg in a full

[39:34] stack of 16 hatched four chicks, that

[39:36] would be a 1 in 256 to the power of 16

[39:39] chance, which is this super tiny number.

[39:42] Java players get the F3 [music] menu to

[39:44] see things like coordinates, biomes, and

[39:46] days played. But on Bedrock Edition,

[39:48] players don't have an F3 menu at all.

[39:51] Instead, Bedrock gives you game rules.

[39:53] If you want to see your coordinates,

[39:54] just type /gameroll show coordinates. Or

[39:57] if you want to see the days played on a

[39:59] world, you can do /game rule show days

[40:01] played to add a day counter right to

[40:03] your screen. I wish Java had those, but

[40:05] I guess it would be repetitive. Did you

[40:07] know ender pearls used to behave very

[40:08] differently with Nether portals? In

[40:10] older versions of Minecraft, if you

[40:12] threw an ender pearl at a Nether portal,

[40:14] it would simply pass straight through

[40:15] the portal blocks like they weren't

[40:16] there. But in version 1.21, that

[40:19] changed. Now, if you throw an ender

[40:21] pearl through a portal, the pearl

[40:22] travels into the Nether, and you

[40:24] teleport when it lands, completely

[40:25] skipping the portal animation. You can

[40:27] also skip the animation by riding a

[40:29] mount. If you enter the portal in a

[40:30] boat, minecart, or another ridable,

[40:32] you'll go through instantly. So, if

[40:34] you're speedr runninging in newer

[40:35] versions, tricks like these can save a

[40:37] few valuable seconds. This is the

[40:39] invisible vine [music] trap. You're able

[40:40] to climb vines either by walking into it

[40:42] or by holding your jump button. Most

[40:44] players choose to walk into the vines,

[40:46] and that's exactly how we trap them. You

[40:48] can dig a hole behind the vines so that

[40:50] when someone tries to [music] climb,

[40:51] they fall straight through. This might

[40:53] seem like a super obvious trap, but if

[40:55] you place leaves behind the vines, it

[40:56] blends in perfectly, making the gap

[40:58] nearly invisible. While you hold space

[41:00] to safely climb up, your enemy will walk

[41:02] forward and drop straight into the trap.

[41:04] This cave is insane. It generated in the

[41:07] shape of a monster's face right at

[41:09] spawn. It feels like if I turned on

[41:10] peaceful mode, the whole thing would

[41:12] disappear. What happens if you eat a

[41:13] chorus fruit in an empty world?

[41:15] Normally, it teleports you up to eight

[41:17] blocks in any direction. But what if

[41:18] you're standing on a tiny floating

[41:20] island that's smaller than that? It

[41:22] turns out that the chorus fruit is

[41:24] smart. It only teleports you to solid

[41:26] ground. So, it will never throw you off

[41:27] the edge. And if you remove the whole

[41:29] island, so you're standing [music] on

[41:30] just one block, the chorus fruit can't

[41:32] find anywhere safe to send you. In that

[41:34] case, it just fails and you simply eat

[41:36] the fruit without moving at all. Place a

[41:38] copper golem statue underneath a map in

[41:40] an item frame and you have what looks

[41:42] like a pin sticking into the map. By

[41:44] placing a few of these in different

[41:45] colors around a larger map, you can have

[41:47] real physical labels that show notable

[41:49] areas in your world. Everyone knows

[41:51] about the skeleton [music] horse. Four

[41:52] of them spawn whenever you get near a

[41:54] skeleton horse trap. However, these

[41:55] horses always spawn as [music] adults

[41:57] and they're impossible to breed. Now,

[41:59] this may seem completely fine, but it

[42:01] also means that you'll almost never see

[42:03] the baby [music] skeleton horse variant.

[42:05] If you really want to see the baby

[42:06] horse, you can spawn it in creative

[42:08] mode, though. I FOUND YOU. NOW DIE. IF

[42:10] YOU'RE BUILDING a tiny oneb block tall

[42:12] house and need an entrance, most players

[42:13] will just use a regular trap door. But

[42:15] as an even better solution, if you have

[42:17] access to commands, you can set block

[42:19] either the upper or lower part of the

[42:21] door individually, and they'll still be

[42:23] functional. This lets you have an actual

[42:25] door for your tiny homes instead of

[42:26] having to settle with trap doors. Arches

[42:28] can be tricky to build, especially

[42:30] smaller ones, since there's so little

[42:32] space to work with. But here's a neat

[42:34] trick for castles. Use wall blocks with

[42:36] two anvils and a cauldron in the center.

[42:38] The result is a simple yet [music]

[42:40] beautiful arched window that looks

[42:41] perfectly natural. This seed has an end

[42:43] islands that completely failed to

[42:45] generate, leaving just the obsidian

[42:46] pillars floating in the void. But if you

[42:48] teleport about 500 blocks away, you'll

[42:51] actually find the real end island

[42:52] sitting there instead. This is

[42:54] Minecraft, but water and lava switch

[42:55] places. If you're tired of regular

[42:58] boring Minecraft, a fun way to spice

[43:00] things up is swapping all water and lava

[43:02] blocks. This will make your entire

[43:03] oceans turn into lava pools, and the

[43:05] Nether would look like an ocean. Since

[43:07] falling sand can bounce off slime

[43:08] blocks, [music] you can actually set up

[43:10] a tennis match using pistons. Two piston

[43:12] setups push slime blocks back and forth,

[43:14] and the sand just keeps bouncing between

[43:16] them forever. I don't think anyone's

[43:18] winning this match anytime soon, though.

[43:20] Will a trident well work? By placing

[43:22] water blocks seven blocks away from the

[43:24] center, you can create a whirlpool that

[43:26] spins mobs and items. But if you dig out

[43:28] the middle and place soul sand blocks at

[43:30] the bottom to create a bubble stream,

[43:32] will you be able to make a trident

[43:33] whirlpool? While trident are affected by

[43:35] soul sand, they won't spin like dropped

[43:38] items do. If you give an allay an

[43:39] emerald and shrink it down to 0.1 scale,

[43:42] it becomes microscopic, but it still

[43:44] holds the emerald in its hand. Now, drop

[43:45] a few emeralds on the ground. Even at

[43:47] that tiny size, the ally will still

[43:49] search for them, pick them up, and bring

[43:51] them back to you. When it throws the

[43:52] items to you, they come out at full

[43:54] normal size, like nothing ever changed.

[43:56] This is what shooting fireworks with

[43:58] multi-shot level one looks like, which

[43:59] is normally the limit in survival. But

[44:01] with commands, you can go way higher.

[44:03] Here it's multi-shot level five. You can

[44:06] already see way more fireworks firing at

[44:08] once. This is level 20. Now the

[44:10] fireworks start spreading out in a wide

[44:12] fan. And at the max level of 255, it

[44:15] turns into a perfect glowing ring of

[44:17] fireworks exploding outward. The

[44:19] firework explosion sounds at the end are

[44:21] so satisfying. If you try to build an

[44:23] iron golem underwater, you'll find it

[44:25] doesn't work because there are water

[44:27] blocks in the way. However, if you build

[44:29] a snow golem underwater, it'll actually

[44:31] work. What about lighting a Nether

[44:33] portal? Well, that obviously won't work

[44:35] since flint and steel doesn't work down

[44:37] here. But if you try an end portal, it

[44:39] will actually activate underwater.

[44:41] Everyone knows a classic Minecraft piano

[44:43] with dragon heads as a piano [music]

[44:44] keys. But how about a diagonal one? This

[44:46] grand piano creatively uses looms to

[44:49] represent the strings of the piano, and

[44:51] the quartz slabs represent the piano

[44:53] keys. It's not [music] perfect, but if

[44:54] you look at it, you clearly know what

[44:56] it's supposed to be, which is insanely

[44:58] impressive. Which spreads faster?

[45:00] oxidizing copper or grass blocks. Since

[45:02] copper takes ages to oxidize while grass

[45:05] spreads [music] pretty quickly, you'd

[45:06] think grass would win every time. But

[45:07] copper doesn't rely on being next to

[45:09] another oxidized block. Any copper block

[45:11] can randomly oxidize on its own, no

[45:13] matter where it is. That means the very

[45:15] last copper block could finish oxidizing

[45:17] before the first grass block even

[45:18] [music] spreads once. So depending on

[45:20] luck, sometimes grass wins, and other

[45:23] times copper pulls off a surprise

[45:24] victory. Which of these blocks can

[45:26] spiders climb? First or try with [music]

[45:28] glass? And yep, the spiders can climb

[45:30] it. Next, if we try ice blocks, the

[45:32] spiders can climb those, too. But when

[45:33] we try drip leaf blocks, the spider

[45:36] can't climb [music] the stems at all.

[45:37] The same goes for signs. No climbing

[45:39] there, either. However, if we place

[45:41] [music] down honey blocks, the spider

[45:42] can climb them and kill us. If you

[45:44] create a grid of pistons and skullk

[45:46] sensors, then fire a single arrow into

[45:48] it, you'll create a super unique pattern

[45:51] that makes me happy. It looks super

[45:53] satisfying, but you can even throw

[45:55] snowballs around to mix up the pattern

[45:57] shape. Oh, it's beautiful. By digging

[46:00] two blocks down, placing a bed, and then

[46:02] using a piston to push a block into you,

[46:04] your head ends up right at ground level.

[46:06] Add a pumpkin on your head, and you can

[46:08] blend in with the surrounding pumpkins.

[46:10] Now, when players walk past, they won't

[46:11] suspect a thing until you punch them

[46:13] straight into a knockback trap. This is

[46:15] a naturally generating [music]

[46:16] stone end portal, and somehow it's

[46:18] already lit. It's happened because a

[46:20] lava lake spawn directly beneath a 12-ey

[46:22] portal, and when one generates, it

[46:24] replaces the surrounding blocks with

[46:26] stone. What makes it even rarer is that

[46:28] it doesn't always appear this way. The

[46:29] [music] effect only happens if the

[46:30] portal loads from a specific direction

[46:32] since the order that chunks generate can

[46:34] slightly change the world. Load it from

[46:36] another side and the same portal looks

[46:38] completely normal. In Java Edition, many

[46:40] structures like pillager [music]

[46:41] outposts or villages generate without a

[46:43] base. That means they often end up just

[46:45] hovering in midair, especially if the

[46:47] terrain is uneven. But in Bedrock

[46:49] Edition, structures are given full

[46:51] foundations that extend all the way down

[46:52] to the ground, no matter how far that

[46:54] is. This might seem like a minor detail,

[46:56] but at least there some wild world

[46:58] generation. You might find a pillager

[46:59] outpost with a massive wooden pillar

[47:01] stretching dozens of blocks in the air,

[47:03] or even an ocean monument reaching all

[47:05] the way to the seafloor. As you can see,

[47:07] when we look underneath every mob head

[47:09] in the game, the skeleton and wither

[47:11] skeleton skulls are the only ones that

[47:13] we can see inside of. If you strike a

[47:15] villager with lightning, it turns into a

[47:17] witch. But what happens if a baby

[47:19] villager gets struck by lightning? Turns

[47:20] out the baby villager just grows

[47:22] straight into an adult witch. That's so

[47:24] cursed. This is one of the rarest

[47:26] drowned in Minecraft. You've probably

[47:28] seen drowned holding a trident, but they

[47:29] can also spawn holding a fishing rod,

[47:31] which only has a 3.75%

[47:33] chance. They also have a 3% chance to

[47:36] hold a nautilus shell in their other

[47:37] hand, a 5% chance to be a baby, and a

[47:40] 50% chance for that fishing rod to be

[47:42] enchanted. Combine all of that, and

[47:43] there's only about a 0.0028%

[47:46] chance of a drown spawning as a baby

[47:48] holding both a nautilus shell and an

[47:50] enchanted fishing rod. This is such a

[47:52] majestic seed. On one half, you'll find

[47:54] a pale garden and on the other side,

[47:56] you'll find a vibrant cherry blossom.

[47:58] It's like hell is on one side and heaven

[48:00] on the other. What's quite funny is that

[48:01] if you look at the center of the pale

[48:03] garden, you'll find a small patch of

[48:04] green trees [music] like it's the eye of

[48:06] a storm. This is a circle of fireballs.

[48:08] To make it, you rotate an armor stand or

[48:10] summoning fireballs in the direction

[48:12] it's facing. As the armor stand spins,

[48:14] [music] the fireballs appear one by one,

[48:16] forming a perfect ring. It's incredibly

[48:18] satisfying watching the circle complete.

[48:20] And if you punch just one of the

[48:21] fireballs, it sends the entire ring

[48:23] flying. If you spawn a ton of axelottals

[48:26] right above an end portal, something

[48:27] really strange happens. Because the end

[48:29] dimension isn't loaded, all the

[48:31] axelottals get teleported to the exact

[48:33] same coordinates and stack on top of

[48:34] each other. So, when you finally go

[48:36] through the portal, they all cause a

[48:38] huge explosion of axelottals everywhere

[48:40] along with a super weird burst of

[48:42] sounds. Hoglins are the worst. They have

[48:44] a reach of about 1.9 blocks, and when

[48:46] they hit you, they can launch you

[48:48] upward. Even if you block with a shield,

[48:50] you can still get knocked back. Most

[48:51] players try to avoid them, but if you

[48:53] need food in the Nether, there's an easy

[48:55] way to deal with them. Stack up three

[48:57] blocks so they can't reach you. Then

[48:58] light them on fire or use lava to burn

[49:00] them and finish them off with your axe

[49:02] to get cooked pork chops. How do

[49:03] speedrunners find bastions in the Nether

[49:05] so quickly? Bastions are filled with

[49:07] [music] piglins, which means they

[49:08] contain a lot of entities. Speedrunners

[49:11] press F3 and watch the entity [music]

[49:13] counter while scanning the area. To make

[49:15] this more accurate, they increase entity

[49:17] distance to 500% in the settings and

[49:19] lower their FOV for more precise

[49:21] scanning. If the entity count suddenly

[49:23] spikes, it's usually a sign there's a

[49:25] bastion for the piglins in that

[49:27] direction. So, they head that way to

[49:29] find it. When you use bone meal on grass

[49:31] in [music] Java Edition, you'll get

[49:32] flowers, short grass, and sometimes a

[49:34] bit of tall grass. But in Bedrock

[49:36] Edition, you'll get flowers and short

[49:37] grass, [music] too. But instead of tall

[49:39] grass, it gives you ferns. That small

[49:40] difference actually makes ferns way

[49:42] easier to get in bedrock. [music] While

[49:44] in Java, you have to go out and find a

[49:45] biome where they naturally generate just

[49:47] to start farming them. Most players talk

[49:49] about rare usernames, but there's also

[49:51] rare UYU IDs. UYU IDs are assigned

[49:54] whenever you buy an account [music] and

[49:55] can't be changed. And there are some

[49:57] rare combinations of them, like the

[49:58] username Phantom, where UYU ID has nine

[50:01] consecutive digits of five. But the

[50:03] rarest possible UYU ID would be if every

[50:06] single digit was the same. Minecraft

[50:08] uses version four UYU IDs, which means

[50:11] the 13th digit is always a four. So, to

[50:13] get every other one to be a 4-2, the

[50:15] odds are [music] 1 in 16 to the power of

[50:18] 31. Enderman can normally dodge

[50:20] projectiles. But can they dodge a

[50:21] warden's sonic boom? If you trap an

[50:23] Enderman near a warden, the warden will

[50:25] get angrier and angrier until he sonic

[50:27] booms the Enderman. You'll see those

[50:29] blue particles fire out from its chest.

[50:31] But the Enderman doesn't dodge it at

[50:32] all. That's because the sonic boom isn't

[50:34] a normal projectile. It directly targets

[50:36] the mob, goes through blocks, and lands

[50:38] instantly. So, there's nothing for the

[50:40] Enderman to teleport away from. This is

[50:42] one of the rarest villages in Minecraft.

[50:44] It's [music] a stronghold village found

[50:45] by Meg Galaxy. And he didn't just find

[50:47] one seed like this. He found several. In

[50:50] one, a desert village generated inside

[50:52] the stronghold library. In another,

[50:53] [music] the iron golem spawned directly

[50:55] in the lava of the end portal room. And

[50:57] in the craziest one, a house generated

[50:58] [music] on top of the end portal itself,

[51:00] and a villager inside instantly fell

[51:02] into the lava pit and died. This is the

[51:05] fastest way to loot a [music] desert

[51:06] temple. Speedrunners first break a

[51:08] sandstone block and drop down into the

[51:10] center. You can also sand clutch on

[51:11] [music] the way down to reduce full

[51:13] damage. Once below, break the block

[51:14] under the pressure plate. Then

[51:16] immediately place the pressure plate

[51:17] [music] beneath you to ignite a single

[51:19] piece of TNT. Quickly drop into the hole

[51:21] and mine all the TNT. Then place one TNT

[51:24] [music] block to jump back up. Break

[51:25] that TNT before the original one

[51:27] explodes. When it detonates, the

[51:29] explosion breaks all the chests, letting

[51:31] you loot the temple extremely quickly,

[51:32] while also giving you a bunch of free

[51:34] blocks for the rest of the run. Is it

[51:36] possible to launch sand above the height

[51:38] limit? I built a simple TNT cannon to

[51:40] fire a block of sand onto a platform.

[51:42] But when the sand reaches the height

[51:43] limit, it doesn't stay as a block. It

[51:45] instantly breaks and turns into an item.

[51:48] I've always thought it's kind of weird

[51:49] that you can punch things like glass

[51:51] blocks [music] and cactus without taking

[51:52] any damage. Well, apparently Mojang

[51:55] thought so, too, since this was actually

[51:56] a feature [music] of the cactus block

[51:58] when it was first added to the game.

[51:59] Every time you started punching a cactus

[52:01] to break it, the player took half a

[52:03] heart of damage. I guess players

[52:05] probably found this feature a little too

[52:06] annoying, so it got immediately removed

[52:08] in the next update. But I think it'd be

[52:10] funny if it still happened today. You

[52:11] know how you can't stack suspicious

[52:13] stew, so you can only carry a few at a

[52:15] time? Well, there's a secret trick to

[52:16] stacking them, and it's really simple.

[52:18] Instead of crafting the suspicious

[52:20] stews, just keep the ingredients in full

[52:22] stacks and craft a stew whenever you get

[52:24] hungry. That way, a single setup like

[52:25] this can last you forever and only takes

[52:27] up four inventory slots. End portals are

[52:30] hot. If you place ice near the end

[52:32] portal structure, the ice will stay

[52:33] frozen. But once you place ice inside of

[52:36] [music] the frames, the portal will

[52:37] actually emit light and melt the ice.

[52:39] Can a frog eat an invincible slime?

[52:42] First, I tested it by giving a slime max

[52:44] regeneration, absorption, and resistance

[52:46] effects. This basically makes a slime

[52:48] impossible to kill by normal means, but

[52:50] the frog can still just swallow it whole

[52:52] without any [music] problem. However,

[52:53] what did work was summoning a slime with

[52:55] the invulnerable attribute. When I did

[52:57] that, the frogs couldn't eat it at all

[52:58] and just kept hopping past it. Will the

[53:00] world border stop the redstone signal?

[53:02] It can stop you from walking through,

[53:04] but it can't stop redstone. If you put a

[53:06] lever on one side of the world border

[53:08] and TNT on the other, then flip the

[53:10] lever, the redstone [music] signal still

[53:12] travels across the border and blows it

[53:13] up. Okay, what if the redstone line goes

[53:16] out of the world border then comes back

[53:17] in? Flip the lever and then the TNT

[53:20] still activates like nothing is wrong.

[53:21] So the world border can block players

[53:23] but not redstone and TNT.
